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Anatomy of Incursions: Difference between revisions

From EVE University Wiki
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==== {{icon|warfare links|32}} Offgrid boosts ====
==== {{icon|warfare links|32}} Offgrid boosts ====
{{important note box|CCP has stated numerous times that they wish to get rid of offgrid boosting and force the boosters to come online, although at the moment they have still not found any concrete solutions or announced a timeframe for this change. So keep that in mind if you're thinking about training up an offgrid boosting alt. Either way, using boosters will always be beneficial, be that offgrid or ongrid.}}
{{important note box|CCP have stated numerous times that they wish to get rid of offgrid boosting and force the boosters to come online. In September 2016 CCP announced such changes for the November 2016 release (see this [https://community.eveonline.com/news/dev-blogs/command-bursts/ link]). So keep that in mind if you're thinking about training up an offgrid boosting alt. Nevertheless, using boosters will always be extremely beneficial, even with the upcoming changes.}}
Using offgrid boosters is pretty much a given in any community that run incursions. The boosts they provide are so strong that even if CCP forced boosters ongrid, you'd sacrifice a slot for the booster ongrid in a heartbeat. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links.
Using offgrid boosters is pretty much a given in any community that run incursions. The boosts they provide are so strong that even if CCP forced boosters ongrid, you'd sacrifice a slot for the booster ongrid in a heartbeat. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links.