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* The second squad doesn't necessarily need to be a logistics squad either, and one of the boosters can easily be the Squad Commander for either squad. | * The second squad doesn't necessarily need to be a logistics squad either, and one of the boosters can easily be the Squad Commander for either squad. | ||
* If you have someone with Wing Command III or IV trained, you can split up the squads even further. | * If you have someone with Wing Command III or IV trained, you can split up the squads even further. | ||
** Move the [[Roles_in_Incursions#Hacker.2FScout|scout/ | ** Move the [[Roles_in_Incursions#Hacker.2FScout|scout/hacker]] into the main wing and remove the need for Fleet Command II. | ||
** Keep logistics in a squad of their own, making it possible for them to warp independently. | ** Keep logistics in a squad of their own, making it possible for them to warp independently. | ||
** Move brawlers, snipers and strategic cruisers into separate squads. | ** Move brawlers, snipers and strategic cruisers into separate squads. | ||
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[[image:icon_down_green.png|16px|left|link=]]'''Offgrid Wing (1)'''<br> | [[image:icon_down_green.png|16px|left|link=]]'''Offgrid Wing (1)'''<br> | ||
: [[image:icon_wing_commander.png|16px|right|Wing Commander (no leadership skills needed)]]Wing Commander {{co|slateblue|(scout/ | : [[image:icon_wing_commander.png|16px|right|Wing Commander (no leadership skills needed)]]Wing Commander {{co|slateblue|(scout/hacker)}} | ||
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