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The Assault (Minmatar Republic)

From EVE University Wiki
Revision as of 02:26, 8 February 2018 by Djavin novienta (talk | contribs) (Revision and cleanup.)
This article details the Minmatar variant of this mission. For other faction variants, see The Assault (disambiguation).

The Assault is a Level 4 combat mission. It has multiple faction variants.


Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage Ex
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Yes (Chief Republic Magni)
EWAR Target painting
Ship size limit ?


Details

1st Pocket

Initial Defenders
WD EWAR L


  2 x Elite Frigate Chief Republic Gleeda    
  3 x Elite Cruiser Chief Republic Rodul
  4 x Battlecruiser Republic Nutia/Tribal Venis


Reinforcements
WD EWAR L
Wave 1
  2 x Elite Frigate Chief Republic Gleeda  
Wave 2
  3 x Battleship Republic Sigar/Tribal Pytara/Tribal Jarkl  
Wave 3
  2 x Elite Frigate Chief Republic Kvarm  
Wave 4
  3 x Battlecruiser Republic Nutia/Norn
Wave 5
  3 x Battleship Republic Sigur/Ymir  
Wave 6
  1 x Battleship Republic Sigur/Ymir  

2nd Pocket

Reinforcements spawns will appear near the noted object in space.


Initial Defenders
WD EWAR L


  3 x Battlecruiser Republic Tribal Venis/Norn
  1 x Battleship Republic Sigur/Ymir  


Reinforcements
WD EWAR L
Wave 1 (Asteroid Colony)
  2 x Battleship Republic Tribal Sigur/Jotun/Pytara
Wave 2 (Asteroid Colony)
  1 x Battleship Republic Tribal Sigur/Jotun/Pytara
Wave 3 (Dysfunctional Solar Harvester)
  3 x Elite Frigate Chief Republic Ivan
  2 x Battleship Republic Tribal Jarl
Wave 4 (Asteroid Colony)
  2 x Battleship Republic Tribal Jotun
Wave 5 (Big Asteroid)
  2 x Battleship Republic Tribal Sigur
Wave 6 (Asteroid Colony)
  1 x Elite Frigate Chief Republic Magni  
Wave 7 (Big Asteroid)
  3 x Elite Cruiser Chief Republic Orka


Notable Structures
WD EWAR L


  1 x Asteroid Colony
  1 x Dysfunctional Solar Harvester
  1 x Big Asteroid

Blitz

In the first pocket, use the following kill order:

  1. 4x Battlecruisers
  2. 2x Elite Frigates
  3. 3x Elite Cruisers
  4. 2x Elite Frigates

It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.

In the second pocket, approach the Dysfunctional Solar Harvester. The mission is flagged as completed once the first three spawns have been destroyed.