The Spy Stash (Angel Cartel)
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Revision as of 18:42, 29 November 2020 by Drebin 679 (talk | contribs) (→Pocket 1: Angel Light Missile Battery Structure -> Sentry icon)
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
- Video: http://youtu.be/3oIEAcxMGbM
- No hostiles at the initial gate
Pocket 1
- Shooting the Light Missile Batteries aggroes all groups
- Gate not locked @ 30km
Group 1 (Auto Aggro, 11km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Defiler |
Group 2 (Auto Aggro, 60-80km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Sentry Angel Light Missile Battery |
Group 3 (Auto Aggro, 40-70km)
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Destroyer Gistior Defacer/Haunter/Shatterer | ||||
3 x Cruiser Gistum Marauder | ||||
2 x Battlecruiser Gistatis Praefectus/Tribuni |
Group 4 (100km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Arch Gistii Nomad/Ruffian | ||||
3 x Cruiser Gistum Centurion/Phalanx |
Structures:
Structures have no loot
Pocket 2
- Attacking Group 1 aggroes Group 2 as well
- Killing Group 2 completes the mission
- The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1 (Auto Aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Angel Sentry Gun | ||||
2 x Angel Heavy Missile Battery |
Group 2 (40km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Seizer | ||||
1 x Cruiser Gistum Crusher/Smasher | ||||
2 x Battlecruiser Gistatis Tribuni |
- Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
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