In The Midst of Deadspace
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
In The Midst of Deadspace is a Level 4 mission chain consisting of 5 missions. It involves combat with Caldari State, Amarr Empire, and Khanid Kingdom.
Part 1
Mission briefing |
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It has come to my attention that another agent within Federation Navy revealed a sizable deadspace area inside Vittenyn that has apparently been claimed by the Amarr - Caldari Alliance. Apparently what he found in there was more than he could handle, so it has fallen to us to resolve this critical matter of national security.
Your first task is to infiltrate the Amarr slave compound and destroy the fleet guarding it. The previous agent with this assignment had discovered a secret entrance into the complex. However due to his bungling the Amarr forces now know about this 'hidden' route and there it's pointless to use it. Instead I want you to fly in there through the main gate and attack them head-on. You should be experienced enough to handle 'em, although I do of course recommend bringing some backup with you. |
Pocket 1
WD | EWAR | L
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4 x Cruiser Caldari Navy Moa |
WD | EWAR | L
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2 x Frigate Caldari Navy Delta II Support Frigate | ||||
2 x Battleship Caldari Navy Raven |
WD | EWAR | L
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2 x Battleship Imperial Navy Armageddon |
WD | EWAR | L
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2 x Cruiser Imperial Navy Maller | ||||
2 x Battleship Imperial Navy Apocalypse |
Pocket 2
WD | EWAR | L
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3 x Sentry Amarr Sentry Gun | ||||
4 x Frigate Imperial Navy Gamma II Support Frigate | ||||
2 x Battleship Imperial Navy Apocalypse |
Pocket 3
- No aggro on warp-in, but attack aggro varies.
- Left Group causes Back Group to aggro.
WD | EWAR | L
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1 x Sentry Amarr Sentry Gun | ||||
2 x Frigate Imperial Navy Delta/Gamma I Support Frigate | ||||
1 x Frigate Imperial Navy Delta II Support Frigate | ||||
1 x Battleship Imperial Navy Apocalypse |
- Right Group causes Bottom Group to aggro.
WD | EWAR | L
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1 x Sentry Amarr Sentry Gun | ||||
2 x Frigate Imperial Navy Delta/Gamma I Support Frigate | ||||
2 x Frigate Imperial Navy Delta II Support Frigate | ||||
2 x Battleship Imperial Navy Armageddon/Apocalypse |
WD | EWAR | L
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1 x Sentry Amarr Sentry Gun | ||||
2 x Frigate Imperial Navy Gamma I Support Frigate | ||||
2 x Frigate Imperial Navy Delta II Support Frigate | ||||
2 x Battleship Imperial Navy Armageddon/Apocalypse |
WD | EWAR | L
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1 x Sentry Amarr Sentry Gun | ||||
2 x Frigate Imperial Navy Gamma I Support Frigate | ||||
1 x Frigate Imperial Navy Gamma II Support Frigate | ||||
2 x Battleship Imperial Navy Armageddon |
WD | EWAR | L
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1 x Sentry Amarr Sentry Gun | ||||
3 x Frigate Imperial Navy Gamma II Support Frigate | ||||
3 x Cruiser Imperial Navy Maller | ||||
2 x Battleship Imperial Navy Jakar |
Part 2
Level | 4 |
Type | Courier |
Objective | Transport 50x Amarr Light Marines (100 m3) |
Ship suggestion | Fast frigate |
Mission briefing |
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The Amarr troops you captured in your previous mission are unwilling to reveal any information. In fact, we've nearly lost a few to suicide. So as a lost ditch effort, I want them brain scanned, we can 'fetch' images from their brain which may reveal something to us. It's a difficult and risky process, but then again these are the enemy and in war one must make decisions which would otherwise be deemed unethical.
The equipment which is needed to do the brain scan is located at Alakgur VII - Moon 3 - Republic Security Services Assembly Plant. Drop off the marines there and my associates will take care of the rest. Dismissed. |
Part 3
Mission briefing |
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A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.
You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify your ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy. Once you have the key report back to me, and I will give you the coordinates to the third entrance. |
Pocket 1
- Empty
Pocket 2
- Empty
Pocket 3
WD | EWAR | L
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5 x Frigate Imperial Navy Delta II Support Frigate | ||||
6 x Cruiser Imperial Navy Officer/Omen | ||||
2 x Battleship Imperial Navy Apocalypse |
Notes
- Force Field can be flown straight through, and cargo container can be retrieved from within.
- The gate permit is required for Parts 4 and 5.
Rats may drop a Basic implant; implant reward also available for fast completion. In addition to the permit, container also contains 20x small arms
Part 4
Mission briefing |
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Now that we have the keycard it's time to send you to the third gate. Make sure you're well equipped and ready for anything the Amarr or Caldari might pit you against because I have absolutely no idea what lies beyond the acceleration gate.
I will fit your ship with some high tech sensors of my own, just in case I'm able to spot something that you miss. Don't worry, it won't fill a module slot. Now get going! |
- "Imperial Navy Gate Permit" is required to activate the gate.
- After the gate has been unlocked, several ships may pass through without a permit.
Pocket 1
- Attack middle group first. Attacking left or right group will aggro middle.
WD | EWAR | L
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5 x Elite Frigate Imperial Guard | ||||
3 x Battleship Imperial Security Captain |
WD | EWAR | L
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3 x Cruiser Imperial Security Officer | ||||
2 x Battleship Imperial Security Captain | ||||
1 x Battleship Imperial Security Commander |
WD | EWAR | L
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5 x Elite Frigate Imperial Guard | ||||
3 x Battleship Imperial Security Captain |
Pocket 2
WD | EWAR | L
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3 x Sentry Amarr Sentry Gun | ||||
2 x Cruiser Divine Imperial Equalizer | ||||
1 x Battleship Imperial Ultara | ||||
1 x Imperial Stargate |
Part 5
Mission briefing |
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Great work in your last mission. But now it is time for the final attack to completely eliminate the Amarr presence within the troublesome deadspace area in Odatrik. The sensior I had implanted onto your ship detected a gate leading towards their headquarters within the room where you destroyed the stargate. It is time for you to access this gate and confront the remainder of their forces. I will again implant the sensors onto your ship, so expect me to contact you once you warp through the acceleration gate leading to their headquarters. |
"Imperial Navy Gate Permit" is required to activate the gate.
No hostiles at initial gate.
Pocket 1
Empty.
Pocket 2
WD | EWAR | L
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2 x Drone Spider Drone I | ||||
1 x Battleship Khanid Mashtori |
Pocket 3
WD | EWAR | L
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3 x Frigate Taibu State Daito/Yari | ||||
2 x Cruiser Taibu State Sohei/Tendai | ||||
3 x Battleship State Oshiro/Zen |
WD | EWAR | L
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---|---|---|---|---|
3 x Cruiser Taibu State Samurai | ||||
3 x Battlecruiser State Oni/Kanpaku |
WD | EWAR | L
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4 x Sentry Caldari Cruise Missile Battery | ||||
3 x Frigate Taibu State Nagasa/Shinai | ||||
4 x Cruiser State Shukuro Chugen/Shukuro Ashigaru | ||||
3 x Battleship Caldari Navy Temura |
WD | EWAR | L
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1 x Caldari Manufacturing Plant |
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