The Big Sting (Caldari State)
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Part 1 of 3
Mission briefing |
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Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one.
We've been picking up strange distress signals coming from the site of an old starship battle in <System>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible. What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you. Go on out there and see what's causing this signal. You'll be well rewarded, as always. |
Direct warp into Deadspace. No gate.
Blitz: Wait for the Special Forces Squadron, destroy them and get out.
Tips:
- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship
Warp-In
Note: Only the Special Forces Squadron that appears about 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
WD | EWAR | L
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Ghost Ship |
Objective group:
Optional spawns:
Proximity triggered: When you approach to under 10km from the Ghost Ship, there spawns:
WD | EWAR | L
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6 x Elite Frigate Taibu State Katana/Wakizashi/Nagasa/Shinai | ||||
3 x Elite Cruiser Taibu State Bajo/Samurai |
WD | EWAR | L
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6 x Battleship State Shukuro Shogun |
WD | EWAR | L
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3 x Elite Frigate Taibu State Shirasaya/Suriage | ||||
3 x Battlecruiser State Shukuro Bajo/Samurai | ||||
4 x Battleship State Shukuro Bishamon/Shogun |
WD | EWAR | L
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3 x Battleship State Shukuro Shogun |
WD | EWAR | L
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2 x Elite Cruiser Taibu State Bajo/Samurai | ||||
4 x Battlecruiser State Shukuro Bajo/Samurai | ||||
4 x Battleship State Shukuro Bishamon/Shogun |
Part 2 of 3
Space type: Deadspace, no initial gate
Direct warp into Deadspace. No initial gate.
Tips:
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Warp-in’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Right hand gate pocket’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
- Left hand gate pockets max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)
Warp-In
Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2,418 HP/s (Kin: 72%, Therm: 28%)
Groups spawn at 2 minute intervals. Instant Aggro.
WD | EWAR | L
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5 x Elite Frigate Taibu State Nagasa/Shinai |
After 2 minutes:
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7 x Elite Frigate Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi | ||||
7 x Elite Cruiser Taibu State Oni/Kanpaku/Bajo/Samurai |
After 2 minutes:
WD | EWAR | L
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3 x Destroyer State Shukuro Kamikazi/Choji | ||||
7 x Battleship State Shukuro Shogun/Bishamon/Daijo |
After 2 minutes:
WD | EWAR | L
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3 x Elite Frigate Taibu State Nagasa/Shinai | ||||
3 x Elite Cruiser Taibu State Daimyo/Shugo | ||||
5 x Battleship State Shukuro Shogun |
Right hand gate pocket
Timed spawns of 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2,484 HP/s (Kin: 78%, Therm: 22%)
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km.
WD | EWAR | L
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3 x Citizen Quarter |
2 minutes after warp-in:
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2 x Elite Frigate Taibu State Nagasa/Shinai | ||||
2 x Elite Cruiser Taibu State Bajo/Samurai | ||||
5 x Battleship State Zen/Oshiro / State Shukuro Shogun/Bishamon/Daijo |
After 1 minute
WD | EWAR | L
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3 x Battlecruiser State Shukuro Bajo/Samurai/Kanpaku | ||||
5 x Battleship State Shukuro Shogun |
After 3 minutes
WD | EWAR | L
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4 x Elite Frigate Taibu State Shirasaya/Suriage | ||||
6 x Elite Cruiser Taibu State Bajo/Samurai/Daimyo*/Shugo* | ||||
3 x Battlecruiser State Shukuro Bajo/Samurai |
After ~1.5 minutes
WD | EWAR | L
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5 x Battleship State Zen / State Shukuro Daijo/Shogun |
Left hand gate pocket
Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 2,369 hp/s (Kin: 73%, Therm: 27%)
2 minutes after warp-in
WD | EWAR | L
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5 x Elite Frigate Taibu State Nagasa/Shinai | ||||
7 x Elite Cruiser Taibu State Bajo/Samurai/Daimyo*/Shugo* |
After 1 minute
WD | EWAR | L
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3 x Elite Frigate Taibu State Nagasa/Shinai | web | |||
2 x Elite Cruiser Taibu State Daimyo/Shugo | ||||
5 x Battleship State Shukuro Bishamon/Shogun |
After 3 minutes
WD | EWAR | L
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6 x Battleship State Shukuro Bishamon/Shogun |
After 1 minute
WD | EWAR | L
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6 x Elite Frigate Taibu State Katana/Wakizashi | ||||
2 x Elite Cruiser Taibu State Bajo/Samurai | ||||
2 x Battleship State Shukuro Shogun |
Part 3 of 3
Space type: Normal Space, No Gates
Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Warping to within 100km leaves plenty of distance that spreads out the aggro.
- Carriers NOS has a range of 150km.
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.
- Have your small drones attacking the carrier when the fighters spawn.
- Mission is flagged complete after both Carriers are destroyed.
Warp-In
Distances to ships depends on your selected warp distance.
WD | EWAR | L
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8 x Fighter State Fighter (Fighter Group A1) | ||||
1 x Carrier State Izanaki |
After several minutes there spawns
WD | EWAR | L
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14 x Elite Frigate Taibu State Nagasa/Shinai/Katana/Wakizashi | ||||
12 x Battleship State Shukuro Shogun/Bishamon |
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