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The Assault (Serpentis)

From EVE University Wiki
Revision as of 13:56, 5 November 2017 by Hirmuolio Pine (talk | contribs)


Type Encounter
Objective Destroy group 2 in 3rd pocket
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Elite frigates
EWAR Dampening


Videos: [Vargur], [Golem], [Apocalypse Imperial Issue (Sniper)]

Fitting a Sensor Booster or Signal Amplifier helps to counteract the dampening.

Blitz: 1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.
3rd Pocket: destroy the 2nd group, done.

No Hostiles at warpin.

1st pocket

Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.

Destroying any of the trigger groups triggers reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. Best to tag the triggers on warp-in.

The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates.


WD EWAR L
Group 1
  2 x Elite Frigate Coreli Guardian Agent/Spy    
  4 x Elite Cruiser Corelum Guardian Chief Patroler/...  
Group 2 (60 km)
  5 x Destroyer Corelior Infantry/Sentinel
  3 x Battlecruiser Corelatis Platoon/Squad Leader  
  4 x Battleship Core Flotilla/Rear Admiral    
Group 3 (60 km)
  3 x Destroyer Corelior Infantry/Sentinel
  4 x Battlecruiser Corelatis Platoon/Squad Leader
  2 x Battleship Core Rear Admiral    
Group 4 (60 km, on radio telescope)
  2 x Battleship Core Rear Admiral  


Reinforcement spawn (50 km)
WD EWAR L


  3-4 x Elite Frigate Guardian Protector    
  3-4 x Battleship Core Rear Admiral/...  

2nd Pocket

Autoaggro from groups 1 and 2 on warpin. Destrouing the trigger battleships triggers reinforcements.

The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates.


WD EWAR L
Group 1 (10-21 km km)
  4 x Elite Frigate Coreli Guardian Agent/Spy    
Group 2 (55-70 km)
  3 x Battlecruiser Corelatis Squad Leader/Platoon Leader
  6 x Battleship Core Commodore/Port Admiral
Group 3 (71-80 km km)
  3 x Destroyer Corelior Sentinel/Cannoneer
  3 x Battleship Core High Admiral/Grand Admiral  


Reinforcement spawn (65 km)
WD EWAR L


  4 x Elite Frigate Guardian Defender/...
  4 x Battleship Core Rear Admiral/...  

3rd Pocket

Drone Aggro from 1st group. Proximity aggro from group 2 at 40km.

Mission is completed once group 2 is destroyed.


WD EWAR L
Group 1 (65 km)
  2 x Elite Frigate Coreli Guardian Agent    
  2 x Elite Cruiser Corelum Guardian Chief Infantry/Sentinel
  3 x Battlecruiser Corelatis Squad/Platoon
  1 x Battleship Core High Admiral
Group 2 (90 km)
  1 x Cruiser Corelum Chief Sentinel
  1 x Battlecruiser Corelatis Platoon Leader
  3 x Battleship Core Port/Rear Admiral

Mining

1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).
2nd Pocket: 35x Veldspar asteroids (63- 96km)