Intercept The Saboteurs (Amarr) (Level 4)
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Revision as of 15:16, 27 August 2022 by ArinBot (talk | contribs) (Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes)
- This article details the Level 4, Amarr Empire version of this mission. For other variants, see Intercept The Saboteurs (disambiguation).
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Level | 4 |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Warp disruption | Divine Imperials |
Ship suggestion | CNR |
Video: Paladin
Space type: Deadspace with gates
At the gate
5x Frigates (aggro)
2 Imperial Templar Forian (tracking disruption)
1 Imperial Templar Paladin
1 Imperial Templar Caius
1 Imperial Crusader
Single Pocket
Looks like 3 groups. Shooting the leftmost or rightmost group aggroes that and the group in the middle.
Slow ships, no inital aggro makes this snipable.
3x battleships total.
Level | 4 |
Warp disruption | 3x Divine Imperial Sixtus, 2x Divine Imperial Imrans |
Group 1 (right)
- 1 Imperial Tamir (NOS)
- 1 Imperial Templar Muzakir
- 2 Imperial Templar Caius
- 2 Imperial Templar Avenger
- 1 Imperial Bataivah (BS)
Group 2 (left)
- 2 Imperial Tamir
- 1 Imperial Crusader
- 1 Imperial Templar Caius
- 1 Imperial Templar Muzakir
- 1 Imperial Templar Avenger
- 1 Imperial Origen (BS)
Group 3 (middle)
- 4 Imperial Templar Forian (tracking disruption)
- 3 Imperial Templar Mathura
- 5 Imperial Templar Paladin
- 2 Divine Imperial Sixtus
- 5 Divine Imperial Imran
- 3 Amarr Transport Ship
- 1 Imperial Ultara (BS)
Mission objective drops from the last destroyed ship (of group 3?). Not all three groups have to be destroyed for this.
Standing hits:
Killing one of the transporters incurs a 2.4% standing penalty
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