Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Part 2 of 5 (Part 1 covered here: Location Location (Amarr))


Level 5
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
Extra Mission requires the player to be able to use a Codebreaker module for hacking

Space type: Deadspace with Gate

Acceleration Gate into Deadspace

Single Pocket

image

Initial Group (25-80km)
WD EWAR L


  3 x Frigate Divine Imperial Napat        
  3 x Battlecruiser Imperial Templar Phalanx  
  11 x Battleship Imperial Templar Dominator/Martyr/Ultara*/Judgment**    
  4 x Sentry Cruise Missile Batteries
  1 x Sentry Amarr Energy Neutralizers II  
  2 x Sentry Amarr Energy Neutralizer Sentry IIIs  


Reinforcement 1
WD EWAR L


  6 x Elite Cruiser Divine Imperial Champion/Justicar  


Reinforcement 2
WD EWAR L


  4 x Battleship Imperial Templar Diviner        


Reinforcement 3
WD EWAR L


  6 x Battleship Imperial Templar Martyr  


On occasion, additional ships spawn after smaller ships destroyed

Variation spawn
WD EWAR L


  4 x Frigate Divine Imperial Bahir
  5 x Destroyer Imperial Templar Caius/Crusader
  7 x Battlecruiser Imperial Templar Seer/Justicar/Champion


Amarr Relay Station spawns (150,000 HP)
WD EWAR L
Shield reduced to 70%
  6 x Battlecruiser Imperial Templar Phalanx  
Armor reduced to 50%
  6 x Battleship Imperial Dominator/Martyr    
Structure reduced to 90%
  6 x Elite Cruiser Divine Imperial Ambrose/Basil    
Structure reduced to 10%
  6 x Elite Frigate Divine Imperial Napat        

Hack the Communications Hub with a Codebreaker I module to retrieve the objective

Tips:

  • Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
  • Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)


Part 1 of 5 Location Location (Amarr) > * > Part 3 of 5 Prison Bust