Delving Into the Past

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Template:Survival copy

name=Delving into the Past, Level 2

(Part 1 of 3)

Level 2
Type Encounter
Faction Amarr
Best damage to deal EM, Thermal
Damage to resist EM/Thermal
Ship suggestion Cruiser (for fight), Shuttle (for quick-in/out)


Space type: Deadspace

Warp In

Warp into deadspace and recover "Old Star Map" (0.1 m3). Single Group:
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". 2-3x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:

- Scordite ~300.000
- Plagioclase ~300.000
- Pyroxeres ~300.000
- Veldspar ~1.800.000
Tips:

- You do not need to destroy the hostiles in order to retrieve the map.

(Part 2 of 3)

Level 2
Type Encounter
Faction Amarr
Best damage to deal EM, Thermal
Damage to resist EM/Thermal
Ship suggestion Cruiser (for fight), Shuttle (for quick-in/out)


Space type: Deadspace

Warp In

Warp into deadspace and recover "Old Star Map" 0.1 m�. Single Group:
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". 2-3x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:

- Veldspar
Tips:

- You do not need to destroy the hostiles in order to retrieve the map.

(Part 3 of 3)

Level 2
Type Encounter
Faction Amarr
Best damage to deal EM, Thermal
Damage to resist EM/Thermal
Ship suggestion Cruiser (Gate allows T1 Cruiser or less)


Space type: Deadspace with gate
Recommended generic setup: Long Range

Single Pocket

Destroy all hostiles. Single Group:
No Aggro 35-40 km 5x Frigate (Imperial Bahir/Sixtus)
4x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:

- Veldspar
Tips:

- Amarr vessels are short range - try to stay out 25+ km from them.