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Hidden Enemy Base (Amarr)

From EVE University Wiki
Revision as of 08:38, 24 September 2019 by Hirmuolio Pine (talk | contribs)
This page should be updated due to game changes.
Reason: Cruisers, battlecruisers and different ships that use different types of EWAR are lumped together
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates 25-35% chance each
EWAR Neuting, tracking disruption and heavy webbing


Deadspace with multiple gated pockets. Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear.

Tips:

  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
  • When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).
  • For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship

1st pocket - Entry Point

Empty pocket with 3 gates that lead to the pockets.


WD EWAR L


  1 x Gate to remote cloaking array pocket 2
  1 x Gate to remote cloaking array pocket 3
  1 x Gate to Pocket 4


2nd pocket

Warp disruption, neuting, tracking disruption and heavy webbing. All ships will orbit at close ~10km orbit. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.


WD EWAR L


  9 x Elite Frigate Divine Imperial Napat/Bahir      
  5 x Elite Cruiser Divine Imperial Ambrose/Basil/Wrath    
  8 x Sentry Amarr Stasis Tower  


WD EWAR L


  1 x Acceleration Gate to entry point
  1 x Remote Cloaking Array  

3rd pocket

Frigates will orbit at ~4 km while battleships stay at ~45 km. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.


WD EWAR L


  9 x Elite Frigate Divine Imperial Imran/Felix/Nabih/Sixtus    
  5 x Battleship Imperial Templar Torah/Ultara
  4 x Sentry Amarr Energy Neutralizer Sentry I  
  5 x Sentry Amarr Energy Neutralizer Sentry II  


WD EWAR L


  1 x Acceleration Gate to entry point
  1 x Remote Cloaking Array  

4th pocket

A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in 2nd and 3rd pockets.

Battlecruisers orbits at 10-20 km and battleships at 50 km.


WD EWAR L


6 x Battlecruisers Imperial Templar Champion/Justicar
  6 x Battleship Imperial Templar Martyr
  1 x Sentry Amarr Energy Neutralizer Sentry III  


WD EWAR L


  1 x Acceleration Gate to 5th pocket

5th pocket

Timed spawns. It takes 30 seconds for all 10 cruisers to spawn. Cruisers orbit at 10-22 km.


WD EWAR L


  10 x Cruiser Divine Imperial Champion/Justicar
  6 x Battleship Imperial Templar Martyr
  5 x Sentry Amarr Heavy Missile Batteries


WD EWAR L


  1 x Acceleration Gate to 6th pocket

6th pocket - Enemy Base

Timed spawns. It takes 60 seconds for all ships to spawn.

Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.

Frigates and cruisers orbit at ~10 km, battlecruisers at 10-20 km and battleships 15-50 km.


WD EWAR L


  2 x Elite Frigate Divine Imperial Napat        
  2 x Elite Frigate Divine Imperial Imran    
  2 x Cruiser Divine Imperial Tamir/Wrath    
  5 x Battlecruiser Imperial Templar Champion/Justicar
  10 x Battleship Imperial Templar Dominator/Martyr
  4 x Sentry Amarr Heavy Missile Batteries
  2 x Sentry Amarr Energy Neutralizer Sentry II  
  2 x Sentry Amarr Energy Neutralizer Sentry III  


Replacement frigates
WD EWAR L


  2 x Elite Frigate Divine Imperial Napat