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Revision as of 11:27, 31 March 2025 by Paxte Eriker (talk | contribs)

Intelligence Reports

  Fleet of 40 pilots (up to 60 in low/null)
6 - 10 logistics needed (5+ utility cap needed)
10 - 15 snipers needed
Sites take about 10 - 20 minutes

Preferred List

  • 6-10 Logistics
  • 10-15 Damage Dealers
  • 10-15 Snipers

Military Intelligence

Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet.

Background Intelligence

Although many parts of the Nation's cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as "Nation Rebirth Facilities." Since this facility enables rapid reinforcement of the Nation's squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended.

Synopsis from ISHAEKA-0085. DED Special Operations.
Authorized for Capsuleer dissemination.

Rewards

High Sec Payout Low / Null Sec Payout
31,500,000 ISK 45,000,000 ISK
7,000 CONCORD LP 10,000 CONCORD LP
For 20-40 pilots For 30-60 pilots

Rewards decrease significantly for fleet sizes outside of these ranges

Site Overview

The Nation Rebirth facility has 4 separate waves of Sansha that must all be killed to complete the site. Each new wave is triggered by killing all rats in the previous wave. The amount of movement required in the site is dependent on your role; long range ships will only need to move at most twice. First to get to their initial anchor point after entering site and to kill the rats that spawn that spawn ~100km off in the final wave. Short range ships will need to move for each wave in order be on top of the new spawns. Logistics ships will need to move once to their anchor point which will keep them in range of other ships for all spawns.

Completion Requirements

Kill all enemies in each of the 4 waves.

Special Mechanics

This site has no special mechanics and only requires killing all rats in order to complete it. The only thing worth noting is that in the final wave there is a spawn ~100km away from where all other wave spawns were, so being prepared for this will avoid unwanted delays in site completion.

Enemies

Priorities