Distress Beacon
Incursion sites |
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Click the title for a summary, or return to Incursions for general information. |
Staging sites |
Vanguard sites |
Assault sites |
Headquarter sites |
Mothership sites |
Objectives
Force required
Fleet of 3 - 5 pilots 1 logistics or spidertanking Sites take about 15 - 20 minutes |
Military information
Background information
Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.
Synopsis from ISHAEKA-0089. DED Special Operations.
Authorized for Capsuleer dissemination.
Enemies
Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
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Jel Rhomben |
49 m | 3,360 m/s | 560 m/s | 11 km240 hp | 48 dps10 - 12 km | 3k ehp | |
53 m | 2,760 m/s | 405 m/s | 5 km(no weapons) | (no weapons) | 3k ehp | ||
33 m | 2,550 m/s | 410 m/s | 8 km192 hp | 38 dps10 - 12 km | 3k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
Priorities
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
Triggers
The Youl Meten is usually the trigger when it spawns, otherwise one of the Jel Rhombens, so it's advisable to kill the Orkashu Myelens and Jel Rhombens first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
Special requirements
There are no special requirements for this site.
Hints & tips
- There are three waves in this site, most spawning around the Civilian Orca, 10 - 15 km away from the warp-in.
- There are no ships capable of warp disrupting or warp scrambling you in this site, which means you can warp out at any time.
- The Sansha in scout sites all use turrets, so strictlyelectromagnetic andthermal damage.
- Orbiting the beacon or the Civilian Orca at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit.
- The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range.
- None of the Sansha will actually engage the Civilian Orca, so there is no need to protect it, just drive the Sansha off.
- There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x Concentrated Veldspar, 8 x Massive Scordite, 8 x Scordite and 8 x Veldspar.