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Revision as of 17:45, 1 September 2014 by Cassiel Seraphim (talk | contribs) (Updated for Hyperion.)

Objectives

Force required
  Fleet of 3 - 5 pilots
1 logistics or spidertanking
Sites take about 15 - 20 minutes
Military information
  Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
Background information

Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.

Synopsis from ISHAEKA-0089. DED Special Operations.
Authorized for Capsuleer dissemination.

Enemies

Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.

NameSig [1]Speed [2]Orbit / Speed [3]Damage / Volley [4]Range [5]Effective HP [6]
3   Arnon Epithalamus
Arnon Epithalamus  
215   215 m 1300   1,300 m/s 50000 50 km   210 m/s 164 164 dps   900 hp 112500 < 113 km   65415 65k ehp  
3   Antem Neo
Antem Neo [7]
184   184 m 1350   1,350 m/s 60000 60 km   205 m/s 168 168 dps   840 hp 176000 146 - 176 km   87717 88k ehp  
1   Eystur Rhomben
Eystur Rhomben
49   49 m 3360   3,360 m/s 11000 11 km   560 m/s 120 120 dps   600 hp 12000 10 - 12 km   9067 9k ehp  
1   Jel Rhomben
Jel Rhomben
49   49 m 3360   3,360 m/s 11000 11 km   560 m/s 48 48 dps   240 hp 12000 10 - 12 km   3264 3k ehp  
1   Lirsautton Parichaya
Lirsautton Parichaya [8]
125   125 m 1400   1,400 m/s 7500 8 km   158 m/s 440 440 dps   6,600 hp 68750 < 69 km   25032 25k ehp  
3   Mara Paleo
Mara Paleo  
65   65 m 2050   2,050 m/s 60000 60 km   310 m/s -1 (no weapons) -1 (no weapons) 29505 30k ehp  
1   Niarja Myelen
Niarja Myelen   
53   53 m 2760   2,760 m/s 15000 15 km   405 m/s -1 (no weapons) -1 (no weapons) 3786 4k ehp  
1   Orkashu Myelen
Orkashu Myelen   
53   53 m 2760   2,760 m/s 4500 5 km   405 m/s -1 (no weapons) -1 (no weapons) 2762 3k ehp  
3   Romi Thalamus
Romi Thalamus
200   200 m 1520   1,520 m/s 18000 18 km   205 m/s 320 320 dps   1,600 hp 33000 23 - 33 km   105551 106k ehp  
3   Uitra Telen
Uitra Telen [9]
300   300 m 1500   1,500 m/s 30000 30 km   260 m/s 132 132 dps   660 hp 32500 23 - 33 km   132070 132k ehp  
3   Vylade Dien
Vylade Dien  
422   422 m 170   170 m/s 60000 60 km   170 m/s -1 (no weapons) -1 (no weapons) 274918 275k ehp  
1   Youl Meten
Youl Meten  
33   33 m 2550   2,550 m/s 8000 8 km   410 m/s 38 38 dps   192 hp 12000 10 - 12 km   3217 3k ehp  
  1. ^ While using their propulsion module, they suffer the same signature bloom as players.
  2. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
  3. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  4. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
  5. ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
  6. ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
  7. ^ The Antem Neo does 29% EM and 71% thermal damage with its turrets.
  8. ^ The Lirsautton Parichaya doesn't share the traditional omni tank of its brethren and is a little weaker against thermal damage (23,961 ehp) and stronger against explosive damage (29,875 ehp). They also have bonuses that remove any reduction from explosive radius and explosive velcoity, meaning resists are the only thing mitigating damage from them.
  9. ^ The Uitra Telen does 82% EM and 18% thermal damage with its turrets.

Priorities

This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.

# Targets for the entire fleet Reason
Regular targets [1] Small targets [2]
1 Niarja Myelen   
Orkashu Myelen   
Lirsautton Parichaya
Arnon Epithalamus  
The Niarja Myelens and Orkashu Myelens because they jam and neut.

The Lirsautton Parichayas before the Arnon Epithalamus' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer Lirsauttons.

3 Mara Paleo  
Vylade Dien  
The Mara because it has remote shield boosting capabilities.

The Vylade because it increases the resists for all the other ships.

4 Romi Thalamus
Antem Neo
Uitra Telen
Eystur Rhomben
Jel Rhomben
Youl Meten  
Romis first as they post the biggest threat, then Antem Neos before Uitras because they do slightly more damage and easier to kill.

Eysturs and Jels before Youls despite the web as they are a little bit stronger.

  1. ^ These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.
  2. ^ Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for strategic cruisers, Vindicators or the dronebunny as a last resort.

Triggers

Initial research didn't show any triggers. The last enemy killed in each wave triggers the next, so there is no risk of accidentally triggering the next wave before you finish your current one.

Special requirements

There are no special requirements for this site.

Hints & tips

  • There are three waves in this site, most spawning around the Civilian Orca, 10 - 15 km away from the warp-in.
  • There are no ships capable of warp disrupting or warp scrambling you in this site, which means you can warp out at any time.
  • None of the Sansha will actually engage the Civilian Orca, so there is no need to protect it, just drive the Sansha off. You can even destroy the Orca, complete the site and still get your reward.
  • There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x Concentrated Veldspar, 8 x Massive Scordite, 8 x Scordite and 8 x Veldspar.