Difference between revisions of "Angel Strike (Sansha's Nation)"

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'''Angel strike''' is a multi part mission. The first four parts are always same but parts from five to ten have variants for each pirate factions.
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{{hatnote|This article details the Sansha variant of this mission. For other faction variants, see [[Angel Strike|Angel Strike (disambiguation)]].}}
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'''Angel Strike''' is a multi-part mission. Parts 1 through 4, as well as part 6, are always the same, but part 5, and parts 7 through 10 have variants for each pirate faction.
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{{TOC|limit= 2}}
  
== Angel Strike (1 of 10) ==
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== Ambush in the Dark (1 of 10) ==
{{:Angel Strike (1 of 10)}}
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{{:Angel Strike - Ambush in the Dark (1 of 10)}}
  
  
== Angel Strike (2 of 10) ==
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== The Interrogation (2 of 10) ==
{{:Angel Strike (2 of 10)}}
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{{:Angel Strike - The Interrogation (2 of 10)}}
  
  
== Angel Strike (3 of 10) ==
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== The Kidnapping (3 of 10) ==
{{:Angel Strike (3 of 10)}}
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{{:Angel Strike - The Kidnapping (3 of 10)}}
  
  
== Angel Strike (4 of 10) ==
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== Possible Leads (4 of 10) ==
{{:Angel Strike (4 of 10)}}
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{{:Angel Strike - Possible Leads (4 of 10)}}
  
  
== Angel Strike (5 of 10) ==
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== Incriminating Evidence (5 of 10) ==
{{:Angel Strike (5 of 10) (Sansha's Nation)}}
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{{:Angel Strike - Incriminating Evidence (5 of 10) (Sansha's Nation)}}
  
== Angel Strike (6 of 10) ==
 
{{:Angel Strike (6 of 10) (Sansha's Nation)}}
 
  
== Angel Strike (7 of 10) ==
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== The Flu Outbreak (6 of 10) ==
{{:Angel Strike (7 of 10) (Sansha's Nation)}}
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{{:Angel Strike - The Flu Outbreak (6 of 10)}}
  
== Angel Strike (8 of 10) ==
 
{{:Angel Strike (8 of 10) (Sansha's Nation)}}
 
  
== Angel Strike (9 of 10) ==
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== The Secret Meeting (7 of 10) ==
{{:Angel Strike (9 of 10) (Sansha's Nation)}}
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{{:Angel Strike - The Secret Meeting (7 of 10) (Sansha's Nation)}}
  
== Angel Strike (10 of 10) ==
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{{:Angel Strike (10 of 10) (Sansha's Nation)}}
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== Defend the Civilian Convoy (8 of 10) ==
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{{:Angel Strike - Defend the Civilian Convoy (8 of 10) (Sansha's Nation)}}
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== Retrieve the Prisoners (9 of 10) ==
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{{:Angel Strike - Retrieve the Prisoners (9 of 10) (Sansha's Nation)}}
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== The Final Battle (10 of 10) ==
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{{:Angel Strike - The Final Battle (10 of 10) (Sansha's Nation)}}
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 12:49, 3 November 2022

This article details the Sansha variant of this mission. For other faction variants, see Angel Strike (disambiguation).

Angel Strike is a multi-part mission. Parts 1 through 4, as well as part 6, are always the same, but part 5, and parts 7 through 10 have variants for each pirate faction.

Ambush in the Dark (1 of 10)

Level 3
Type Encounter
Objective Retrieve Prisoners from the deadspace complex.
Faction Rogue Pirates
Best damage to deal Electromagnetic damage EMExplosive damage Ex
Damage to resist Electromagnetic damage EMExplosive damage ExKinetic damage Kin
Warp disruption Rogue Pirate
Ship size limit ?


Details

Group 1 will auto-aggro on warp-in.


Hostile NPCs
WD EWAR L
Group 1 (10 km)
Elite Frigate 2 x Elite Frigate Rogue Pirate Warp Disruptor Stasis Webifier
Sentry 2 x Sentry Tower Sentry II
Group 2 (60 km)
Elite Frigate 4 x Elite Frigate Rogue Pirate Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Rogue Pirate Raider

Mission objective item (Prisoners) is in the cargo container.


The Interrogation (2 of 10)

Level 3
Type Courier
Objective Deliver 1x Prisoners (1.0 m3) to the specified station.



The Kidnapping (3 of 10)

Level 3
Type Encounter
Objective Retrieve Prisoners from the deadspace complex.
Faction Mercenaries
Best damage to deal Electromagnetic damage EM
Warp disruption Mercenary Wingman, Zerak Cheryn


Details

Pocket 1

No aggro on warp-in. Three Drazin's Keycard are needed to activate the acceleration gate to the second pocket, and can be obtained by destroying the Habitat structure.


Hostile NPCs
WD EWAR L
Left Group
Elite Frigate 4 x Elite Frigate Mercenary Elite Fighter
Cruiser 2 x Cruiser Mercenary Commander
Middle Group
Frigate 2 x Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Mercenary Lieutenant
Commander Cruiser 1 x Commander Cruiser Drazin Jaruk Stasis Webifier
Right Group
Frigate 4 x Frigate Mercenary Fighter
Cruiser 4 x Cruiser Mercenary Corporal


Structures
WD EWAR L


Structure 1 x Habitat 3 x Drazin's Keycard
Acceleration Gate 1 x Acceleration Gate Requires 3 Drazin's Keycard to activate

Pocket 2

Mission objective item (Prisoners) can be retrieved from the cargo container dropped by Zerak Cheryn.


Hostile NPCs
WD EWAR L


Elite Frigate 2 x Elite Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Mercenary Lieutenant
Commander Cruiser 1 x Commander Cruiser Zerak Cheryn Stasis Webifier


Structures
WD EWAR L


Structure ? x Storage Container Metal scraps, trade goods


Possible Leads (4 of 10)

Level 3
Type Courier
Objective Deliver 1 x Data Chip (0.1 m3) to the specified station.
Ship size limit No



Incriminating Evidence (5 of 10)

Level 3
Type Encounter
Faction Sansha
Best damage to deal Electromagnetic damage EMThermal damage Th or Explosive damage ExKinetic damage Kin
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Auto-aggro on warp-in. The Maru Raiders are frigate-sized, but will drop cruiser loot.


Hostile NPCs
WD EWAR L


Frigate 8 x Frigate Maru Raider
Cruiser 2 x Cruiser Maru Harbinger/Raid Leader May drop +3 implant


The Flu Outbreak (6 of 10)

Level 3
Type Courier
Objective Deliver 110x Antibiotics (22 m3) to the specified station.


The Secret Meeting (7 of 10)

Level 3
Type Encounter
Objective Obtain 5x Prisoner and return them to the specified station.
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Pocket 1

Upon entering the first mission pocket, click through any dialogue boxes, then proceed through the acceleration gate without engaging.

Pocket 2

No aggro on warp-in. Groups will aggro separately. It is not necessary to destroy all ships once the mission objective item is obtained.


Hostile NPCs (>30 km)
WD EWAR L
Group 1 (Right)
Cruiser 3 x Cruiser Centum Slaughterer/Execrator
Group 2 (Middle)
Destroyer 5 x Destroyer Centior Cannibal/Devourer
Battlecruiser 1 x Battlecruiser Centatis Devil
Group 3 (Left)
Frigate 4 x Frigate Centii Manslayer/Butcher
Battlecruiser 2 x Battlecruiser Centatis Phantasm/Specter
Group 4 (Back)
Frigate 3 x Frigate Centii Enslaver/Plague
Cruiser 2 x Cruiser Centum Execrator/Slaughterer


Defend the Civilian Convoy (8 of 10)

Level 3
Type Encounter
Faction Sansha
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

No aggro on warp-in. Destroy all hostile targets to complete the mission.


Hostile NPCs (>35km)
WD EWAR L
Group 1 (Middle)
Frigate 4 x Frigate Centii Butcher/Manslayer
Cruiser 2 x Cruiser Centum Fiend/Hellhound
Group 2 (Left)
Elite Cruiser 4 x Elite Cruiser Sansha's Berserker/Demon
Battlecruiser 1 x Battlecruiser Centatis Wraith
Group 3 (Right)
Frigate 5 x Frigate Centii Butcher
Cruiser 3 x Cruiser Centum Ravisher/Ravager


Retrieve the Prisoners (9 of 10)

Level 3
Type Encounter
Faction Sansha
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Hostile NPCs
WD EWAR L
Group 1 (25km)
Cruiser 3 x Cruiser Centum Execrator
Group 2 (30km)
Frigate 5 x Frigate Centii Butcher/Manslayer
Battlecruiser 1 x Battlecruiser Centatis Specter
Group 3 (40km)
Elite Cruiser 3 x Elite Cruiser Sansha's Berserker/Demon
Battlecruiser 1 x Battlecruiser Centatis Specter
Group 4 (60km)
Destroyer 3 x Destroyer Centior Misshape
Battlecruiser 2 x Battlecruiser Centatis Specter


The Final Battle (10 of 10)

Level 3
Type Encounter
Objective Destroy the Central Comms Tower.
Faction Sansha
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Pocket 1

Auto-aggro on warp-in.


Hostile NPCs
WD EWAR L


Sentry 2 x Sentry Sansha Tower Sentry III
Frigate 3 x Frigate Centii Butcher/Manslayer
Cruiser 1 x Cruiser Centum Hellhound

Pocket 2

Hostile NPCs
WD EWAR L
Group 1
Battlecruiser 2 x Battlecruiser Centatis Wraith/Specter
Group 2
Destroyer 5 x Destroyer Centior Cannibal/Misshape
Battlecruiser 1 x Battlecruiser Centatis Devil
Group 3
Frigate 4 x Frigate Centii Butcher/Manslayer
Cruiser 2 x Cruiser Centum Fiend/Hellhound
Group 4
Frigate 4 x Frigate Centii Enslaver/Plague
Cruiser 2 x Cruiser Centum Torturer

Pocket 3

No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the Central Comms Tower.

The mission will be marked complete once the comms tower is destroyed, so it is possible to bookmark the tower, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.


Hostile NPCs
WD EWAR L
Group 1
Battlecruiser 2 x Battlecruiser  ?
Group 2
Destroyer 4 x Destroyer  ?
Battlecruiser 2 x Battlecruiser  ?
Group 3
Elite Frigate 2-4 x Elite Frigate  ?
Battlecruiser 3-5 x Battlecruiser  ?
Battleship 5 x Battleship Centus Tyrant
Group 4
Battlecruiser 3-5 x Battlecruiser  ?
Battleship 5 x Battleship Centus Tyrant


Structures
WD EWAR L


Structure 1 x Central Comms Tower Chance to drop implants