Difference between revisions of "Break The Slave Trade"
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|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= | |Rewards= | ||
− | |StandingLoss= | + | |StandingLoss= 0.002 for ship kill (Imperial Industrial Ship) |
|Extra= | |Extra= | ||
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* Kill the Imperial Industrial Ship, loot can, warp out. | * Kill the Imperial Industrial Ship, loot can, warp out. | ||
− | ===1st Pocket=== | + | === 1st Pocket === |
No aggro at warp-in. Imperial Tamir neut for 5gj/s each. | No aggro at warp-in. Imperial Tamir neut for 5gj/s each. | ||
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− | {{Missionrelated}}[[Category: | + | {{Missionrelated}} |
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 03:04, 20 July 2023
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 2 |
Type | Encounter |
Faction | Amarr Empire |
Best damage to deal | EM Th |
Damage to resist | EM Th |
EWAR | Energy neutralizer, tracking disruption |
Standing loss | 0.002 for ship kill (Imperial Industrial Ship) |
No hostiles at initial gate.
Blitz:
- Kill the Imperial Industrial Ship, loot can, warp out.
1st Pocket
No aggro at warp-in. Imperial Tamir neut for 5gj/s each.
Initial Hostiles
|