Difference between revisions of "Cargo Delivery (Serpentis) (Level 4)"

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m (Reverted edits by Felyza (talk) to last revision by Neancius)
m (update ship types, add MissionLinks + Missionrelated)
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__NOTOC__{{NPCTableCSS}}
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__NOTOC__{{NPCTableCSS}}{{MissionLinks}}
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{{Missiondetails
 
{{Missiondetails
 
|Level=4
 
|Level=4
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|DamageToDeal=
 
|DamageToDeal=
 
|DamageToResist=
 
|DamageToResist=
|WebPoint=Elite frigates
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|WebPoint=
|EWAR= Strong sensor dampening
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|EWAR= Elite Frigates, Cruisers (Strong sensor dampening)
 
|ShipSizeLimit=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|ShipSuggestion=
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Video: [[https://youtu.be/uHKi1W2kX-M Sentry Dominix]]
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Video: [https://youtu.be/uHKi1W2kX-M Sentry Dominix]
  
  
Single ungated pocket. You land 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.
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Single ungated pocket. You land 40 km away from the warehouse that contains the item so an Afterburner or Microwarpdrive is recommended. All waves spawn within the belt ~20km from the warehouse.
  
''' Blitz:''' Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works.
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'''Blitz:''' Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works.
  
{{NPCTableHead|Initial defenders (25-55 km)}}
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{{NPCTableHead|Initial Defenders (25-55 km)}}
{{NPCTableRow|Elite Cruiser|1|Corelum Chief Infantry}}
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{{NPCTableRow|Elite Cruiser|1|Corelum Chief Infantry|trigger = Triggers Reinforcement Wave}}
{{NPCTableRow|Battleship|2|Core Port/Rear Admiral}}
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{{NPCTableRow|Battleship|2-3|Core Port/Rear Admiral}}
 
|}
 
|}
  
Warehouse wave is triggered when you access the warehouse.
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Warehouse wave is triggered when you loot the Quafe.
 
{{NPCTableHead|Warehouse wave}}
 
{{NPCTableHead|Warehouse wave}}
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Watchmen|ewar=Damp}}
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{{NPCTableRow|Elite Frigate|1-2|Coreli Guardian Watchmen|ewar=Damp}}
{{NPCTableRow|Cruiser|2|Corelum Guardian Chief Guard|ewar = Damp}}
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{{NPCTableRow|Cruiser|2|Corelum Guardian Chief Guard|ewar=Damp}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}}
{{NPCTableRow|Battleship|2|Core Rear Admiral}}
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{{NPCTableRow|Battleship|1-2|Core Rear Admiral}}
 
|}
 
|}
  
 
Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.
 
Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.
{{NPCTableHead|Warehouse wave}}
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Dune Conal can rep a noticeable amount.
{{NPCTableRow|Elite Cruiser|14|Corelum Guardian Chief Defender/Protector|ewar = Damp}}
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{{NPCTableHead|Reinforcements wave}}
{{NPCTableRow|Battleship|3|Core Port Admiral}}
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{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Defender/Protector|ewar=Damp}}
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{{NPCTableRow|Battleship|2-3|Core Port Admiral}}
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{{NPCTableRow|Battleship|0-1|Dune Conal}}
 
|}
 
|}
  
 
==Mining==
 
==Mining==
- 2,270,238 Unit Veldspar.<br>
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* 2,270,238 Unit Veldspar
- 60 Asteroids, average of 35k each. Belt is a ring ~30km across.<br>
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* 60 Asteroids, average of 35k each. Belt is a ring ~30km across
 +
 
  
 +
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 03:25, 18 June 2020


Level 4
Type Encounter
Objective Retrieve 10x Quafe Ultra (1 m3)
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Elite Frigates, Cruisers (Strong sensor dampening)


Video: Sentry Dominix


Single ungated pocket. You land 40 km away from the warehouse that contains the item so an Afterburner or Microwarpdrive is recommended. All waves spawn within the belt ~20km from the warehouse.

Blitz: Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works.


Initial Defenders (25-55 km)
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Corelum Chief Infantry Triggers Reinforcement Wave
Battleship 2-3 x Battleship Core Port/Rear Admiral

Warehouse wave is triggered when you loot the Quafe.

Warehouse wave
WD EWAR L


Elite Frigate 1-2 x Elite Frigate Coreli Guardian Watchmen Remote Sensor Dampener
Cruiser 2 x Cruiser Corelum Guardian Chief Guard Remote Sensor Dampener
Battlecruiser 1 x Battlecruiser Corelatis High Captain
Battleship 1-2 x Battleship Core Rear Admiral

Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers. Dune Conal can rep a noticeable amount.

Reinforcements wave
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Defender/Protector Remote Sensor Dampener
Battleship 2-3 x Battleship Core Port Admiral
Battleship 0-1 x Battleship Dune Conal

Mining

  • 2,270,238 Unit Veldspar
  • 60 Asteroids, average of 35k each. Belt is a ring ~30km across