Difference between revisions of "Codename : Redress"

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(Created page with "name=Codename: Redress, Level 5<br> __NOTOC__{{survival copy}} {{Missiondetails |Level= |Type=Encounter |Objective= |Faction=Minmatar |Faction1=Minmatar |DamageToDeal=Exp |Dam...")
 
 
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name=Codename: Redress, Level 5<br>
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{{NPCTableCSS}}{{MissionLinks}}__NOTOC__
__NOTOC__{{survival copy}}
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{{Missiondetails
 
{{Missiondetails
|Level=
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|Name=
|Type=Encounter
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|Level= 5
|Objective=
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|Type= Encounter
|Faction=Minmatar
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|Objective= Retrieve items from Databank
|Faction1=Minmatar
+
|Faction=  
|DamageToDeal=Exp
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|Faction1= Minmatar Republic
|DamageToResist=Exp
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|WebPoint= Chief Republic Ivan
|WebPoint=Yes/Yes ("Ivan" frigs)
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|EWAR= Web, target painter
|EWAR=
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|ShipSizeLimit=  
|ShipSizeLimit=
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|ShipSuggestion=  
|ShipSuggestion=Group, Solo'd in a Drake but took waaaay too long
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|Rewards=  
|Rewards=
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|StandingLoss= With Minmatar Republic
|Extra=Neut
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|Extra=  
 
}}
 
}}
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{{MissionBriefing|I won't waste time, for there is none to waste: <character>, according to our scouts, the Minmatar have been ferrying a lot of raw materials and ship-manufacturing equipment around, stockpiling it in various secure outposts until they can ship it back to their “Republic”; a lot of this stuff they've been acquiring in surface raids on Kameira-guarded bases out in the border constellations. (Of course, the Kameiras who failed to guard these assets have been properly dealt with.) Now, I don't like the implications of this activity any more than you do, so I want it dealt with, and dealt with yesterday. You get me?
 +
 +
Alright, I'm told these Minmatar raiders have a supply outpost in and around the Saranen system; I want you to head out there and recover the freight containers ― we can use that stuff just as well as they can. This isn't a simple job, though, and that's why I need someone with your skills and resources to do it.
 +
 +
First off, I'm sure the compound, built in a deadspace complex, will be heavily guarded. Also, the Minmatar are known for booby-trapping their structures and containers; you'll need to hack the floating containers to get the secure containers inside, and the outer containers will no doubt detonate if you fail to hack them properly. There may be other decoy containers in the compound, too ― you'll need to find the ones with the secure containers inside.}}
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'''Notes:''' To complete this mission, you will require a ship with a hacking module online, as well as a cargo capacity of at least 2,000 m3 volume (and preferably one with a capacity of 6,000 m3).
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=== 1st Pocket ===
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160gj/s of total neut.
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{{NPCTableHead|Initial Hostiles}}
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{{NPCTableRow|Sentry|3|Tower Sentry Minmatar III}}
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{{NPCTableRow|Sentry|6|Minmatar Cruise Missile Battery}}
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{{NPCTableRow|Sentry|7|Minmatar Stasis Tower|ewar=Web}}
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{{NPCTableRow|Sentry|4|Minmatar Energy Neutralizer Sentry III|ewar=Neut}}
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|}
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=== 2nd Pocket ===
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There are 5 databanks in this room that will either spawn a Wave 1 or deal 400 damage.
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{{NPCTableHead|Initial Hostiles}}
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{{NPCTableRow|Elite Frigate|11|Chief Republic Gleeda/Hrakt/Ivan/Takan|ewar=TP|ewar2=Web|point=yes|note=Ivan scram/web and Gleeda TP}}
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{{NPCTableRow|Elite Cruiser|6|Chief Republic Jarpur/Orka/Pafi}}
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{{NPCTableRow|Battlecruiser|6|Republic Tribal Norn/Nutia/Venis}}
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{{NPCTableRow|Battleship|10|Republic Tribal Jotun/Pytara/Ymir|ewar=TP|note=Pytara TP}}
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{{NPCTableRow|Sentry|2|Tower Sentry Minmatar III}}
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{{NPCTableRow|Sentry|4|Minmatar Cruise Missile Battery}}
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|}
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{{NPCTableHead|Wave 1}}
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{{NPCTableRow|Elite Frigate|2|Chief Republic Hrakt/Takan}}
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|}
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=== 3rd Pocket ===
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There are 4 databanks in this room, the fourth one hacked will spawn Wave 1.
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{{NPCTableHead|Initial Hostiles}}
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{{NPCTableRow|Battlecruiser|4|Republic Tribal Norn/Nutia}}
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{{NPCTableRow|Battleship|5|Republic Tribal Jotun/Sigur/Ymir}}
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{{NPCTableRow|Sentry|6|Tower Sentry Minmatar III}}
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{{NPCTableRow|Sentry|2|Minmatar Cruise Missile Battery}}
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{{NPCTableRow|Sentry|4|Minmatar Energy Neutralizer Sentry III|ewar=Neut}}
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|}
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{{NPCTableHead|Wave 1 (On hacking last can)}}
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{{NPCTableRow|Elite Frigate|4|Chief Republic Hrakt/Takan}}
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{{NPCTableRow|Elite Cruiser|2|Chief Republic Jarpu/Orka/Pafi}}
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{{NPCTableRow|Battlecruiser|4|Republic Tribal Norn/Nutia}}
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|}
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=== 4th Pocket ===
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6 databanks that do not cause any waves to spawn.
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{{NPCTableHead|Initial Hostiles}}
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{{NPCTableRow|Elite Frigate|4|Chief Republic Gleeda|ewar=TP|trigger=Wave 1}}
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{{NPCTableRow|Elite Cruiser|8|Chief Republic Jarpur/Orka/Rodul|trigger=Wave 2}}
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{{NPCTableRow|Battlecruiser|1|Republic Tribal Venis}}
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{{NPCTableRow|Battleship|6|Republic Tribal Jotun/Sigur/Ymir|trigger= Wave 3}}
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|}
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{{NPCTableHead|Wave 1 (On last elite frigate kill)}}
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{{NPCTableRow|Elite Frigate|2|Chief Republic Ivan|ewar=Web|point=true}}
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|}
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{{NPCTableHead|Wave 2 (On last elite cruiser kill)}}
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{{NPCTableRow|Battlecruiser|4|Republic Tribal Norn}}
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|}
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{{NPCTableHead|Wave 3 (On last battleship kill)}}
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{{NPCTableRow|Battleship|3|Republic Tribal Ymir}}
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|}
  
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{{Missionrelated}}
  
Space type: Deadspace with gates<br>
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[[Category:Security missions]]
Recommended generic setup: Need at least one ship with Codebreaker, and ship with 2000m3 cargo space<br>
 
__1st Pocket__:<br>
 
7x Minmatar Stasis Tower<br>
 
6x Minmatar Cruise Battery<br>
 
3x Tower Sentry Minmatar III<br>
 
4x Minmatar Neut Tower III<br>
 
__2nd Pocket__:<br>
 
4x Minmatar Cruise Battery<br>
 
2x Tower Sentry Minmatar III<br>
 
10x Battleship (Ymir/Jotun/Pytara)<br>
 
6x Battlecruiser (Venis/Nutia/Norn)<br>
 
6x Cruiser (Orka/Pafi/Jarpur)<br>
 
11x Frigate (Hrakt/Takan/Gleeda/Ivan) - Ivan web/scram<br>
 
5x Databank <br>
 
- Spawn 1-5: Each successful can hack spawns 2 frigs or inflicts about 400 dmg<br><br>
 
No Neut Towers
 
__3rd Pocket__:<br>
 
2x Minmatar Cruise Battery<br>
 
6x Tower Sentry Minmatar III<br>
 
4x Minmatar Neut Tower III (spawns another sentry)<br>
 
5x Battleship (Jotun/Ymir/Sigur)<br>
 
4x Battlecruiser (Norn/Nutia)<br>
 
4x Databank<br>
 
- Spawn 1: When 4th can hacked. 4x Frig/4x BC/2x Cruiser<br><br><br>
 
__4th Pocket__:<br>
 
6x Battleship (Ymir/sigur/Jotun)<br>
 
1x Battelcruiser (Venis)<br>
 
8x Cruiser (Rodal/Jarpur/Orka)<br>
 
4x Frigate (Gleeda)<br>
 
- Spawn 1: After frigs are killed. 2x Frigate (Ivan)<br><br><br>
 
- Spawn 2: After Cruisers are killed.  4x Battlecuiser (Norn)<br><br><br>
 
- Spawn 3: After Battleships are killed.  3x Battleship (Ymir)<br><br><br>
 
6x Databank (no surprises)<br>
 
[[Category:Mission reports]]
 

Latest revision as of 18:44, 6 September 2022


Level 5
Type Encounter
Objective Retrieve items from Databank
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Chief Republic Ivan
EWAR Web, target painter
Standing loss With Minmatar Republic
Mission briefing
I won't waste time, for there is none to waste: <character>, according to our scouts, the Minmatar have been ferrying a lot of raw materials and ship-manufacturing equipment around, stockpiling it in various secure outposts until they can ship it back to their “Republic”; a lot of this stuff they've been acquiring in surface raids on Kameira-guarded bases out in the border constellations. (Of course, the Kameiras who failed to guard these assets have been properly dealt with.) Now, I don't like the implications of this activity any more than you do, so I want it dealt with, and dealt with yesterday. You get me?

Alright, I'm told these Minmatar raiders have a supply outpost in and around the Saranen system; I want you to head out there and recover the freight containers ― we can use that stuff just as well as they can. This isn't a simple job, though, and that's why I need someone with your skills and resources to do it.

First off, I'm sure the compound, built in a deadspace complex, will be heavily guarded. Also, the Minmatar are known for booby-trapping their structures and containers; you'll need to hack the floating containers to get the secure containers inside, and the outer containers will no doubt detonate if you fail to hack them properly. There may be other decoy containers in the compound, too ― you'll need to find the ones with the secure containers inside.

Notes: To complete this mission, you will require a ship with a hacking module online, as well as a cargo capacity of at least 2,000 m3 volume (and preferably one with a capacity of 6,000 m3).

1st Pocket

160gj/s of total neut.

Initial Hostiles
WD EWAR L


Sentry 3 x Sentry Tower Sentry Minmatar III
Sentry 6 x Sentry Minmatar Cruise Missile Battery
Sentry 7 x Sentry Minmatar Stasis Tower Stasis Webifier
Sentry 4 x Sentry Minmatar Energy Neutralizer Sentry III Energy Neutralizer

2nd Pocket

There are 5 databanks in this room that will either spawn a Wave 1 or deal 400 damage.

Initial Hostiles
WD EWAR L


Elite Frigate 11 x Elite Frigate Chief Republic Gleeda/Hrakt/Ivan/Takan Ivan scram/web and Gleeda TP Warp Disruptor Target Painter Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Chief Republic Jarpur/Orka/Pafi
Battlecruiser 6 x Battlecruiser Republic Tribal Norn/Nutia/Venis
Battleship 10 x Battleship Republic Tribal Jotun/Pytara/Ymir Pytara TP Target Painter
Sentry 2 x Sentry Tower Sentry Minmatar III
Sentry 4 x Sentry Minmatar Cruise Missile Battery
Wave 1
WD EWAR L


Elite Frigate 2 x Elite Frigate Chief Republic Hrakt/Takan

3rd Pocket

There are 4 databanks in this room, the fourth one hacked will spawn Wave 1.

Initial Hostiles
WD EWAR L


Battlecruiser 4 x Battlecruiser Republic Tribal Norn/Nutia
Battleship 5 x Battleship Republic Tribal Jotun/Sigur/Ymir
Sentry 6 x Sentry Tower Sentry Minmatar III
Sentry 2 x Sentry Minmatar Cruise Missile Battery
Sentry 4 x Sentry Minmatar Energy Neutralizer Sentry III Energy Neutralizer
Wave 1 (On hacking last can)
WD EWAR L


Elite Frigate 4 x Elite Frigate Chief Republic Hrakt/Takan
Elite Cruiser 2 x Elite Cruiser Chief Republic Jarpu/Orka/Pafi
Battlecruiser 4 x Battlecruiser Republic Tribal Norn/Nutia

4th Pocket

6 databanks that do not cause any waves to spawn.

Initial Hostiles
WD EWAR L


Elite Frigate 4 x Elite Frigate Chief Republic Gleeda Wave 1 Target Painter
Elite Cruiser 8 x Elite Cruiser Chief Republic Jarpur/Orka/Rodul Wave 2
Battlecruiser 1 x Battlecruiser Republic Tribal Venis
Battleship 6 x Battleship Republic Tribal Jotun/Sigur/Ymir Wave 3
Wave 1 (On last elite frigate kill)
WD EWAR L


Elite Frigate 2 x Elite Frigate Chief Republic Ivan Stasis Webifier
Wave 2 (On last elite cruiser kill)
WD EWAR L


Battlecruiser 4 x Battlecruiser Republic Tribal Norn
Wave 3 (On last battleship kill)
WD EWAR L


Battleship 3 x Battleship Republic Tribal Ymir