Difference between revisions of "Delving Into the Past"

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(put NOTOC back in, fixed a template broken by previous edit, and added an m3 template where it was needed.)
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__NOTOC__
 
{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
 
{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
 
name=Delving into the Past, Level 2
 
name=Delving into the Past, Level 2
 
====(Part 1 of 3)====
 
====(Part 1 of 3)====
{{Missiondetails}}
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{{Missiondetails
 
|Level=2
 
|Level=2
 
|Type=Encounter
 
|Type=Encounter
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Space type: Deadspace<br>
 
Space type: Deadspace<br>
 
===Warp In===
 
===Warp In===
Warp into deadspace and recover "Old Star Map" 0.1 m�.
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Warp into deadspace and recover "Old Star Map" (0.1{{m3}}).
 
Single Group:<br>
 
Single Group:<br>
 
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".
 
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".

Revision as of 07:48, 10 September 2019

Template:Survival copy

name=Delving into the Past, Level 2

(Part 1 of 3)

Level 2
Type Encounter
Faction Amarr
Best damage to deal EM, Thermal
Damage to resist EM/Thermal
Ship suggestion Cruiser (for fight), Shuttle (for quick-in/out)


Space type: Deadspace

Warp In

Warp into deadspace and recover "Old Star Map" (0.1m3). Single Group:
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". 2-3x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:

- Scordite ~300.000
- Plagioclase ~300.000
- Pyroxeres ~300.000
- Veldspar ~1.800.000
Tips:

- You do not need to destroy the hostiles in order to retrieve the map.

(Part 2 of 3)

Level 2
Type Encounter
Faction Amarr
Best damage to deal EM, Thermal
Damage to resist EM/Thermal
Ship suggestion Cruiser (for fight), Shuttle (for quick-in/out)


Space type: Deadspace

Warp In

Warp into deadspace and recover "Old Star Map" 0.1 m�. Single Group:
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". 2-3x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:

- Veldspar
Tips:

- You do not need to destroy the hostiles in order to retrieve the map.

(Part 3 of 3)

Level 2
Type Encounter
Faction Amarr
Best damage to deal EM, Thermal
Damage to resist EM/Thermal
Ship suggestion Cruiser (Gate allows T1 Cruiser or less)


Space type: Deadspace with gate
Recommended generic setup: Long Range

Single Pocket

Destroy all hostiles. Single Group:
No Aggro 35-40 km 5x Frigate (Imperial Bahir/Sixtus)
4x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:

- Veldspar
Tips:

- Amarr vessels are short range - try to stay out 25+ km from them.