Difference between revisions of "Dirty Job"

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===Warp-In===
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=== Warp-In ===
  
 
{{NPCTableHead|Initial Group, 20km}}
 
{{NPCTableHead|Initial Group, 20km}}
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===Notes===
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=== Notes ===
*Neut counters:
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* Neut counters:
**Use a Passive tank
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** Use a Passive tank
**Get the carrier's neut on your drones
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** Get the carrier's neut on your drones
**Plan a capacitor that receives an extra 40 units/s
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** Plan a capacitor that receives an extra 40 units/s
*Orbit ranges:
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* Orbit ranges:
**Fighters: 3km
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** Fighters: 3km
**Frigates: 8km
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** Frigates: 8km
**Cruisers: 15-17km
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** Cruisers: 15-17km
**Battleships: 4km  
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** Battleships: 4km
  
 
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<noinclude>
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]</noinclude>
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[[Category:Security missions]]
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Latest revision as of 14:23, 27 August 2022


Level 5
Type Encounter
Factions Minmatar RepublicMercenaries
Best damage to deal Explosive damage ExKinetic damage KinKinetic damage KinThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinKinetic damage KinThermal damage Th
EWAR Republic Harkal (Neut)
Ship suggestion Passive Battleship + Logistics, Capital (no gates)


Warp-In

Initial Group, 20km
WD EWAR L


Carrier 1 x Carrier Republic Harkal Immune to offensive modifiers Energy Neutralizer
Shooting the carrier
Fighter 5 x Fighter Republic Fighter Will replace itself up to 8 times, if destroyed Reinforcement 1
90% Armor
Frigate 3 x Frigate Mercenary Elite Fighter Reinforcement 2a
50% Armor
Frigate 4 x Frigate Mercenary Elite Fighter Reinforcement 3a
10% Armor
Frigate 3 x Frigate Mercenary Elite Fighter Reinforcement 4a
90% Structure
Frigate 1 x Frigate Mercenary Elite Fighter Reinforcement 5a
50% Structure
Frigate 2 x Frigate Mercenary Elite Fighter Reinforcement 6a


Reinforcement 1
WD EWAR L


Fighter 5-40 x Fighter Republic Fighter


Reinforcement 2
WD EWAR L
Reinforcement 2a
Frigate 3 x Frigate Mercenary Elite Fighter
Cruiser 7 x Cruiser Mercenary Commander Reinforcement 2b
Reinforcement 2b
Cruiser 2 x Cruiser Mercenary Corporal
Battleship 1 x Battleship Mercenary Overlord


Reinforcement 3
WD EWAR L
Reinforcement 3a
Frigate 3 x Frigate Mercenary Elite Fighter
Cruiser 7 x Cruiser Mercenary Commander Reinforcement 3b
Reinforcement 3b
Cruiser 3 x Cruiser Mercenary Corporal
Battleship 1 x Battleship Mercenary Overlord


Reinforcement 4
WD EWAR L
Reinforcement 4a
Frigate 3 x Frigate Mercenary Elite Fighter
Cruiser 7 x Cruiser Mercenary Commander Reinforcement 4b
Reinforcement 4b
Cruiser 2 x Cruiser Mercenary Corporal
Battleship 1 x Battleship Mercenary Overlord


Reinforcement 5
WD EWAR L
Reinforcement 5a
Frigate 4 x Frigate Mercenary Elite Fighter
Cruiser 7 x Cruiser Mercenary Commander Reinforcement 5b
Reinforcement 5b
Cruiser 5 x Cruiser Mercenary Corporal
Battleship 1 x Battleship Mercenary Overlord


Reinforcement 6
WD EWAR L
Reinforcement 6a
Frigate 4 x Frigate Mercenary Elite Fighter
Cruiser 3 x Cruiser Mercenary Commander Reinforcement 6b
Reinforcement 6b
Cruiser 3 x Cruiser Mercenary Corporal
Battleship 3 x Battleship Mercenary Overlord


Notes

  • Neut counters:
    • Use a Passive tank
    • Get the carrier's neut on your drones
    • Plan a capacitor that receives an extra 40 units/s
  • Orbit ranges:
    • Fighters: 3km
    • Frigates: 8km
    • Cruisers: 15-17km
    • Battleships: 4km