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(Created page with "name=Dread Pirate Scarlet, Level 4 __NOTOC__{{survival copy}} {{Missiondetails |Level=4 |Type=Encounter |Objective= |Faction=Angel, Blood Raider, Guristas and Serpentis |Facti...")
 
(→‎2nd pocket: Anire Scarlet is most vulnerable to EM/Thermal damage; especially relevant if trying to kill her quickly in the second pocket.)
(30 intermediate revisions by 16 users not shown)
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name=Dread Pirate Scarlet, Level 4
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{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 
{{Missiondetails
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
|Objective=
+
|Objective= Kill Anire Scarlet
|Faction=Angel, Blood Raider, Guristas and Serpentis
+
|Faction=
|Faction1=Serpentis
+
|Faction1= Serpentis
|Faction2=Angel Cartel
+
|Faction2= Angel Cartel
|Faction3=Guristas
+
|Faction3= Guristas
|Faction4=Blood Raiders
+
|Faction4= Blood Raiders
|DamageToDeal=Explosive (Angel Cartel), Kinetic/ Thermal (Guristas & Serpentis), EM (Blood Raiders)
+
|DamageToDeal=
|DamageToResist=Varies with Faction (Omni Tank), EM/ Thermal from Anire Scarlet
+
|DamageToResist=
|WebPoint=Frigates (last pocket)
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|WebPoint= Elite frigates (last pocket)
|EWAR=
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|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Drake, Battleship, Rattlesnake
+
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
 
}}
 
}}
 +
{{MissionBriefing
 +
|<Character>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.
 +
 +
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
 +
 +
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Character>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.
 +
 +
What do you say? Do we have a deal? }}
 +
 +
Video: [https://youtu.be/danAVPZnKZA Ishtar (Blitz)] [https://youtu.be/cvcdviSD8IE Raven Navy Issue] [https://youtu.be/mlFX1gDoymY Sentry Dominix], [https://youtu.be/upOQWGQjQB8 Gila] 2021-05-03]<br>
 +
 +
 +
 +
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
 +
 +
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
 +
 +
'''Blitz:'''
 +
* Bring your own gate key and skip first room.
 +
* Rush to acceleration gates and make your way to last room. All gates are open.
 +
* Kill Scarlet and return to agent.
 +
 +
=== Warpin ===
 +
{{MessageBox|Anire Scarlet
 +
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
 +
|collapsed=no}}
 +
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
 +
 +
you can warp in at distance to snipe.
 +
 +
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
 +
 +
{{NPCTableHead|Initial defenders (Angel)}}
 +
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
 +
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar = TP|cargo = Last one drops the gate key.}}
 +
|}
 +
 +
{{NPCTableHead|Initial defenders (Serpentis)}}
 +
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar = Damp}}
 +
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
 +
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo = Last one drops the gate key.}}
 +
|}
 +
 +
=== 1st pocket ===
 +
 +
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
 +
 +
This room contains either Guristas ships or Blood Raider ships.
 +
 +
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
 +
 +
{{NPCTableHead|Initial defenders (Guristas)}}
 +
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
 +
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar = ECM}}
 +
|}
 +
 +
{{NPCTableHead|Initial defenders (Blood Raider)}}
 +
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
 +
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
 +
|}
 +
 +
=== 2nd pocket ===
 +
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
 +
 +
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
 +
 +
The gate to next room is again unlocked. The gate is 19 km away.
 +
 +
{{NPCTableHead|Initial defenders (Guristas battleship)}}
 +
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
 +
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
 +
|}
 +
 +
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
 +
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
 +
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
 +
|}
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{{NPCTableHead|Spawn (Serpentis)}}
 +
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
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|}
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{{NPCTableHead|Spawn (Guristas)}}
 +
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
 +
|}
 +
 +
=== 3rd pocket ===
 +
 +
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
 +
 +
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
 +
 +
 +
Note: Scarlet's Station does not drop loot.
 +
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{{NPCTableHead|Initial defenders}}
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{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger=Mission objective|cargo=Chance of dropping +3 charisma implant}}
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{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
 +
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 +
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
 +
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
 +
|}
 +
 +
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
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{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
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{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
 +
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
 +
{{NPCTableRow|Battleship|4|Corpus Archon}}
 +
|}
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{{NPCTableHead|Initial defenders (Guristas)}}
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{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar = Web|point=yes}}
 +
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
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{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
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{{NPCTableSeparator|Group 2 (100 km)}}
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{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
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{{NPCTableRow|Battleship|4|Corpus Archon/Prophet|trigger = }}
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|}
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{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
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{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
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{{NPCTableRow|Battleship|4|Core Baron/Commodore|trigger = }}
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|}
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{{NPCTableHead|Reinforcements}}
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{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
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|}
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{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
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{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
 +
|}
 +
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{{NPCTableHead|Reinforcements (100 km)}}
 +
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
 +
|}
 +
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{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
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{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
 +
|}
 +
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<br>
 +
'''Duration, Loot, Salvage'''<br>
 +
(Sept 2020)<br>
 +
Ship Fit Used: [https://www.eveworkbench.com/fitting/praxis/ba5ef3d9-1c3b-4dcf-5214-08d858afb0ee Praxis]<br>
 +
Duration: 85mins (2 jumps away, salvaging of 10 minutes included)<br>
 +
Loot: 10mil<br>
 +
Salvage: 5mil<br>
 +
Bounty: 29mil<br>
 +
<br>
  
 +
{{Missionrelated}}
  
Space type: Normal Space<br>
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[[Category:Security missions]]
Extra: ECM, Dampener, Target Painter<br>
 
Video: [[http://youtu.be/danAVPZnKZA Ishtar (Blitz)]] [[https://youtu.be/cvcdviSD8IE Raven Navy Issue]]<br>
 
Bring an extra ''Gate Key'' for convenience (and for each Fleet Member that is not warping at the same time).
 
You may [Fleet] warp to preferred distance to snipe the initial group.
 
All groups auto aggro. Last Hostile killed triggers the next spawn.
 
Fitting an extra Sensor Booster with ECCM or Range Script and/ or Signal Amplifier is recommended.
 
Last Battleship killed in the initial pocket drops the ''Gate Key'' to unlock the gate. The Key will not be consumed.
 
=== Initial Pocket ===
 
~ Single Group (55km):<br>
 
~~4x Cruiser (Gistum Liquidator/ Marauder)<br>
 
~~5x Battleship (Gist Malakim/ Nephilim/ Warlord) '''Target Painter'''<br>
 
~'''Or:'''<br>
 
~~3x Battlecruiser (Corelatis Squad Leader)<br>
 
~~2x Cruiser (Corelum Chief Safeguard) '''Dampener'''<br>
 
~~4x Battleship (Core Admiral/ High Admiral)<br>
 
Acceleration gate to next pocket is locked and at 20km.
 
=== 2nd Pocket ===
 
~ Target Ship (45- 60km):<br>
 
~Attack draws pocket aggro.
 
~~1x Battlecruiser (Anire Scarlet)<br>
 
~ Escort Group (45- 60km):<br>
 
~~5x Battlecruiser (Pithatis Enforcer/ Death Dealer/ Revolter/ Assasin/ Executor/ Assaulter) <br>
 
~~4x Battleship (Pith Exterminator/ Eliminator) '''ECM'''<br>
 
~'''Or:'''<br>
 
~~4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)<br>
 
~~4x Battleship (Corpus Cardinal/ Monsignor)<br>
 
Acceleration gate to next pocket is at 29km.
 
===3rd Pocket ===
 
~ Target Ship (27km):<br>
 
~~1x Battlecruiser (Anire Scarlet)<br>
 
~ 2nd Group (20- 33km):<br>
 
~~3x Destroyer (Corelior Artillery/ Cannoneer)<br>
 
~~4x Battleship (Pith Conquistador/ Massacrer)<br>
 
~'''Or:'''<br>
 
~~5x Cruiser (Pithum Silencer)<br>
 
~~6x Battleship (Core Port Admiral/ Rear Admiral)<br>
 
~ Single Spawn (20- 35km):<br>
 
~~4x Battleship (Pith Eliminator/ Extinguisher) '''ECM'''<br>
 
~'''Or:'''<br>
 
~~3x Battleship (Core Flotilla Admiral/ Vice Admiral) '''Dampener'''<br>
 
Acceleration gate to next pocket is at 19km.
 
=== 4th Pocket ===
 
~ Target Ship (70- 84km):<br>
 
~~1x Battlecruiser (Anire Scarlet)<br>
 
~ Tower Group (70- 84km):<br>
 
~~1x Angel Heavy Missile Battery<br>
 
~~1x Blood Heavy Missile Battery<br>
 
~~1x Guristas Cruise Missile Battery<br>
 
~~1x Serpentis Cruise Missile Battery<br>
 
~ 1st Escort Group (55- 62km):<br>
 
~~2x Elite Frigate (Arch Gistii Rogue/ Hijacker) '''Warp Disruptor'''<br>
 
~~4x Elite Cruiser (Arch Gistum Breaker/ Liquidator/ Defeater)<br>
 
~~3x Battlecruiser (Gistatis Primus/ Tribuni)<br>
 
~'''Or:'''<br>
 
~~2x Elite Frigate (Dire Pithi Imputor) '''Webifier'''<br>
 
~~3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) '''ECM'''<br>
 
~~4x Battlecruiser (Pithatis Enforcer/ Executor)<br>
 
~ 2nd Escort Group (98- 112km):<br>
 
~~4x Battlecruiser (Corpatis Bishop/ Seer)<br>
 
~~4x Battleship (Corpus Archon/ Prophet) '''Trigger'''<br>
 
~'''Or:'''<br>
 
~~4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)<br>
 
~~4x Battleship (Core Baron/ Commodore) '''Trigger'''<br>
 
~ 1st Spawn (80- 105km, Scarlet's Station):<br>
 
~~4x Battleship (Corpus Oracle/ Apostle)<br>
 
~'''Or:'''<br>
 
~~4x Battleship (Core Port Admiral/ Rear Admiral)<br>
 
~ 2nd Spawn (95- 106km):<br>
 
~~5x Battleship (Corpus Cardinal/ Patriarch)<br>
 
~'''Or:'''<br>
 
~~5x Battleship (Core Grand Admiral/ High Admiral)<br>
 
'''Blitz:'''<br>
 
Bring a ''Gate Key'' and use the gate.
 
Use an afterburner, burn through each pocket, and pop maybe one high value BS on the way.
 
Kill Anire Scarlet in the last pocket for 5 mil bounty and head home. That's 10 to 11 mil for maybe 15 minutes play.
 
''' Tip:'''<br>
 
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. Attack her first to reduce incoming damage, she will warp away until the last pocket. Be aware that attacking her draws pocket aggro.
 
''' Structure:'''<br>
 
Scarlet's Station is extremely well-tanked (~500,000 HP) and may drop random ammo (not worth the time).
 
'''Mining:'''<br>
 
1st Pocket: Veldspar (8) asteroids (40- 56km).<br>
 
'''Loot and Bounty:'''<br>
 
Loot + Salvage: [[http://evepraisal.com/e/15925805 ~12- 16mil]]<br>
 
Bounty: ~29.7 Mil<br>
 
''' Additional Information:'''<br>
 
As of Aug 2014 there are no re-spawn, so no farming.
 
This is an omni tank and damage mission, so fit accordingly.
 
You may warp to a fleet member directly in any pocket, but cannot warp directly to any of the previous pockets.
 
Despite Anire Scarlet's 5 million ISK bounty and being the mission completion trigger, she is no better tanked than any Battlecruiser and is very easy to kill.
 
Keep an eye on your Drones, they tend to go after the Sentry Towers (4th pocket) if set to aggressive.
 
The 2nd Spawn (4th pocket) deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it, although it is far away (102- 108km) and may be sniped before causing much damage.
 
In the 3rd Pocket, the spawn is of the same faction as the initial pocket spawn's Battleships.
 
In the 4th Pocket, the spawn's faction is based on the 1st group's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
 
[[Category:Mission reports]]
 

Revision as of 00:14, 8 August 2023


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Character>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Character>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?

Video: Ishtar (Blitz) Raven Navy Issue Sentry Dominix, Gila 2021-05-03]


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warpin

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral


Duration, Loot, Salvage
(Sept 2020)
Ship Fit Used: Praxis
Duration: 85mins (2 jumps away, salvaging of 10 minutes included)
Loot: 10mil
Salvage: 5mil
Bounty: 29mil