Difference between revisions of "Gate to Nowhere"

From EVE University Wiki
Jump to: navigation, search
m (Reverted edits by Rayanth (talk) to last revision by Felyza)
 
(4 intermediate revisions by 3 users not shown)
Line 15: Line 15:
  
 
* '''Standing loss''': 0.02% standing per tick (10 minutes)<br>
 
* '''Standing loss''': 0.02% standing per tick (10 minutes)<br>
* Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I  
+
* Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I
  
===1st pocket===
+
=== 1st pocket ===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Destroyer|3|Republic Faxi/Austri}}
 
{{NPCTableRow|Destroyer|3|Republic Faxi/Austri}}
 
{{NPCTableRow|Battleship|3|Republic Sigur/Jotun|trigger=Last battleship killed spawns Reinforcement Wave}}
 
{{NPCTableRow|Battleship|3|Republic Sigur/Jotun|trigger=Last battleship killed spawns Reinforcement Wave}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement Wave, 100km from Pocket 2 gate}}
 
{{NPCTableHead|Reinforcement Wave, 100km from Pocket 2 gate}}
 
{{NPCTableRow|Destroyer|3|Republic Austri/Tribal Bormin}}
 
{{NPCTableRow|Destroyer|3|Republic Austri/Tribal Bormin}}
 +
{{NPCTableRow|Battleship|4|Republic Sigur/Jotun}}
 
|}
 
|}
  
===2nd pocket===
+
=== 2nd pocket ===
 
{{NPCTableHead|Initial Group, 10km away}}
 
{{NPCTableHead|Initial Group, 10km away}}
 
{{NPCTableRow|Cruiser|3|Republic Tribal Japur/Manadis}}
 
{{NPCTableRow|Cruiser|3|Republic Tribal Japur/Manadis}}
Line 33: Line 33:
 
{{NPCTableRow|Battleship|1|Republic Tribal Jotun|trigger=Spawns Reinforcement 1}}
 
{{NPCTableRow|Battleship|1|Republic Tribal Jotun|trigger=Spawns Reinforcement 1}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableRow|Cruiser|4|Republic Tribal Rodul/Ormur/Manadis|trigger=Last Republic Tribal Ormur spawns Reinforcement 2}}
 
{{NPCTableRow|Cruiser|4|Republic Tribal Rodul/Ormur/Manadis|trigger=Last Republic Tribal Ormur spawns Reinforcement 2}}
 
{{NPCTableRow|Battleship|3|Republic Tribal Sigur/Jotun}}
 
{{NPCTableRow|Battleship|3|Republic Tribal Sigur/Jotun}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableRow|Battlecruiser|2-3|Republic Tribal Norm/Nutia}}
 
{{NPCTableRow|Battlecruiser|2-3|Republic Tribal Norm/Nutia}}
Line 45: Line 43:
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
+
[[Category:Security missions]][[Category:Storyline missions]]

Latest revision as of 04:48, 18 October 2022


Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Standing loss Minmatar Republic


  • Standing loss: 0.02% standing per tick (10 minutes)
  • Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I

1st pocket

Initial Group
WD EWAR L


Destroyer 3 x Destroyer Republic Faxi/Austri
Battleship 3 x Battleship Republic Sigur/Jotun Last battleship killed spawns Reinforcement Wave
Reinforcement Wave, 100km from Pocket 2 gate
WD EWAR L


Destroyer 3 x Destroyer Republic Austri/Tribal Bormin
Battleship 4 x Battleship Republic Sigur/Jotun

2nd pocket

Initial Group, 10km away
WD EWAR L


Cruiser 3 x Cruiser Republic Tribal Japur/Manadis
Battleship 3 x Battleship Republic Tribal Jarl
Battleship 1 x Battleship Republic Tribal Jotun Spawns Reinforcement 1
Reinforcement 1
WD EWAR L


Cruiser 4 x Cruiser Republic Tribal Rodul/Ormur/Manadis Last Republic Tribal Ormur spawns Reinforcement 2
Battleship 3 x Battleship Republic Tribal Sigur/Jotun
Reinforcement 2
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Republic Tribal Norm/Nutia
Battleship 3-5 x Battleship Republic Tribal Sigur/Jotun