Difference between revisions of "Gone Berserk (Level 1)"

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{{NPCTableCSS}}{{MissionLinks}}
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{{MissionLinks}}{{NPCTableCSS}}
 
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{{hatnote|This article details the level 1 variant of this mission. For other variants, see [[Gone Berserk]].}}
 
{{Missiondetails
 
{{Missiondetails
|Level=1
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|Level= 1
|Type=Encounter
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|Type= Encounter
|Objective=Kill pirates
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|Objective= Take care of the terrorist fanatics and then report back to your agent.
|Faction1=Equilibrium of Mankind
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|Faction1= Equilibrium of Mankind
|DamageToDeal={{Damagetype|ki}}
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|DamageToDeal=
|DamageToResist={{Damagetype|ki|th}}
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|DamageToResist=
 
|WebPoint=
 
|WebPoint=
 
|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Frigate
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|ShipSuggestion= Frigate
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
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{{MissionBriefing
 
{{MissionBriefing
 
|We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.}}
 
|We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.}}
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'''Blitz:''' Destroy the EoM Imp from the right group, as seen from the warp-in point. Destroy its reinforcements. Get out.
  
Deadspace single pocket with gate.<br />
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Deadspace single pocket with gate.
Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn. <br />
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Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.<br/>
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=== Single pocket ===
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Each initial Fiend will trigger reinforcement 1, and killing the wave will trigger reinforcement 2.
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Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.
  
 
{{MessageBox|In local after the warp in:   
 
{{MessageBox|In local after the warp in:   
|EoM Priest:  More vermin have shown up on our doorstep.  Purge the unbelievers, in the name of the Lord!
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|{{Co|#80d8fc|EoM Priest:  More vermin have shown up on our doorstep.  Purge the unbelievers, in the name of the Lord!}}
 
|collapsed=yes}}
 
|collapsed=yes}}
 
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{{NPCTableHead|Initial forces}}
{{NPCTableHead|}}
 
 
{{NPCTableSeparator|Group 1 (Left, 30 km, auto aggro)}}
 
{{NPCTableSeparator|Group 1 (Left, 30 km, auto aggro)}}
 
{{NPCTableRow|Frigate|2|EoM Imp}}
 
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
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{{NPCTableRow|Frigate|1|EoM Fiend|trigger= Triggers reinforcement 1 when destroyed}}
 
{{NPCTableSeparator|Group 2 (Middle, 20 km, auto aggro)}}
 
{{NPCTableSeparator|Group 2 (Middle, 20 km, auto aggro)}}
 
{{NPCTableRow|Frigate|2|EoM Imp}}
 
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
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{{NPCTableRow|Frigate|1|EoM Fiend|trigger= Triggers reinforcement 1 when destroyed}}
 
{{NPCTableSeparator|Group 3 (Right, 50 km)}}
 
{{NPCTableSeparator|Group 3 (Right, 50 km)}}
 
{{NPCTableRow|Frigate|2|EoM Imp}}
 
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
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{{NPCTableRow|Frigate|1|EoM Fiend|trigger= Triggers reinforcement 1 when destroyed}}
 
|}
 
|}
  
 
{{MessageBox|In local after the trigger death:
 
{{MessageBox|In local after the trigger death:
|EoM Priest:  Brothers, our own are suffering at the hands of these infidels.  Come to their aid at once!
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|{{Co|#80d8fc|EoM Priest:  Brothers, our own are suffering at the hands of these infidels.  Come to their aid at once!}}
 
|collapsed=yes}}
 
|collapsed=yes}}
 
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{{NPCTableHead|Reinforcement 1, once for each initial group EoM Fiend}}
 
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{{NPCTableRow|Frigate|3|EoM Fiend|trigger= Triggers reinforcement 2 when destroyed}}
{{NPCTableHead|First Spawn}}
 
{{NPCTableRow|Frigate|3|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
 
 
|}
 
|}
 
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{{NPCTableHead|Reinforcement 2, once for each reinforcement 1}}
 
 
{{NPCTableHead|Second Spawn}}
 
 
{{NPCTableRow|Frigate|2|EoM Incubus}}
 
{{NPCTableRow|Frigate|2|EoM Incubus}}
 
|}
 
|}
  
'''Mineable Asteroids:'''<br>
 
None
 
  
'''Structures:'''<br>
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{{Missionrelated}}
None
 
  
{{Missionrelated}}
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[[Category:Security missions]]
[[Category:Mission reports]]
 

Latest revision as of 14:05, 4 October 2023

This article details the level 1 variant of this mission. For other variants, see Gone Berserk.
Level 1
Type Encounter
Objective Take care of the terrorist fanatics and then report back to your agent.
Faction Equilibrium of Mankind
Best damage to deal Kinetic damage Kin
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Frigate
Mission briefing
We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.

Blitz: Destroy the EoM Imp from the right group, as seen from the warp-in point. Destroy its reinforcements. Get out.

Deadspace single pocket with gate.

Single pocket

Each initial Fiend will trigger reinforcement 1, and killing the wave will trigger reinforcement 2.

Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.

In local after the warp in:
EoM Priest: More vermin have shown up on our doorstep. Purge the unbelievers, in the name of the Lord!
Initial forces
WD EWAR L
Group 1 (Left, 30 km, auto aggro)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcement 1 when destroyed
Group 2 (Middle, 20 km, auto aggro)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcement 1 when destroyed
Group 3 (Right, 50 km)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcement 1 when destroyed
In local after the trigger death:
EoM Priest: Brothers, our own are suffering at the hands of these infidels. Come to their aid at once!
Reinforcement 1, once for each initial group EoM Fiend
WD EWAR L


Frigate 3 x Frigate EoM Fiend Triggers reinforcement 2 when destroyed
Reinforcement 2, once for each reinforcement 1
WD EWAR L


Frigate 2 x Frigate EoM Incubus