Difference between revisions of "Innocents In The Crossfire"

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__NOTOC__{{survival copy}}
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{{NPCTableCSS}}{{MissionLinks}}
====Innocents In The Crossfire, Level 4 Storyline====
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{{Missiondetails
 
{{Missiondetails
|Name=
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|Level= 4
|Level=4
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|Storyline= yes
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective= Assault the Federation Detention Facility and retrieve Captured CEO (3.0 m3)
|Faction=Guristas
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|Faction1= Guristas
|Faction1=Guristas
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|DamageToDeal1=  
|DamageToDeal=Kinetic, Thermal
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|DamageToResist1=  
|DamageToResist=Kin/therm
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|WebPoint=  
|WebPoint=Web (Tower)
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|EWAR= Guristas Energy Neutralizer Sentry I (Neut), Guristas Stasis Tower (Web)
|EWAR=
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|ShipSizeLimit=  
|ShipSizeLimit=
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|ShipSuggestion=  
|ShipSuggestion=Sentry Ishtar, Tengu
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|Rewards=  
|Rewards=
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|StandingLoss=  
|Extra=Energy Neutralizers (Towers)
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|Extra=  
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}}
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{{MissionBriefing
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|Only a few moments ago the CEO from one of our subsidiaries was attacked and ransomed by Guristas, right in front of our trade delegation. Local security forces were overwhelmed and the pirates managed to escape. Our scouts pursued the Guristas vessels back to a Federation detention facility, which suggests the Guristas are only acting as mercenaries and the Gallente are really the ones to blame.
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We have scouts holding above the detention facility, and they're tapping communications to look for evidence of a connection, but in the meantime we want to make an attempt to get our people out using capsuleer assistance. We're concerned that more reinforcements could be on the way, and that if they arrive, we'll lose our people for good. You need to act quickly.
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Your assignment is to assault the facility and return our people to us before things escalate any further.
 
}}
 
}}
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Video: [https://www.youtube.com/watch?v=gJI99LcOyJ4 Ishtar] December 2014]
  
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Single gated pocket.
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Reinforcements are as follows:
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* Reinforcement 1 spawns after all ships in Initial Group are destroyed.
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* Reinforcement 2 is possibly triggered by killing frigs from initial group.
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* Reinforcement 3 spawns after Reinforcement 2 is destroyed.
  
Space type: Deadspace<br>
 
Video: [[http://youtu.be/gJI99LcOyJ4 Ishtar]]<br>
 
===Warp-In (30km, auto-aggro)===
 
1x Stasis Tower<br>
 
2x [[http://npc.elfarto.com/view.php?id=28141 Energy Neutralizing towers]] (low HP, low neuting)<br><br>
 
4x Elite Frigate (Dire Pithi Demolisher)<br>
 
3x Battleship (Pith Ursurper / Pith Massacrer)<br>
 
Spawn 1 (30km, auto-aggro):<br>
 
Spawns when all in initial wave is killed.
 
4x Elite Cruiser (Dire Pithum Mortifier/ Dire Pithum Eraser - ''high thermal damage'')<br>
 
6x Battleship (Pith Usurper / Pith Massacrer)<br>
 
Spawn 2 (30km, aggro at spawn):<br>
 
Spawn 2 is not triggered by the destruction of ships from Spawn 1, probably timed.
 
5x Battlecruiser (Pithatis Assassin / Pithatis Executor)<br>
 
5x Battleship (Pith Usurper / Pith Massacrer)<br>
 
Spawn 3 (60km):<br>
 
Triggered when Spawn 2 is eliminated completely.
 
3x Battlecruiser (Pithatis Assassin / Pithatis Executor) - no aggro<br>
 
4x Battleship (Pith Usurper / Pith Massacrer) - no aggro<br>
 
1x Battleship (Pith Usurper, "Prison Warden") - auto-aggro <br>
 
Killing the Prison Warden drops a can with the mission objective and completes the mission. It's not necessary to kill the rest of Spawn 3.
 
19 high-bounty battleships make this a very profitable mission.
 
 
Each Prisoner Holding Cell drops either Janitors or Prisoners.
 
Each Prisoner Holding Cell drops either Janitors or Prisoners.
[[Category:Mission reports]]
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On the last group only the mission objective battleship auto-aggroes, and can be kited away from the rest of the group
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The storyline mission provides a very significant corp reputation increase
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{{NPCTableHead|Initial Group, 30km (auto-aggro)}}
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{{NPCTableRow|Elite Frigate|4|Dire Pithi Demolisher}}
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{{NPCTableRow|Battleship|3|Pith Usurper/Massacrer}}
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{{NPCTableRow|Sentry|1|Guristas Stasis Tower|ewar= Web}}
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{{NPCTableRow|Sentry|2|Guristas Energy Neutralizer Sentry I|ewar= Neut}}
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|}
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{{NPCTableHead|Reinforcement 1, 30km (auto-aggro)}}
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{{NPCTableRow|Elite Cruiser|4|Dire Pithum Mortifier/Eraser}}
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{{NPCTableRow|Battleship|6|Pith Usurper/Massacrer}}
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|}
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{{NPCTableHead|Reinforcement 2, 30km (auto-aggro)}}
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{{NPCTableRow|Battlecruiser|5|Pithatis Assassin/Executor}}
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{{NPCTableRow|Battleship|5|Pith Usurper/Massacrer}}
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|}
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{{NPCTableHead|Reinforcement 3, 60km}}
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{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Executor}}
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{{NPCTableRow|Battleship|4|Pith Usurper/Massacrer}}
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{{NPCTableRow|Battleship|1|Prison Warden|note= Mission Objective|drop= Captured CEO (3.0 m3)}}
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|}
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As of Sept 2023
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Bounties : 18.7M
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Loot : 5.2M
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Salvage : 1.45M
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{{Missionrelated}}
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[[Category:Storyline missions]]
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[[Category:Security missions]]

Latest revision as of 09:10, 16 September 2023


Level 4 Storyline
Type Encounter
Objective Assault the Federation Detention Facility and retrieve Captured CEO (3.0 m3)
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Guristas Energy Neutralizer Sentry I (Neut), Guristas Stasis Tower (Web)
Mission briefing
Only a few moments ago the CEO from one of our subsidiaries was attacked and ransomed by Guristas, right in front of our trade delegation. Local security forces were overwhelmed and the pirates managed to escape. Our scouts pursued the Guristas vessels back to a Federation detention facility, which suggests the Guristas are only acting as mercenaries and the Gallente are really the ones to blame.

We have scouts holding above the detention facility, and they're tapping communications to look for evidence of a connection, but in the meantime we want to make an attempt to get our people out using capsuleer assistance. We're concerned that more reinforcements could be on the way, and that if they arrive, we'll lose our people for good. You need to act quickly.

Your assignment is to assault the facility and return our people to us before things escalate any further.

Video: Ishtar December 2014]

Single gated pocket.

Reinforcements are as follows:

  • Reinforcement 1 spawns after all ships in Initial Group are destroyed.
  • Reinforcement 2 is possibly triggered by killing frigs from initial group.
  • Reinforcement 3 spawns after Reinforcement 2 is destroyed.

Each Prisoner Holding Cell drops either Janitors or Prisoners.

On the last group only the mission objective battleship auto-aggroes, and can be kited away from the rest of the group

The storyline mission provides a very significant corp reputation increase


Initial Group, 30km (auto-aggro)
WD EWAR L


Elite Frigate 4 x Elite Frigate Dire Pithi Demolisher
Battleship 3 x Battleship Pith Usurper/Massacrer
Sentry 1 x Sentry Guristas Stasis Tower Stasis Webifier
Sentry 2 x Sentry Guristas Energy Neutralizer Sentry I Energy Neutralizer
Reinforcement 1, 30km (auto-aggro)
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Dire Pithum Mortifier/Eraser
Battleship 6 x Battleship Pith Usurper/Massacrer
Reinforcement 2, 30km (auto-aggro)
WD EWAR L


Battlecruiser 5 x Battlecruiser Pithatis Assassin/Executor
Battleship 5 x Battleship Pith Usurper/Massacrer
Reinforcement 3, 60km
WD EWAR L


Battlecruiser 3 x Battlecruiser Pithatis Assassin/Executor
Battleship 4 x Battleship Pith Usurper/Massacrer
Battleship 1 x Battleship Prison Warden Mission Objective Captured CEO (3.0 m3)

As of Sept 2023 Bounties : 18.7M Loot : 5.2M Salvage : 1.45M