Difference between revisions of "Intercept The Saboteurs (Amarr) (Level 4)"

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Revision as of 15:16, 27 August 2022

Template:Survival copy

This article details the Level 4, Amarr Empire version of this mission. For other variants, see Intercept The Saboteurs (disambiguation).


Level 4
Type Encounter
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Divine Imperials
Ship suggestion CNR

Video: Paladin

Space type: Deadspace with gates

At the gate

5x Frigates (aggro)
2 Imperial Templar Forian (tracking disruption) 1 Imperial Templar Paladin 1 Imperial Templar Caius 1 Imperial Crusader

Single Pocket

Looks like 3 groups. Shooting the leftmost or rightmost group aggroes that and the group in the middle. Slow ships, no inital aggro makes this snipable. 3x battleships total.

Level 4
Warp disruption 3x Divine Imperial Sixtus, 2x Divine Imperial Imrans


Group 1 (right)

  • 1 Imperial Tamir (NOS)
  • 1 Imperial Templar Muzakir
  • 2 Imperial Templar Caius
  • 2 Imperial Templar Avenger
  • 1 Imperial Bataivah (BS)

Group 2 (left)

  • 2 Imperial Tamir
  • 1 Imperial Crusader
  • 1 Imperial Templar Caius
  • 1 Imperial Templar Muzakir
  • 1 Imperial Templar Avenger
  • 1 Imperial Origen (BS)

Group 3 (middle)

  • 4 Imperial Templar Forian (tracking disruption)
  • 3 Imperial Templar Mathura
  • 5 Imperial Templar Paladin
  • 2 Divine Imperial Sixtus
  • 5 Divine Imperial Imran
  • 3 Amarr Transport Ship
  • 1 Imperial Ultara (BS)


Mission objective drops from the last destroyed ship (of group 3?). Not all three groups have to be destroyed for this.


Standing hits:
Killing one of the transporters incurs a 2.4% standing penalty