Difference between revisions of "Location Location (Gallente Federation)"

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{{Mission stub}}
  
{{Missiondetails}}name=Location, Location, Level 5
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{{NPCTableCSS}} {{MissionLinks}}
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{{Quote|This is a first draw, it's not complete. Sorry for that}}Ruyman2, the original author, at [https://eve-survival.org/wikka.php?wakka=LocationLocation5ga EVE-Survival]
  
//(This is a first draw, it's not complete. Sorry for that)//
 
  
Part 1 of 5
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== Part 1 of 5 ==
 
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{{Missiondetails
Faction: Gallente<br>
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|Level= 5
Mission type: Encounter<br>
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|Type= Encounter
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|Objective=
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|Faction1= Gallente Federation
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|DamageToDeal1=
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|DamageToResist1=
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|WebPoint= All Frigates
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|EWAR= Gallente Energy Neutralizer Sentry IIIs, DAMP, Web
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|ShipSizeLimit=
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|ShipSuggestion= (1) '''Tengu passive''' (Done with 2 BallisticCS and 3 ShieldPR)
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
 
Space type: Deadspace with Gate<br>
 
Space type: Deadspace with Gate<br>
Web/Scramble: All Frigates <br>
 
Extras: Gallente Energy Neutralizer Sentry IIIs, DAMP<br>
 
Damage dealt: KIN 58% / Therm 42%<br>
 
Recommended damage dealing: KIN/Therm <br>
 
Recommended ships: (1) '''Tengu passive''' (Done with 2 BallisticCS and 3 ShieldPR)<br>
 
  
 
Acceleration Gate into Deadspace
 
Acceleration Gate into Deadspace
  
Single Pocket
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=== Single pocket ===
 +
'''BLITZ:'''
 +
* Destroy the frigates
 +
* Destroy the DAMPENING cruisers
 +
* Destroy the Stasis Tower
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* Destroy the LEFT Cruise Missile Battery, then the triggered spawns one after the other until objective is completed
  
Initial Group
 
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”
 
The Contact's ship vanishes and instead an Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
 
  
[https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg Spawns]<br>
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'''Tips:'''
Your position at warp-in
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* Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
 +
* Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%)
 +
* Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
 +
* Mission totals 6 Frigates, 3 Cruisers, 16 Battlecruisers and 33 Battleships
 +
* Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed
  
3 x Frigates (...) orbits at 10km, '''DAMP**, **25% Web/Scramble**, --**Trigger 1'''--
 
3 x Cruisers (...) orbits at 7-19km, '''DAMP'''
 
12 x Battleships (Federation Praktor Hexeris*/Phanix/Magister^^) orbits of 25-40km, '''*Trigger 2**, ^^**Trigger 3'''
 
5 x Gallente Cruise Missile Batteries --**Each is a Trigger**--
 
1 x Gallente Stasis Tower
 
3 x Gallente Energy Neutralizer Sentry IIIs
 
  
- Spawn 1<br>
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'''Initial group'''<br>
3 x Frigates (...) orbits at 4km, '''Web/Scramble'''
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Contact’s ship is present at Warp-in at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”<br>
 +
The Contact's ship vanishes and instead a Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
  
- Spawn 2<br>
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[https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg Spawns]
2 x Battleships (Federation Praktor Hexeris) orbits at 17-49km
 
  
- Spawn 3<br>
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Your position at warp-in
3 x Battleships (Federation Praktor Magister) orbits at 49km
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{{NPCTableHead|Gallente fleet}}
 
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{{NPCTableRow|Frigate|3| |point=yes|ewar= Web|ewar2= Damp|note= Orbits at 10km|trigger= Triggers reinforcement 1}}
Each Missile Battery is a Trigger
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{{NPCTableRow|Cruiser|3| |ewar= Damp|note= Orbits at 7-19km}}
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed
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{{NPCTableRow|Battleship|12|Federation Praktor Hexeris*/Phanix/Magister**|note= Orbits of 25-40km|trigger= Hexeris triggers reinforcement 2, Magister triggers reinforcement 3}}
 
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{{NPCTableRow|Sentry|5|Gallente Cruise Missile Battery|trigger= Each is a trigger}}
[https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg Missile Batteries From warp in beacon]<br>
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{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar= Web}}
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{{NPCTableRow|Sentry|3|Gallente Energy Neutralizer Sentry III|ewar= Neut}}
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|}
  
View of Batteries from warp-in beacon
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{{NPCTableHead|Reinforcement 1}}
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{{NPCTableRow|Frigate|3| |point= yes|ewar= Web|note= Orbits at 4km}}
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|}
  
Destroying:<br>
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{{NPCTableHead|Reinforcement 2}}
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{{NPCTableRow|Battleship|2|Federation Praktor Hexeris|note= Orbits at 17-49km}}
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|}
  
Battery 1 (Top) - Spawns:<br>
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{{NPCTableHead|Reinforcement 3}}
5 x Battleships (...) orbits of 17-49km
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{{NPCTableRow|Battleship|3|Federation Praktor Magister|note= Orbits at 49km}}
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|}
  
Battery 2 (Left) - Spawns:<br>
 
3 x Battleships (Federation Praktor Polemo) orbits at 30km, '''Trigger'''
 
- '''Spawn 2a'''<br>
 
6 x Battlecruisers (Federation Praktor Diablik) orbits at 30km '''Trigger'''
 
- '''Spawn 2b'''<br>
 
5 x Battleships (Federation Praktor Polemo) orbits at 30km '''Objective Complete'''
 
  
Battery 3 (Middle) - Spawns:<br>
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[[File:Location Location Gallente Cruise Missile Batery positions.jpeg|thumb|Cruise Missile Battery positions, as seen from the warp-in beacon]]
3 x Battleships (...) orbits at 21km, DAMP
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Each Cruise Missile Battery is a trigger.<br>
 +
Triggered ships spawn at the Warp-In Beacon when the batteries are destroyed.
  
Battery 4 (Right) - Spawns:<br>
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{{NPCTableHead|Battery 1 Reinforcement (Top)}}
5 x Battlecruisers (...) orbits at 9-22km
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{{NPCTableRow|Battleship|5| |note= orbits of 17-49km}}
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|}
  
Battery 5 (Bottom) - Spawns:<br>
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{{NPCTableHead|Battery 2 reinforcement 1 (Left)}}
5 x Battlecruisers (...) orbits of 9-22km
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{{NPCTableRow|Battleship|3|Federation Praktor Polemo|note= Orbits at 30km|trigger= Triggers Battery 2 reinforcement 2}}
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|}
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{{NPCTableHead|Battery 2 reinforcement 2}}
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{{NPCTableRow|Battlecruiser|6|Federation Praktor Diablik|note= orbits at 30km|trigger= Triggers Battery 2 reinforcement 3}}
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|}
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{{NPCTableHead|Battery 2 reinforcement 3}}
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{{NPCTableRow|Battleship|5|Federation Praktor Polemo|note= Orbits at 30km|trigger= Marks objective complete}}
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|}
  
** BLIZ:**<br>
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{{NPCTableHead|Battery 3 reinforcement (Middle)}}
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{{NPCTableRow|Battleship|3| |note= orbits at 21km|ewar= Damp}}
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|}
  
Destroy the frigs
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{{NPCTableHead|Battery 4 reinforcement (Right)}}
Destroy the DAMPENING cruisers
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{{NPCTableRow|Battlecruiser|5| |note= Orbits at 9-22km}}
Destroy the Stasis web tower
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|}
Destroy the LEFT tower, then the triggered spawns one after the other until objetive is completed
 
  
** Tips**
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{{NPCTableHead|Battery 5 reinforcement (Bottom)}}
Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
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{{NPCTableRow|Battlecruiser|5|Battlecruisers|note= Orbits of 9-22km}}
Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%)
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|}
Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
 
Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
 
Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed
 
  
==== Part 2 of 5 ====
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== Part 2 of 5 ==
See [[HardWay5ga The Hard Way (2 of 5)]]
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See [[The Hard Way (Gallente)]]
  
 
{{Missionrelated}}
 
{{Missionrelated}}
  
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Latest revision as of 11:45, 11 January 2023

This article is a stub. You can help the UniWiki by expanding it according to the Mission formatting guidelines.


This is a first draw, it's not complete. Sorry for that

Ruyman2, the original author, at EVE-Survival


Part 1 of 5

Level 5
Type Encounter
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption All Frigates
EWAR Gallente Energy Neutralizer Sentry IIIs, DAMP, Web
Ship suggestion (1) Tengu passive (Done with 2 BallisticCS and 3 ShieldPR)

Space type: Deadspace with Gate

Acceleration Gate into Deadspace

Single pocket

BLITZ:

  • Destroy the frigates
  • Destroy the DAMPENING cruisers
  • Destroy the Stasis Tower
  • Destroy the LEFT Cruise Missile Battery, then the triggered spawns one after the other until objective is completed


Tips:

  • Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
  • Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%)
  • Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
  • Mission totals 6 Frigates, 3 Cruisers, 16 Battlecruisers and 33 Battleships
  • Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed


Initial group
Contact’s ship is present at Warp-in at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”
The Contact's ship vanishes and instead a Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In

Spawns

Your position at warp-in

Gallente fleet
WD EWAR L


Frigate 3 x Frigate Orbits at 10km Triggers reinforcement 1 Warp Disruptor Stasis Webifier Remote Sensor Dampener
Cruiser 3 x Cruiser Orbits at 7-19km Remote Sensor Dampener
Battleship 12 x Battleship Federation Praktor Hexeris*/Phanix/Magister** Orbits of 25-40km Hexeris triggers reinforcement 2, Magister triggers reinforcement 3
Sentry 5 x Sentry Gallente Cruise Missile Battery Each is a trigger
Sentry 1 x Sentry Gallente Stasis Tower Stasis Webifier
Sentry 3 x Sentry Gallente Energy Neutralizer Sentry III Energy Neutralizer


Reinforcement 1
WD EWAR L


Frigate 3 x Frigate Orbits at 4km Warp Disruptor Stasis Webifier


Reinforcement 2
WD EWAR L


Battleship 2 x Battleship Federation Praktor Hexeris Orbits at 17-49km


Reinforcement 3
WD EWAR L


Battleship 3 x Battleship Federation Praktor Magister Orbits at 49km


Cruise Missile Battery positions, as seen from the warp-in beacon

Each Cruise Missile Battery is a trigger.
Triggered ships spawn at the Warp-In Beacon when the batteries are destroyed.


Battery 1 Reinforcement (Top)
WD EWAR L


Battleship 5 x Battleship orbits of 17-49km


Battery 2 reinforcement 1 (Left)
WD EWAR L


Battleship 3 x Battleship Federation Praktor Polemo Orbits at 30km Triggers Battery 2 reinforcement 2
Battery 2 reinforcement 2
WD EWAR L


Battlecruiser 6 x Battlecruiser Federation Praktor Diablik orbits at 30km Triggers Battery 2 reinforcement 3
Battery 2 reinforcement 3
WD EWAR L


Battleship 5 x Battleship Federation Praktor Polemo Orbits at 30km Marks objective complete


Battery 3 reinforcement (Middle)
WD EWAR L


Battleship 3 x Battleship orbits at 21km Remote Sensor Dampener


Battery 4 reinforcement (Right)
WD EWAR L


Battlecruiser 5 x Battlecruiser Orbits at 9-22km


Battery 5 reinforcement (Bottom)
WD EWAR L


Battlecruiser 5 x Battlecruiser Battlecruisers Orbits of 9-22km

Part 2 of 5

See The Hard Way (Gallente)