Difference between revisions of "Nation Commander Outpost"

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=Forces Required=
 
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*Due to random nature of triggers. Most fleets will kill the most dangerous rats first to get them off field as fast as possible.
 
*Due to random nature of triggers. Most fleets will kill the most dangerous rats first to get them off field as fast as possible.
 
*Most contested of all Vanguard sites since they can be completed quickly by high dps fleets.
 
*Most contested of all Vanguard sites since they can be completed quickly by high dps fleets.
 
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Revision as of 14:11, 29 March 2013

This article should be cleaned up or improved. The reason is: unspecified

Forces Required

  • 5 - 10 pilots

Military Intelligence

Your primary objective is to destroy the Sansha’s Nation fleet amassing here, including any commanders present.

Rewards

Vanguard Reward Payout Ratio
  • 15,000,000 ISK × ratio
  • 2,000 CONCORD LP × ratio

Background Intelligence

Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.

Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.

Synopsis from ISHAEKA-0073. DED Special Operations. Authorized for Capsuleer dissemination.

Encounter

Nation Commander Outpost Encounter

Objectives

  • To kill all defending Sansha pirates.
  • To kill Shansha Commander.

Pirates

Initial Wave

Niarja Myelen x2 (frigate)(neut/ecm frigate)
Tama Cerebellum x2 (frigate)(warp disruption frigate)
Eystur Rhomben x2 (frigate)
Triggers: The last Eystur Rhomben or Tama Cerebellum will trigger the next wave, unless Niarja Myelen triggers the next spawn

Second Wave

Niarja Myelen x1 (frigate)(neut/ecm frigate)
Schmaeel Medulla x1 (warp disruption/web frigate)
Tama Cerebellum x4 (frigate)(warp disruption frigate)
Eystur Rhomben x2 (frigate)
Triggers: The last Eystur Rhomben or Tama Cerebellum will trigger the next wave, unless Niarja Myelen triggers the next spawn

Third wave

Tama Cerebellum x4 (frigate)(warp disruption frigate)
Sansha´s Nation Commander x1 (frigate)(warp disruption frigate)
Triggers: The last Tama Cerebellum will trigger the next wave, unless Sansha´s Nation Commander triggers the next spawn

Fourth wave

Niarja Myelen x1 (frigate)(neut/ecm frigate)
Tama Cerebellum x6 (frigate)(warp disruption frigate)
Eystur Rhomben x2 (frigate)

Kill Orderz

Ships to Ignore

  • Renyn Meten


Safe Order

  • Kill all Niarja Myelens (may spawn next wave)
  • Kill Tama Cerebellums but 1
  • Kill Eystur Rhombens but 1
  • Kill remaining ships from First Wave
    • Repeat for Second Wave
  • Kill Tama Cerebellums
  • Kill Niarja Myelen
  • Kill Tama Cerebellums
  • Kill Sansha's Nation Commander
  • Kill Eystur Rhombens until site is done
  • Warp off



Simplified Standard Order

Start order from top when a new wave spawn even if rats from previous rats still up.

  • Kill Niarja Myelens
  • Kill Schmaeel Medulla
  • Kill Tama Cerebellums
  • Kill Sansha's Nation Commander
  • Kill Eystur Rhombens
  • Warp off

Hints and Tips

  • If wave spawns early, DO NOT PANIC! Just follow the kill order.
  • Due to random nature of triggers. Most fleets will kill the most dangerous rats first to get them off field as fast as possible.
  • Most contested of all Vanguard sites since they can be completed quickly by high dps fleets.