Nation Industrial Proxy

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Objectives

Force required
Staging sites Fleet of 3 - 5 pilots
1 logistics or spidertanking
Sites take about 15 - 20 minutes
Military information
Incursions sansha transmission.png Your primary objective is to clear the local asteroid colony of hostile Sansha forces.
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
Background information

Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation's conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha's plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.

Synopsis from ISHAEKA-0087. DED Special Operations.
Authorized for Capsuleer dissemination.

Enemies

Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.

This has not been updates for Hyperion.

Priorities

This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.

This has not been updates for Hyperion.

Triggers

The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one.

Special requirements

There are no special requirements for this site.

Hints & tips

  • These sites are not sites per se and do not spawn at beacons. Instead, they are part of the asteroid belts within the staging system. When you initiate warp to an asteroid belt that hasn't been cleared you'll get an incoming transmission just like you do with other sites. Once it has been cleared you get paid and the belt returns to normal. This is by design.
  • There are only two waves of enemies for this site.
  • There are no ships capable of warp disrupting or warp scrambling, which means you can warp out at any time.
  • The Sansha that spawn in the asteroid belts all use turrets, so strictlyElectromagneticelectromagnetic andThermalthermal damage.
  • The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range.