Difference between revisions of "Operation Wyrmsbane"

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{{Template:Missiondetails
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{{NPCTableCSS}}{{MissionLinks}}
|Level= 5
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|Type= Encounter
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{{Missiondetails
|Faction1= Serpentis
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|Level=5
|DamageToDeal= {{Damagetype|ki|th}}
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|Type=Encounter
|DamageToResist= {{Damagetype|ki|th}}
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|Faction1=Serpentis
|WebPoint= {{icon|web|24|Stasis webifier}} 
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|DamageToDeal=
|EWAR= {{icon|damp|24|Sensor dampening}}
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|DamageToResist=
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|WebPoint=Stasis Tower (Web)
 +
|EWAR=Coreli Guardian Watchman (Sensor Dampening)
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion= CNR, Golem, Carrier
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|ShipSuggestion=Marauder, Passive Battleship + Logistics, Carrier
 +
|Extras=Data analyzer (for Serpentis Info Shard, if it appears)
 
}}
 
}}
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{{MissionBriefing
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|A couple of years ago, the Serpentis Corporation built a station out in Sakulda and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine -  they kept us a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD prevention is minimal of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible.
  
<br>The First and Second reinforcement spawns are at 4 minute intervals.  
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These raids must be stopped. Like all pests, though, the only way to be sure you're rid of them is to exterminate them entirely, right at the source. If you just kill the ones you see crawling about, you're not accomplishing much. And that's why I need you. My scouts reported just yesterday that a large force of their ships left the base off to raid nearby systems, so we can make a sudden strike at their home station while their defenses are down, and then clean up the rest later.
<br>The Third reinforcement spawn is triggered by hacking the Info Shard, and spawns at a distance of 2,000 - 2,500 m from Shard. (The Info Shard does not always appear.)
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<br>This whole spawn must be eliminated to be able to access the can after it is hacked successfully. Fourth reinforcement is triggered when the Serpentis Stronghold is at about 5-10% armor. Reinforcement wave spawns within 20km of the Stronghold.
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<Player>, I want you to head out there and destroy the Serpentis station, along with every damned Serpentis you find there. I imagine you're going to way a few good allied ships with you, though. I'm sure their base will have reasonable strong defenses.
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}}
  
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'''Blitz: Destroy the Serpentis Stronghold.'''
  
===Single Pocket===
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=== Single Pocket ===
When you warp in, there is a single mixed group. Aggro is automatic.
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* The First and Second reinforcement spawns are at 4 minute intervals.
 +
* The Third reinforcement spawn is triggered by hacking the Info Shard, and spawns at a distance of 2,000 - 2,500 m from Shard. (The Info Shard does not always appear.)
  
{{NPCTableHead|Initial Spawn}}
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{{NPCTableHead|Initial Spawn (auto-aggro)}}
{{NPCTableRow|Missile Battery|8|Serpentis Heavy Missile Battery}}
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{{NPCTableRow|Sentry|8|Serpentis Heavy Missile Battery}}
{{NPCTableRow|Battery|2|Serpentis Stasis Tower|ewar=Web}}
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{{NPCTableRow|Sentry|2|Serpentis Stasis Tower|ewar=Web}}
{{NPCTableRow|Elite Frigate|5|Coreli Guardian Guard/Safeguard|point=yes|ewar=Web}}
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{{NPCTableRow|Elite Frigate|5|Coreli Guardian Guard/Safeguard}}
 
{{NPCTableRow|Cruiser|6|Corelum Chief Sentinel}}
 
{{NPCTableRow|Cruiser|6|Corelum Chief Sentinel}}
 
{{NPCTableRow|Battlecruiser|8|Corelatis Captain/Wing Leader}}
 
{{NPCTableRow|Battlecruiser|8|Corelatis Captain/Wing Leader}}
{{NPCTableRow|Battleship|6|Core Grand Admiral/Core Lord Admiral}}
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{{NPCTableRow|Battleship|6|Core Grand Admiral/Lord Admiral}}
 
|}
 
|}
  
{{NPCTableHead|First Reinforcement}}
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{{NPCTableHead|1st Reinforcement}}
 
{{NPCTableRow|Frigate|5|Coreli Protector/Guard/Defender}}
 
{{NPCTableRow|Frigate|5|Coreli Protector/Guard/Defender}}
{{NPCTableRow|Elite Frigate|5|Coreli Guardian Guard/Safeguard|point=yes|ewar=Web|ewar2=Damp|note=Watchman dampens}}
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{{NPCTableRow|Elite Frigate|5|Coreli Guardian Guard/Watchman|ewar=Damp|note=Watchman dampens}}
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Safeguard/Infantry}}
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{{NPCTableRow|Cruiser|4|Corelum Chief Safeguard/Infantry}}
 
|}
 
|}
  
{{NPCTableHead|Second Reinforcement}}
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{{NPCTableHead|2nd Reinforcement}}
{{NPCTableRow|Battery|2|Serpentis Stasis Tower|ewar=Web}}
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{{NPCTableRow|Sentry|2|Serpentis Stasis Tower|ewar=Web}}
{{NPCTableRow|Missile Battery|8|Serpentis Cruise Missile Battery}}
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{{NPCTableRow|Sentry|8|Serpentis Cruise Missile Battery}}
 
|}
 
|}
  
 
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{{NPCTableHead|Hacking the Info Shard}}
{{NPCTableHead|Third Reinforcement}}
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{{NPCTableSeparator|3rd Reinforcement, 2km from Info Shard}}
 
{{NPCTableRow|Cruiser|6|Corelum Chief Sentinel}}
 
{{NPCTableRow|Cruiser|6|Corelum Chief Sentinel}}
 
{{NPCTableRow|Battleship|4|Core Lord Admiral}}
 
{{NPCTableRow|Battleship|4|Core Lord Admiral}}
 
|}
 
|}
  
 
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{{NPCTableHead|Serpentis Stronghold at 5-10% armor}}
 
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{{NPCTableSeparator|4th Reinforcement}}
{{NPCTableHead|Fourth Reinforcement}}
 
 
{{NPCTableRow|Destroyer|3|Corelior Infantry}}
 
{{NPCTableRow|Destroyer|3|Corelior Infantry}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Sentinel}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Sentinel}}
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=== Notes ===
 +
* It is strongly suggested that you use Logistics support to keep your tank alive.
 +
* Video: [https://www.youtube.com/watch?v=4VVvhcmoqKY Carrier Blitz]
 +
* 3rd Reinforcement must be eliminated to be able to access the can, after it is hacked successfully.
 +
* Structure Loot:
 +
** Cruise Missles from the Bunkers
 +
** Serpentis Info Shard will drop regular data site loot (e.g. datacore, decryptors or decryptor parts)
 +
** Serpentis Stronghold drops nothing of interest
  
Structure Loot:<br>
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{{Missionrelated}}
- Cruise Missles from the Bunkers<br>
 
- Serpentis Info Shard will drop regular data site loot (e.g. datacore, decryptors or decryptor parts)<br>
 
- Serpentis Stronghold drops nothing of interest
 
<br>
 
<br>
 
Tips:<br>
 
- It is strongly suggested that you use Logistics support to keep your tank alive.<br>
 
- Remember to have a hacking module (data analyzer) in case there is a Serpentis Info Shard (does not appear every time).
 
<br>
 
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 15:26, 27 August 2022


Level 5
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Stasis Tower (Web)
EWAR Coreli Guardian Watchman (Sensor Dampening)
Ship suggestion Marauder, Passive Battleship + Logistics, Carrier
Mission briefing
A couple of years ago, the Serpentis Corporation built a station out in Sakulda and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine - they kept us a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD prevention is minimal of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible.

These raids must be stopped. Like all pests, though, the only way to be sure you're rid of them is to exterminate them entirely, right at the source. If you just kill the ones you see crawling about, you're not accomplishing much. And that's why I need you. My scouts reported just yesterday that a large force of their ships left the base off to raid nearby systems, so we can make a sudden strike at their home station while their defenses are down, and then clean up the rest later.

<Player>, I want you to head out there and destroy the Serpentis station, along with every damned Serpentis you find there. I imagine you're going to way a few good allied ships with you, though. I'm sure their base will have reasonable strong defenses.

Blitz: Destroy the Serpentis Stronghold.

Single Pocket

  • The First and Second reinforcement spawns are at 4 minute intervals.
  • The Third reinforcement spawn is triggered by hacking the Info Shard, and spawns at a distance of 2,000 - 2,500 m from Shard. (The Info Shard does not always appear.)


Initial Spawn (auto-aggro)
WD EWAR L


Sentry 8 x Sentry Serpentis Heavy Missile Battery
Sentry 2 x Sentry Serpentis Stasis Tower Stasis Webifier
Elite Frigate 5 x Elite Frigate Coreli Guardian Guard/Safeguard
Cruiser 6 x Cruiser Corelum Chief Sentinel
Battlecruiser 8 x Battlecruiser Corelatis Captain/Wing Leader
Battleship 6 x Battleship Core Grand Admiral/Lord Admiral


1st Reinforcement
WD EWAR L


Frigate 5 x Frigate Coreli Protector/Guard/Defender
Elite Frigate 5 x Elite Frigate Coreli Guardian Guard/Watchman Watchman dampens Remote Sensor Dampener
Cruiser 4 x Cruiser Corelum Chief Safeguard/Infantry


2nd Reinforcement
WD EWAR L


Sentry 2 x Sentry Serpentis Stasis Tower Stasis Webifier
Sentry 8 x Sentry Serpentis Cruise Missile Battery


Hacking the Info Shard
WD EWAR L
3rd Reinforcement, 2km from Info Shard
Cruiser 6 x Cruiser Corelum Chief Sentinel
Battleship 4 x Battleship Core Lord Admiral


Serpentis Stronghold at 5-10% armor
WD EWAR L
4th Reinforcement
Destroyer 3 x Destroyer Corelior Infantry
Cruiser 3 x Cruiser Corelum Chief Sentinel
Battlecruiser 4 x Battlecruiser Corelatis Captain
Battleship 3 x Battleship Core Grand Admiral


Notes

  • It is strongly suggested that you use Logistics support to keep your tank alive.
  • Video: Carrier Blitz
  • 3rd Reinforcement must be eliminated to be able to access the can, after it is hacked successfully.
  • Structure Loot:
    • Cruise Missles from the Bunkers
    • Serpentis Info Shard will drop regular data site loot (e.g. datacore, decryptors or decryptor parts)
    • Serpentis Stronghold drops nothing of interest