Difference between revisions of "Overwhelmed Civilian Facility"

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{{incursions_sites}}
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
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= Objectives =
=Intelligence Reports=
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===== Force required =====
 
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{{incursion sites|assaults|ocf}}
===Military Intelligence===
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===== Military information =====
 
+
{|
Your objective is to intercept the departing Sansha's Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter, it will evacuate the remaining civilians and your assignment will be complete.
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| valign="middle" | [[image:incursions_sansha_transmission.png]]
 
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| valign="middle" | Your objective is to intercept the departing Sansha's Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete.
===Background Intelligence===
+
|}
 
+
===== Background information =====
Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.<br/>
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Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.
 
 
ISHAEKA-0076 has recommended the authorization of capsuleer forces in assisting with these attacks in order to provide the most rapid and effective response available.<br/>
 
 
 
''Synopsis from ISHAEKA-0075. DED Special Operations.''<br/>
 
''Authorized for Capsuleer dissemination.''
 
 
 
=Forces Required=
 
* 15-20 Pilots
 
 
 
 
 
''Preferred List''<br/>
 
*'''5 Logistics'''<br/>
 
*'''6-10 Damage Dealers'''<br/>
 
*'''4-5 Snipers'''
 
 
 
 
 
''Note: Picker to "pick up" civilians can be any class of ship.''
 
 
 
 
 
=Rewards=
 
[[File:Assault_rpr.PNG‎|right|Full Fleet Assault Reward Payout Ratio]]
 
 
 
 
 
 
 
'''Hi Sec Payout'''
 
* 18,200,000 ISK
 
* 3,500 CONCORD LP
 
 
 
'''Low / Null Sec Payout'''
 
* 26,000,000 ISK
 
* 5,000 CONCORD LP
 
 
 
 
 
 
 
 
 
 
 
=Achieving Objectives Successfully=
 
After the watchlist has been provided in fleet chat, the fleet will enter site.  Four waves of Sansha will attempt to remove you from the site.  Kill Sansha - in tagged order.  After each wave is destroyed, Civilians will need to be rescued.  When the final wave is destroyed, the final batch of civilians can be rescued, and the ability to place the civilians in the [[Emergency Evacuation Freighter]] will be available to the fleet.  Upon placing the civilians in the Freighter, the site will be completed, and the fleet will receive payout.
 
 
 
 
 
=Watchlist=
 
 
 
===Logistics===
 
 
 
*Anchor
 
*Jammer *
 
*Logistics Commander
 
*Cap Chain Partner
 
*Fleet Commander
 
 
 
''Note: It is not required to have a Jammer in an Assault site.  Jammers decrease DPS but also become aggro magnets when activating jamming modules.  They will be aggro magnets.''
 
 
 
 
 
 
 
===Damage Dealer / Sniper / Drone Bunny===
 
  
*Anchor
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ISHAEKA-0076 has recommended the authorization of capsuleer forces in assisting with these attacks in order to provide the most rapid and effective response available.
*Drone Bunny
 
*Cap Chain Partner *
 
  
''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.''
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''Synopsis from ISHAEKA-0075. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
 +
= Enemies =
 +
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
 +
{{incursion rats|Start}}
 +
{{incursion rats|Antem Neo}}
 +
{{incursion rats|Auga Hypophysis}}
 +
{{incursion rats|Deltole Tegmentum}}
 +
{{incursion rats|Outuni Mesen}}
 +
{{incursion rats|Renyn Meten}}
 +
{{incursion rats|Romi Thalamus}}
 +
{{incursion rats|Schmaeel Medulla}}
 +
{{incursion rats|End}}
 +
== Priorities ==
 +
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
  
 +
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
 +
{| class="wikitable" style="font-size:90%;"
 +
|-
 +
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
 +
! style="background:#333333;" nowrap colspan="3" | Targets for the entire fleet
 +
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
 +
|-
 +
! style="background:#222222;" nowrap | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
 +
! style="background:#222222;" nowrap | Sniper targets<small>&nbsp;<ref>Sniper targets are enemies that stay up to 150km away, requiring you to have increased locking range and extreme damage projection. Once you run out of sniper targets, change to short range ammo and follow regular targets.</ref></small>
 +
! style="background:#222222;" nowrap | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
 +
|- style="vertical-align:top;"
 +
| nowrap | 1
 +
| style="background:Red;" width="1" |
 +
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Outuni Mesen'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|web|24|Webbing}}
 +
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
 +
| style="padding:5px;" | Because the '''Outuni Mesen''' neuts hard (also warp disrupts and webs).
  
 +
The '''Schmaeel''' because it warp disrupts and webs.
 +
|- style="vertical-align:text-top;"
 +
| nowrap | 2
 +
| style="background:OrangeRed;" width="1" |
 +
| style="padding:5px;"  nowrap | '''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}
 +
| style="padding:5px;" nowrap |
 +
| style="padding:5px;" nowrap | '''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}
 +
| style="padding:5px;" | The '''Auga''' is much easier to kill compared to the '''Deltole''', it also webs and apply damage better to smaller ships.
  
=Pirates / Kill Order=
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Killing the '''Renyn''' can often be a high priority to remove webbers from the field, allowing people to speed-tank.
 +
|- style="vertical-align:top;"
 +
| nowrap | 3
 +
| style="background:Green;" width="1" |
 +
| style="padding:5px;" nowrap | '''Romi Thalamus'''
 +
| style="padding:5px;" nowrap | '''Antem Neo'''
 +
| style="padding:5px;" nowrap |
 +
| style="padding:5px;" | The '''Romis''' pose no specific threat.
  
===Wave 1===
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'''Antems''' can only be reached by snipers.
'''Full Fleet DPS (DPS, Snipers and Drone Bunny)'''<br/>
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|}
Deltole Tegmentum - Warp Scrambler / Neut (Tag 0)<br/>
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<small><references/></small>
Romi Thalamus - Sansha DD (Tag 1-4)<br/>
 
Deltole Tegmentum - Warp Scrambler / Neut (Tag 5)**Wave 2 Trigger**<br/>
 
  
 +
== Triggers ==
 +
With the exception of the '''Antem Neos''' that spawn in the second wave, the last enemy killed triggers the next wave. This means that you can skip the Antems in the second wave.
  
 +
In the fourth wave, the '''Emergency Evacuation Freighter''' will be unlocked when the majority of the wave is killed. You'll need to kill off all the warp disrupt capable ships, like '''Deltoles''' and '''Augas''', but then you have the option of killing only the '''Romis''' and '''Renyns''' to unlock the freighter, or ignore those and kill only the '''Anthems''' instead. So kill whichever is most convenient for you based on your fleet composition.
 +
== Special requirements ==
 +
{|
 +
| [[File:icon_captured_civilians.png|64px|Captured Civilians]]
 +
| This site requires you to pick up 40 '''Captured Civilians''' and escort them to the evacuation freighter.<br>''(takes up 200 - 225 m3 worth of space in your cargo hold)''
 +
|}
 +
===== Civilians =====
 +
The first three waves will each drop a container housing 15 '''Captured Civilians''' in it, 45 in total that take up 225 m3 worth of cargo space (5m3 each)<small> <ref>If you kill all the short range enemies in the fourth and final wave, you can get a fourth can with an additional 15 civilians, but that is not necessary for site completion and for the most part you won't be doing that.</ref></small>. The container will drop at the end of each wave, from any of the short range Sansha (so there is no risk of an Anthem dropping the container 150km out). You will need a minimum of 40 civilians (200 m3), which means you'll have 5 spares for the next site, allowing you to skip the third container every third site.
  
''Picker pick's up 15 civilians from first can.''
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The civilians are to be put in the '''Emergency Evacuation Freighter''', which is a stationary object called ''"Obelisk"'' until all the fourth wave short range enemies or long range enemies are killed (either group will unlock the freighter).
  
 +
Assign someone in the fleet to fly around collecting the civilians and once the freighter is unlocked at the end of the site, simply drop the civilians in the freighter (now an interactable container). This will complete the site, potentially before you can warp out (might still be warp disrupt capable ships on grid).
 +
<small><references/></small>
  
 
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= Hints & tips =
===Wave 2===
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* There are four waves in this site, identifiable by the lack of '''Antem Neos''' in the first wave, the appearance of '''Antems''' in the second wave, the appearance of the '''Outuni Mesen''' in the third wave and the reappearance of more '''Antems''' in the fourth and final wave.
'''DPS Only'''<br/>
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* Waves can spawn up to 90km away from the beacon (with the exception of the snipers who spawn up to 150km out and stay there), although the Sansha will rapidly close the distance to their preferred orbit.
Deltole Tegmentum - Warp Scrambler / Neut (Tag 0)<br/>
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* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. There will only be one '''Outuni Mesen''' however.
 
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* Moving is not necessary in this site, you can sit still and preserve your tracking. Only orbit if your ship's tank relies on speed to mitigate damage.
 
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* Remember to keep an eye on your capacitor if the '''Outuni Mesen''' ever gets within neuting range.
'''Snipers Only'''<br/>
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* This can be completed without having snipers, simply kill everything but the '''Antem Neos''' in wave two and four to unlock the freighter.
Antem Neos - Sansha Sniper DD (Tag A-B)<br/>
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* Be sure to kill off all the warp disrupting ships before leaving this site.
 
 
 
 
'''Drone Bunny'''<br/>
 
Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
 
 
 
 
 
'''Full Fleet DPS (DPS, Snipers and Drone Bunny)'''<br/>
 
Antem Neos - Sansha Sniper DD (Tag J) **Wave 3 Trigger**<br/>
 
 
 
 
 
 
 
''Picker pick's up 15 civilians from second can.''
 
 
 
 
 
 
 
===Wave 3===
 
'''Full Fleet DPS (DPS, Snipers and Drone Bunny)'''<br/>
 
Outuni Mesen - Scrambler / Webber / Neut (Tag 0)<br/>
 
Deltole Tegmentum - Warp Scrambler / Neut (Tag 1)<br/>
 
Romi Thalamus - Sansha DD (Tag 2-6)<br/>
 
Outuni Mesen - Scrambler / Webber / Neut (Tag J) **Wave 4 Trigger**<br/>
 
 
 
 
 
 
 
''Picker pick's up 15 civilians from third can.''
 
 
 
 
 
 
 
===Wave 4===
 
'''DPS Only'''<br/>
 
Deltole Tegmentum - Warp Scrambler / Neut (Tag 0)<br/>
 
Romi Thalamus - Sansha DD (Tag 2-4)<br/>
 
 
 
 
 
'''Snipers Only'''<br/>
 
Antem Neos - Sansha Sniper DD (Tag A-B)<br/>
 
 
 
 
 
'''Drone Bunny'''<br/>
 
Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
 
 
 
 
 
 
 
''Picker pick's up 15 civilians from final can. (optional)''
 
 
 
 
 
 
 
===Finale===
 
Site is completed when 40 Civilians are dropped in the Emergency Evacuation Freighter.  Once the drop has taken place, the freighter will immedietly align and warp out of harms way.  Payout will be received as soon as the civilians are dropped into the freighter.
 
 
 
''Note: The Emergency Evacuation Freighter has been reconfigured to act as a temporary rallying point.  The new technology implimented, allows the ship to immediately align and warp off safely away from the site. Despite attempts by Sansha friendly player corporations, all attempts to get a point on the Emergency Evacuation Freighter have failed.''
 
 
 
=Hints and Tips=
 
*''Renyn Metens web, but do not need to be killed for completion of the site to take place''
 
{{incursions_sites}}
 
 
[[Category:Incursions|Assault sites]]
 
[[Category:Incursions|Assault sites]]

Revision as of 10:01, 10 December 2013

Objectives

Force required
Assault sites Fleet of 20 - 21 pilots (up to 30 in low/null)
3 - 4 logistics needed
0 - 10 snipers (optional)
Sites take about 10 - 20 minutes
Military information
Incursions sansha transmission.png Your objective is to intercept the departing Sansha's Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete.
Background information

Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.

ISHAEKA-0076 has recommended the authorization of capsuleer forces in assisting with these attacks in order to provide the most rapid and effective response available.

Synopsis from ISHAEKA-0075. DED Special Operations.
Authorized for Capsuleer dissemination.

Enemies

Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.

NameSig [1]Speed [2]Orbit / Speed [3]Damage / Volley [4]Range [5]Effective HP [6]
3 Icon red cruiser.png Antem Neo
Antem Neo [7]
184 Signature 184 m 1350 Velocity 1,350 m/s 60000 60 km Orbit 205 m/s 168 168 dps Turret damage 840 hp 176000 146 - 176 km Effective range (from optimal up to double falloff) 87717 88k ehp 87,717 effective hit points (26,250 raw hit points)
3 Icon red cruiser.png Auga Hypophysis
Auga Hypophysis Warp disruption - 2 strength at 9 km rangeWebbing - 60% speed reduction at 10 km range
325 Signature 325 m 1100 Velocity 1,100 m/s 6000 6 km Orbit 170 m/s 480 480 dps Turret damage 2,400 hp 20000 12 - 20 km Effective range (from optimal up to double falloff) 51597 52k ehp 51,597 effective hit points (31,185 raw hit points)
5 Icon red battleship.png Deltole Tegmentum
Deltole Tegmentum Warp disruption - 1 strength at 20 km rangeEnergy neutralizing - 360 GJ every 12 seconds at 12 km rangeTarget painting - 37,5% strength at 45+90 km range
540 Signature 540 m 850 Velocity 850 m/s 12000 12 km Orbit 118 m/s 818 818 dps Torpedo damage 4,500 hp 45000 < 45 km Effective range 179075 179k ehp 179,075 effective hit points (73,150 raw hit points)
5 Icon red battleship.png Outuni Mesen
Outuni Mesen [8] Warp disruption - 1 strength at 24 km rangeEnergy neutralizing - 3,000 GJ every 24 seconds at 25 km rangeWebbing - 60% speed reduction at 20 km range
400 Signature 400 m 790 Velocity 790 m/s 18000 18 km Orbit 110 m/s 352 352 dps Turret damage 1,760 hp 65000 45 - 65 km Effective range (from optimal up to double falloff) 215104 215k ehp 215,104 effective hit points (92,400 raw hit points)
1 Icon red frigate.png Renyn Meten
Renyn Meten Webbing - 60% speed reduction at 15 km range
33 Signature 33 m 2550 Velocity 2,550 m/s 9000 9 km Orbit 410 m/s 192 192 dps Turret damage 960 hp 12000 10 - 12 km Effective range (from optimal up to double falloff) 8898 9k ehp 8,898 effective hit points (3,388 raw hit points)
3 Icon red cruiser.png Romi Thalamus
Romi Thalamus
200 Signature 200 m 1520 Velocity 1,520 m/s 18000 18 km Orbit 205 m/s 320 320 dps Turret damage 1,600 hp 33000 23 - 33 km Effective range (from optimal up to double falloff) 105551 106k ehp 105,551 effective hit points (43,750 raw hit points)
1 Icon red frigate.png Schmaeel Medulla
Schmaeel Medulla Warp disruption - 1 strength at 30 km rangeWebbing - 60% speed reduction at 15 km range
36 Signature 36 m 4000 Velocity 4,000 m/s 12000 12 km Orbit 640 m/s 50 50 dps Turret damage 252 hp 20000 12 - 20 km Effective range (from optimal up to double falloff) 9234 9k ehp 9,234 effective hit points (5,775 raw hit points)
  1. ^ While using their propulsion module, they suffer the same signature bloom as players.
  2. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
  3. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  4. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
  5. ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
  6. ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
  7. ^ The Antem Neo does 29% EM and 71% thermal damage with its turrets.
  8. ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.

Priorities

This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.

As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.

# Targets for the entire fleet Reason
Regular targets [1] Sniper targets [2] Small targets [3]
1 Outuni Mesen Warp disruptingEnergy neutralizingWebbing Schmaeel Medulla Warp disruptingWebbing Because the Outuni Mesen neuts hard (also warp disrupts and webs).

The Schmaeel because it warp disrupts and webs.

2 Auga Hypophysis Warp disruptingWebbing
Deltole Tegmentum Warp disruptingEnergy neutralizingTarget painting
Renyn Meten Webbing The Auga is much easier to kill compared to the Deltole, it also webs and apply damage better to smaller ships.

Killing the Renyn can often be a high priority to remove webbers from the field, allowing people to speed-tank.

3 Romi Thalamus Antem Neo The Romis pose no specific threat.

Antems can only be reached by snipers.

  1. ^ These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.
  2. ^ Sniper targets are enemies that stay up to 150km away, requiring you to have increased locking range and extreme damage projection. Once you run out of sniper targets, change to short range ammo and follow regular targets.
  3. ^ Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for strategic cruisers, Vindicators or the dronebunny as a last resort.

Triggers

With the exception of the Antem Neos that spawn in the second wave, the last enemy killed triggers the next wave. This means that you can skip the Antems in the second wave.

In the fourth wave, the Emergency Evacuation Freighter will be unlocked when the majority of the wave is killed. You'll need to kill off all the warp disrupt capable ships, like Deltoles and Augas, but then you have the option of killing only the Romis and Renyns to unlock the freighter, or ignore those and kill only the Anthems instead. So kill whichever is most convenient for you based on your fleet composition.

Special requirements

Captured Civilians This site requires you to pick up 40 Captured Civilians and escort them to the evacuation freighter.
(takes up 200 - 225 m3 worth of space in your cargo hold)
Civilians

The first three waves will each drop a container housing 15 Captured Civilians in it, 45 in total that take up 225 m3 worth of cargo space (5m3 each) [1]. The container will drop at the end of each wave, from any of the short range Sansha (so there is no risk of an Anthem dropping the container 150km out). You will need a minimum of 40 civilians (200 m3), which means you'll have 5 spares for the next site, allowing you to skip the third container every third site.

The civilians are to be put in the Emergency Evacuation Freighter, which is a stationary object called "Obelisk" until all the fourth wave short range enemies or long range enemies are killed (either group will unlock the freighter).

Assign someone in the fleet to fly around collecting the civilians and once the freighter is unlocked at the end of the site, simply drop the civilians in the freighter (now an interactable container). This will complete the site, potentially before you can warp out (might still be warp disrupt capable ships on grid).

  1. ^ If you kill all the short range enemies in the fourth and final wave, you can get a fourth can with an additional 15 civilians, but that is not necessary for site completion and for the most part you won't be doing that.

Hints & tips

  • There are four waves in this site, identifiable by the lack of Antem Neos in the first wave, the appearance of Antems in the second wave, the appearance of the Outuni Mesen in the third wave and the reappearance of more Antems in the fourth and final wave.
  • Waves can spawn up to 90km away from the beacon (with the exception of the snipers who spawn up to 150km out and stay there), although the Sansha will rapidly close the distance to their preferred orbit.
  • The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. There will only be one Outuni Mesen however.
  • Moving is not necessary in this site, you can sit still and preserve your tracking. Only orbit if your ship's tank relies on speed to mitigate damage.
  • Remember to keep an eye on your capacitor if the Outuni Mesen ever gets within neuting range.
  • This can be completed without having snipers, simply kill everything but the Antem Neos in wave two and four to unlock the freighter.
  • Be sure to kill off all the warp disrupting ships before leaving this site.