Difference between revisions of "Postmodern Primitives"

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(Created page with "====Postmodern Primitives, Level 4 Storyline==== Faction: Amarr Navy<br> Mission type: Encounter<br> Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010)...")
 
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====Postmodern Primitives, Level 4 Storyline====
+
{{Cleanup|EVE Survival import (Not recent) Needs verification and structure info}}
  
Faction: Amarr Navy<br>
+
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
Mission type: Encounter<br>
 
Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010)<br>
 
Damage dealt: EM/Thermal <br>
 
Web/Scramble: Elite Frigates: Divine Imperial XXXXX<br>
 
Recommended damage dealing: EM<br>
 
  
===Pocket 1 (Defense)===
+
{{Missiondetails
 +
|Name=  
 +
|Level= 4
 +
|Storyline= yes
 +
|Type= Encounter
 +
|Objective= Find the tainted tattoo chemical being developed in <System>. The exact location of the chemical is unknown. Be prepared to destroy any number of large structures.
 +
|Faction1= Amarr
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR= Web/Scramble: Elite Frigates: Divine Imperial XXXXX
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|Tattoos are more than art to the Minmatar, <Pilot>. We have entire ceremonies built up around the markings we come to wear in our lives. Not to bore you with details, but ours aren't the simple ink-and-needle hatchet jobs most people think of. Exactly how the chemical process works is a closely guarded secret even within our own culture.
  
Clear as you warp in, apporaching the Amarr control tower
+
Word has reached my office that some Amarr splinter faction is working on their own chemical in order to contaminate Minmatar ceremonial supplies. It could mean anything from the appearance of Amarr propagandist symbols to some unexplored form of chemical dependence on the Empire.
  
'''Initial Group:'''<br><br>
+
The logistics of such a plan actually working are laughably impossible, and of course we'll never be able to tie anything back to mainline Imperial channels. Still, any threat to our freedom must be treated seriously. Well, that and the whole concept is just insulting.
  
Amarr Battery X 8
+
We want you to bring us a sample of this chemical. I can't pinpoint exactly where the chemicals are being made. Our best information points to a deadspace complex in <System>.
Amarr Energy neutralizer battery X 2 (Trigger)
 
Amarr Stasis Tower X 2
 
  
As you kill one neut battery, there will spawn the half of second group; if you kill the second neut battery, the others will spawn.
+
I mentioned the insult of the program. Tear through the place. I don't care how many structures you have to obliterate, just bring us this new ink.
 +
}}
 +
{{MessageBox|'''Voluval'''
 +
|The Minmatar coming-of-age ceremony, known as the Voluval, involves an injection of a hallucinatory chemical which puts the youth in a trance. As the visions wear off, the individual finds him or herself marked with a tattoo of an unpredictable pattern on an unpredictable portion of body. The chemical used to induce trance and create the mark is so well guarded, even some Minmatar wonder if there is not more to the process than their elders admit.
 +
|collapsed= yes}}
 +
Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010)
  
Killing the the Amarr Energy neutralizer battery results 2.4% standing lose.
+
=== Pocket 1 (Defense) ===
 +
Clear as you warp in, approaching the Amarr control tower.
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Acceleration Gate||To Worship}}
 +
{{NPCTableRow|Acceleration Gate||To Mining}}
 +
|}
 +
{{NPCTableHead|Initial forces}}
 +
{{NPCTableRow|Sentry|8|Amarr Battery}}
 +
{{NPCTableRow|Sentry|2|Amarr Energy neutralizer battery|ewar= Neut|trigger= One reinforcement for each battery|note= EWAR based on name.}}
 +
{{NPCTableRow|Sentry|2|Amarr Stasis Tower|ewar= Web|note EWAR based on name.}}
 +
|}
  
'''Spawn 1: (killed first neut tower):'''<br><br>
+
As you kill one neut battery, there will spawn the half of reinforcements; if you kill the second neut battery, the others will spawn.
  
Divine Imperial Basil (Cruiser) X 2
+
Killing the Amarr Energy neutralizer battery results in 2.4% standing lose.
Imperial Templar Martyr (BS) X 1
 
  
'''Spawn 2: (killed second neut tower):'''<br><br>
+
{{NPCTableHead|Reinforcement A}}
 +
{{NPCTableRow|Elite Cruiser|2|Divine Imperial Basil}}
 +
{{NPCTableRow|Battleship|1|Imperial Templar Martyr}}
 +
|}
 +
{{NPCTableHead|Reinforcement B}}
 +
{{NPCTableRow|Elite Cruiser|1|Divine Imperial Basil}}
 +
{{NPCTableRow|Elite Cruiser?|2|Divine Imperial Bahir|ewar= Web|point= scram|note= EVE survival import mention (Web/Scramble)}}
 +
{{NPCTableRow|Battleship|1|Imperial Templar Martyr}}
 +
|}
  
Divine Imperial Basil (Cruiser) X 1
+
Killing the Amarr control tower results in 2.4% standing loss and it is NOT required.
Imperial Templar Martyr (BS) X 2
 
Divine Imperial Bahir (Web/Scramble) X 2
 
  
Killing the Amarr control tower results 2.4% standing lose and it is NOT required.
+
Two Gates, If you want to finish fast go mining then production/living,<br>
 
 
Two Gates, If you want to finish fast go mining then production/living
 
 
if you want to kill all go worship then mining.
 
if you want to kill all go worship then mining.
  
===Worship Pocket:===<br>
+
=== Worship Pocket ===
 
+
{{NPCTableHead|Initial forces}}
'''Initial Group:'''<br><br>
+
{{NPCTableRow|Cruiser|7|Amarr Cruiser}}
 
+
{{NPCTableRow|Elite Cruiser?|4|Divine Imperial Valok|ewar= Web|point= scram|note= EVE survival import mention (Web/Scramble)}}
Killing the Amarr Battery results 2.4% standing lose
+
{{NPCTableRow|Battleship|4|Imperial Templar Dominator/Martye}}
 
+
{{NPCTableRow|Sentry|6|Amarr Battery}}
Amarr Battery X 6
+
{{NPCTableRow|Sentry|1|Stasis Tower|ewar= Web|note= EWAR based on name.}}
Amarr Stasis Tower X 1
+
|}
Divine Imperial Valok (Web/Scramble) x 4
+
Killing the Amarr Battery results 2.4% standing lose
Amarr Cruiser X 7
 
Imperial Templar Martyr (BS) X 2
 
Imperial Templar Dominator (BS) X 2
 
 
 
Spawn 1: (Lock and approaching the Amarr building)<br>
 
 
 
Imperial Templar Dominator (BS) X 2
 
 
 
===Mining Pocket:===<br>
 
  
'''Initial Group:'''<br><br>
+
{{NPCTableHead|Reinforcement (Lock and approaching the Amarr building)}}
 +
{{NPCTableRow|Battleship|2|Imperial Templar Dominator}}
 +
|}
  
 +
=== Mining Pocket ===
 +
{{NPCTableHead|Initial forces}}
 +
{{NPCTableRow|??|2|Divine Imperial Nabish|ewar= Web|point= scram|note= EVE survival import mention (Web/Scramble)}}
 +
{{NPCTableRow|Battleship|4|Imperial Dominator/Martyr}}
 +
|}
 
(The miners are too easy to kill and do not do damage)
 
(The miners are too easy to kill and do not do damage)
  
Divine Imperial Nabish (Web/Scramble) x 2
+
kill starbase storage facility will give you a bonus elite BS and two frigates
Imperial Templar Martyr (BS) X 3
+
{{NPCTableHead|Bonus spawn}}
Imperial Templar Dominator (BS) X 1
+
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|ewar= Web|point= scram|note= EVE survival import mention (Web/Scramble)}}
 
+
{{NPCTableRow|Elite Battleship|1|??}}
'''Spawn 1: (kill starbase storage facility will give you a bonus elite Bs and two frigates):'''<br><br>
+
|}
 
+
Killing starbase storage facility will results in 2.4% standing loss
killing starbase storage facility will results 2.4% standing down
 
  
Elite BS X 1
 
Divine Imperial Imran (Web/Scramble) x 2
 
  
 
Various mineable asteriods (Veldspar/Plagioclase/Pyroxeres)
 
Various mineable asteriods (Veldspar/Plagioclase/Pyroxeres)
  
===Production/Living Pocket:===<br>
+
=== Production/Living Pocket ===
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Frigate|4|Amarr Frigate}}
 +
{{NPCTableRow|Cruiser|2|Amarr Cruiser}}
 +
|}
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Frigate|2|Amarr frigate}}
 +
{{NPCTableRow|Battleship|4|Imperial Templat Dominator}}
 +
|}
  
Spawn 1:<br>
+
** Kill the Amarr Tactical Support will drop the mission loot and mission will be done.**
Amarr Cruier X 2
+
Killing the Starbase Major Assembly results 2.4% standing lose and it will drop you nothing value.
Amarr Frigates X 4
 
  
Spawn 2:<br>
+
{{Missionrelated}}
Amarr Frigates x2
 
Imperial Templar Dominator x4
 
 
 
**Kill the Amarr Tactical Support will drop the mission loot and mission will be done.**
 
Killing the Starbase Major Assembly results 2.4% standing lose and it will drop you nothing value.
 
  
[[Category:Mission reports]]
+
[[Category:Storyline missions]]
 +
[[Category:Security missions]]

Latest revision as of 18:37, 20 June 2023

This article should be cleaned up or improved.
The reason is: EVE Survival import (Not recent) Needs verification and structure info



Level 4 Storyline
Type Encounter
Objective Find the tainted tattoo chemical being developed in <System>. The exact location of the chemical is unknown. Be prepared to destroy any number of large structures.
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Web/Scramble: Elite Frigates: Divine Imperial XXXXX
Mission briefing
Tattoos are more than art to the Minmatar, <Pilot>. We have entire ceremonies built up around the markings we come to wear in our lives. Not to bore you with details, but ours aren't the simple ink-and-needle hatchet jobs most people think of. Exactly how the chemical process works is a closely guarded secret even within our own culture.

Word has reached my office that some Amarr splinter faction is working on their own chemical in order to contaminate Minmatar ceremonial supplies. It could mean anything from the appearance of Amarr propagandist symbols to some unexplored form of chemical dependence on the Empire.

The logistics of such a plan actually working are laughably impossible, and of course we'll never be able to tie anything back to mainline Imperial channels. Still, any threat to our freedom must be treated seriously. Well, that and the whole concept is just insulting.

We want you to bring us a sample of this chemical. I can't pinpoint exactly where the chemicals are being made. Our best information points to a deadspace complex in <System>.

I mentioned the insult of the program. Tear through the place. I don't care how many structures you have to obliterate, just bring us this new ink.

Voluval
The Minmatar coming-of-age ceremony, known as the Voluval, involves an injection of a hallucinatory chemical which puts the youth in a trance. As the visions wear off, the individual finds him or herself marked with a tattoo of an unpredictable pattern on an unpredictable portion of body. The chemical used to induce trance and create the mark is so well guarded, even some Minmatar wonder if there is not more to the process than their elders admit.

Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010)

Pocket 1 (Defense)

Clear as you warp in, approaching the Amarr control tower.

Structures
WD EWAR L


Acceleration Gate To Worship
Acceleration Gate To Mining
Initial forces
WD EWAR L


Sentry 8 x Sentry Amarr Battery
Sentry 2 x Sentry Amarr Energy neutralizer battery EWAR based on name. One reinforcement for each battery Energy Neutralizer
Sentry 2 x Sentry Amarr Stasis Tower Stasis Webifier

As you kill one neut battery, there will spawn the half of reinforcements; if you kill the second neut battery, the others will spawn.

Killing the Amarr Energy neutralizer battery results in 2.4% standing lose.


Reinforcement A
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Divine Imperial Basil
Battleship 1 x Battleship Imperial Templar Martyr
Reinforcement B
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Divine Imperial Basil
2 x Elite Cruiser? Divine Imperial Bahir EVE survival import mention (Web/Scramble) Warp Scrambler Stasis Webifier
Battleship 1 x Battleship Imperial Templar Martyr

Killing the Amarr control tower results in 2.4% standing loss and it is NOT required.

Two Gates, If you want to finish fast go mining then production/living,
if you want to kill all go worship then mining.

Worship Pocket

Initial forces
WD EWAR L


Cruiser 7 x Cruiser Amarr Cruiser
4 x Elite Cruiser? Divine Imperial Valok EVE survival import mention (Web/Scramble) Warp Scrambler Stasis Webifier
Battleship 4 x Battleship Imperial Templar Dominator/Martye
Sentry 6 x Sentry Amarr Battery
Sentry 1 x Sentry Stasis Tower EWAR based on name. Stasis Webifier

Killing the Amarr Battery results 2.4% standing lose


Reinforcement (Lock and approaching the Amarr building)
WD EWAR L


Battleship 2 x Battleship Imperial Templar Dominator

Mining Pocket

Initial forces
WD EWAR L


2 x ?? Divine Imperial Nabish EVE survival import mention (Web/Scramble) Warp Scrambler Stasis Webifier
Battleship 4 x Battleship Imperial Dominator/Martyr

(The miners are too easy to kill and do not do damage)

kill starbase storage facility will give you a bonus elite BS and two frigates

Bonus spawn
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran EVE survival import mention (Web/Scramble) Warp Scrambler Stasis Webifier
Elite Battleship 1 x Elite Battleship  ??

Killing starbase storage facility will results in 2.4% standing loss


Various mineable asteriods (Veldspar/Plagioclase/Pyroxeres)

Production/Living Pocket

Wave 1
WD EWAR L


Frigate 4 x Frigate Amarr Frigate
Cruiser 2 x Cruiser Amarr Cruiser
Wave 2
WD EWAR L


Frigate 2 x Frigate Amarr frigate
Battleship 4 x Battleship Imperial Templat Dominator
    • Kill the Amarr Tactical Support will drop the mission loot and mission will be done.**

Killing the Starbase Major Assembly results 2.4% standing lose and it will drop you nothing value.