Difference between revisions of "Recon (3 of 3) (Level 4)"

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Video: [[https://youtu.be/4xy7FtMV_3I Sentry Dominix]]
  
 
There are no NPC ships to kill. The warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.
 
There are no NPC ships to kill. The warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.

Revision as of 21:10, 29 July 2018

Parts: 1 of 3 (Serpentis), 1 of 3 (Blood Raiders), 1 of 3 (Guristas Pirates), 1 of 3 (Sansha Nation), 1 of 3 (Angel Cartel), 2 of 3, 3 of 3


Level 2
Type Reconnaissance
Objective Scout the area
Faction none
Best damage to deal Damage to deal not defined for none
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Ship suggestion Well tanked battlecruiser, fast cruiser
Extra Gas Cloud Damage


Video: [Sentry Dominix]

There are no NPC ships to kill. The warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.

The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals an equal amount of each type of raw damage with no resists applied. Damage amount increases with each successive wave.

Wave 1 (2000 dmg) 0:15
Wave 2 (2200 dmg) 0:20
Wave 3 (2400 dmg) 0:40
Wave 4 (2600 dmg) 1:00
Wave 5 (2800 dmg) 1:20
Wave 6 (3000 dmg) 1:50
Wave 7 (3200 dmg) 2:10
Wave 8 (3400 dmg) 2:30
Wave 9 (3600 dmg) 2:50
Wave 10 (3800 dmg) 3:10
Wave 11 (8000 dmg) 4:00

After the final giant toxic cloud wave there will be no more damage coming from the toxic environment.

Tip:

  • The toxic cloud waves will be reset after you have warped out.
  • The waves take 4:00 min, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long or if someone else warps in, the wave sequence may reset.
  • The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a Shuttle can make it out), re-dock and get a new shuttle if needed, when the 4 minutes is up, warp in, fly to the gate.

Blitz:

  • Fit an omni-tank with a minimum sustainable 200 ehp per damage type.
  • Fit a Microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
  • If you're in a slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.

The mission is flagged completed once you have activated the warp gate and landed in the second room.

Mining

If you can get your Miner through the cloud, in the second Pocket, you find:
45 Veldspar asteroids (1,382,948 Units) 30 Plagioclase asteroids (259,119 Units) 16 Pyroxeres asteroids (139,845 Units)

Warning: Attempting to warp to the asteroid field in the second pocket using a bookmark will land you in the first room with the toxic cloud, resulting in a very quick death for any unprepared mining ship.