Difference between revisions of "Relic and data sites"

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{{update|Needs more accurate info for drone data sites}}
 
 
 
{{Exploration links}}
 
{{Exploration links}}
'''Relic and data sites''' are types of [[Cosmic Signature|cosmic signatures]] that can be found with probing. Data and relic sites can be divided to 4 categories: Pirate data and relic sites, drone data sites, ghost sites, sleeper caches and sleeper sites.
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'''Relic and data sites''' are types of [[cosmic signatures]] that can be found with probing. Relic and data sites can be divided into 5 categories:  
 +
* Pirate relic and data sites
 +
* Drone data sites
 +
* Ghost sites
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* Sleeper caches
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* Sleeper sites
 +
It should be noted that relic and data sites are also categorized into 5 different levels of difficulty, ranging from I to V. While a ship that is not bonus-ed to scanning can scan down a level I cosmic signature, even exploration-focused ships and fittings may struggle with level V sites.
  
==Pirate sites==
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== Pirate sites ==
[[File:Container_data.jpg|200px|thumb|right|A Data Site container]]
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{{See also|List of data and relic sites}}
[[File:Container_relic.jpg|200px|thumb|right|A Relic Site container]]
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Pirate relic and data sites can be found in all [[known space|normal space regions]], in C1, C2 and C3 class [[Wormhole space|wormhole systems]], as well as in [[shattered wormhole systems]]. There are pockets of space populated with a variety of cosmic structures (i.e., wrecked stations, abandoned machines) and several containers that need to be [[hacking|hacked]] before the contents can be accessed. The sites do not have any triggers or NPC defenders. Pirate relic sites contain T1 and T2 [[Salvaging#Uses_for_salvage|salvage materials]], skill books and [[Blueprints#Blueprint_Copies|blueprint copies]]. Pirate data sites contain decryptors, data cores, skill books, blueprint copies and manufacturing materials. The contents may vary by faction.
Pirate relic and data can be found in all normal space regions and in C1, C2 and C3 wormholes. They are considered to be normal data and relic sites.
 
  
They follow simple naming conventions. Data sites in high security space they are called "Local {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}", in low "Regional {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" and in null "Central {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}". Relic sites in high security space they are called "Crumbling {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}", in low "Decayed {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" and in null "Ruined {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}". Each region spawns sites for the local pirate group.
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[[File:Container_data.jpg|200px|thumb|A Data Site container]]
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[[File:Container_relic.jpg|200px|thumb|A Relic Site container]]
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Relic and data sites use the following naming convention according to their location.
 +
{| class="wikitable"
 +
|-
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! Data site names !! Relic site names !! Location
 +
|-
 +
| {{co|wheat|Local}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}} || {{co|wheat|Crumbling}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}} || High-security systems
 +
|-
 +
| {{co|wheat|Regional}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}} || {{co|wheat|Decayed}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}} || Low-security systems
 +
|-
 +
| {{co|wheat|Central}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}} || {{co|wheat|Ruined}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}} || Null-security and wormhole systems
 +
|}
  
Pirate relic and Data Sites are set up very simply. They are pockets of space populated with a variety of cosmetic structures (i.e., wrecked stations, abandoned machines) and several containers that need to be hacked before the contents can be accessed. The sites do not have any triggers or defenders.
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Data site containers have a physical appearance that resembles a gyroscope while relic site containers resemble ancient shipwrecks. The containers are named as follows.
 +
{| class="wikitable"
 +
|-
 +
! Data site containers !! Relic site containers !! Difficulty
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|-
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| {{co|#9ef37c|(Faction)}} Info Shard || {{co|#9ef37c|(Faction)}} Debris || Very easy
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|-
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| {{co|#9ef37c|(Faction)}} Com Tower || {{co|#9ef37c|(Faction)}} Rubble || Easy
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|-
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| {{co|#9ef37c|(Faction)}} Mainframe || {{co|#9ef37c|(Faction)}} Remains || Medium
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|-
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| {{co|#9ef37c|(Faction)}} Databank || {{co|#9ef37c|(Faction)}} Ruins || Hard
 +
|}
  
Data Site containers look a bit like an gyroscope, and typically have names like [Faction] Info Shard or [Faction] Com Tower. Relic Site containers look like ancient shipwrecks and have names like [Faction] Debris or [Faction] Rubble. These containers hold all of the site’s valuables. You’ll have to hack into the containers first by playing the Hacking minigame. In order to attempt a hack, you’ll need to lock on to the container, fly within your hacking module range of it, and then use the correct module on it (Relic Analyzer in a Relic Site, Data Analyzer in a Data Site or integrated analyzer for both). This will pop open a new window containing the hacking minigame. Failing the hack on same container twice will destroy the container. The explosion will not deal any damage.
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The {{co|#9ef37c|(Faction)}} in the above site and container names will be the local pirate group for each region. For a list of  {{co|#9ef37c|(site)}} names, see [[List of data and relic sites]].
  
Pirate relic sites contain T1 and T2 salvage materials, skillbooks and blueprint copies. Pirate data sites contain decryptors, datacores, skillbooks, blueprint copies and manufacturing materials. The contents vary by faction, for example sansha relic sites contain intact armor plates for salvage.
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You'll have to hack into the containers first by playing the [[hacking|hacking minigame]]. In order to attempt a hack, you’ll need to lock on to the container and activate the corresponding hacking module. The module (Relic Analyzer in a relic site, Data Analyzer in a data site, or Integrated Analyzer for both) only works if the distance between the container and your ship is less or equal to the module's maximum activation range. Activating the module will open a new window containing the hacking minigame. Failing to hack a container twice will destroy it and its contents.
  
==Drone data sites==
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== Drone data sites ==
Drone data sites spawn in drone regions only. Drone data sites have two main differences from pirate data sites:
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* [[Abandoned Research Complex DA005]]
 +
* [[Abandoned Research Complex DA015]]
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* [[Abandoned Research Complex DA025]]
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* [[Abandoned Research Complex DC007]]
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* [[Abandoned Research Complex DC035]]
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* [[Abandoned Research Complex DG003]]
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* [[Abandoned Research Complex DG018]]
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* [[Abandoned Research Complex DM083]]
  
* Failing the hack twice in drone data site will not destroy the container. Instead there is a chance that failure spawns hostile frigates.
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Drone data sites spawn only in drone regions: Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, and The Spire. Drone data sites have two main differences from pirate data sites:
  
 +
* Failing the hack twice in drone data site will not destroy the container. Instead, there is a chance that failure spawns hostile frigates. These rogue drones can be easily handled by the drones of T1 explorer and do not pose a serious threat. These frigates need to be destroyed before you can hack again.
 
* Drone data sites can escalate into another drone data site.
 
* Drone data sites can escalate into another drone data site.
  
Drone data sites contain drone components and blueprint copies for 'Integrated' and 'Augmented' drones.
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Drone data sites contain three hackable containers: Two "High-Security Containment Facility" and one "Research and Development Laboratories". Most of the time the lone research container is empty but leaving it unhacked misses possibility for data site escalation.
 +
 
 +
Drone data sites contain drone components and blueprint copies for [[Drones#Variants|' Integrated' and 'Augmented' drones]]. Each drone region drop blueprint copies for different racial drones: Kalevala Expanse and The Spire for Minmatar, Malpais and Oasa for Caldari, Etherium Reach and Perrigen Falls for Gallente and finally Outer Passage and Cobalt Edge for Amarr.
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 +
== Other data sites ==
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* [[AEGIS Capital Ship Security Facility]]
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* [[AEGIS Secure Capital Construction Forge]]
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* [[AEGIS Secure Transfer Facility]]
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* [[Overmind Nursery Groves]] - Does not feature any actual hacking and can treated more like a combat site
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* [[Faction_warfare#Operation_Centers|Faction Warfare Operation Center]] e.g. "Caldari Operation Center"
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* [[SCC Secure Key Storage]]
 +
 
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== Sleeper caches ==
 +
{{main|Sleeper Cache}}
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Sleeper caches are data sites with various triggers and dangers. They are significantly more difficult than pirate data sites. Sleeper caches spawn in normal space and do ''not'' spawn in wormholes even though the sleeper connection would imply the opposite; they are not to be confused with the Forgotten [[#Sleeper sites|Sleeper sites]], which function more like combat sites.
  
==Sleeper caches==
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The Sleeper Caches from easiest to hardest are:
Sleeper caches are data sites with various triggers and dangers. They are significantly more difficult than pirate data sites. Sleeper caches spawn in normal space and do not spawn in wormholes even though the sleeper connection would imply the opposite. The sleeper caches are from easiest to hardest [[Limited Sleeper Cache]], [[Standard Sleeper Cache]] and [[Superior Sleeper Cache]].
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* [[Limited Sleeper Cache]] Level IV scanning difficulty
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* [[Standard Sleeper Cache]] Level IV scanning difficulty
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* [[Superior Sleeper Cache]] Level V scanning difficulty
  
Sleeper caches are gated deadspace pockets with size limits for entry. Each sleeper cache has its own set of dangers. They contain mixture of containers with damaging explosions on failed hack, timed triggers, hazardous clouds, proximity explosions and sentry guns. For details see the page for individual sleeper cache.
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Sleeper caches are gated deadspace pockets with size limits for entry. Each sleeper cache has its own set of dangers. They contain a mixture of containers with damaging explosions on a failed hack, timed triggers, hazardous clouds, proximity explosions and sentry guns. For details see the page for individual sleeper cache.
  
Sleeper caches contain sleeper components, manufacaturing materials, skillbooks and blueprint copies for polarized weapons.
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Sleeper caches contain sleeper components, manufacturing materials, skill books and blueprint copies for polarized weapons.
  
==Ghost sites==
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== Ghost sites ==
 
{{main|Ghost Site}}
 
{{main|Ghost Site}}
 
Ghost sites are data sites with limited time and riskier failures. They can be identified from {{co|wheat|"Covert Research Facility"}} on their name.
 
Ghost sites are data sites with limited time and riskier failures. They can be identified from {{co|wheat|"Covert Research Facility"}} on their name.
  
The sites have invisible time limit after which strong NPC force will arrive, blow up remaining containers and attack the pilot on site. The hacks are also riskier as single failure will cause the container to explode dealing 4000–6000 raw explosive damage to 10 km radius.
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The sites have an invisible time limit after which a strong NPC force will arrive, blow up the remaining containers and attack the pilot on-site. The hacks are also riskier as a single failure will cause the container to explode dealing 4000–6000 raw explosive damage to a 10 km radius.
 +
 
 +
Ghost sites contain Covert Research Tools, Villard Wheels, blueprint copies for 'Packrat' and 'Magpie' Mobile Tractor Units, ‘Wetu’ and ‘Yurt’ Mobile Depots and Ascendancy implants.
 +
 
 +
== Sleeper sites ==
 +
{{main|Wormhole sites}}
 +
Sleeper relic and data sites are found in wormholes. They are not empty, instead, they have strong sleepers defending the site that need to be defeated before hacking.  
  
Ghost sites contain covert research Tools, villard wheels and bluepring copies for 'Packrat' and 'Magpie' mobile tractor units, ‘Wetu’ and ‘Yurt’ mobile depots and ascendancy implants, ,
+
Sleeper relic and data sites can be identified from {{co|wheat|"Forgotten"}} and {{co|wheat|"Unsecured"}} at the beginning of their names. The combat in them is harder than in combat anomalies of same wormhole class and the rats drop sleeper components as they do in combat sites. They can be run as combat sites only looting the wrecks and ignoring the hacking part.
  
==Sleeper sites==
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== Silent Battleground ==
Sleeper data and relic sites are found in wormholes. They are not empty, instead they have strong sleepers defending the site that need to be defeated before hacking.  
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[[File:Silent_battleground.png|thumb|The Silent Battleground]]
 +
Silent Battleground is a very rare data site found in [[Shattered Wormhole Space|shattered wormholes]].
  
Sleeper data and relic sites can be identified from {{co|wheat|"Forgotten"}} and {{co|wheat|"Unsecured"}} at the beginning of their names. The combat in them is harder than in combat anomalies of same wormhole class and the rats drop sleeper components as they do in combat sites. They can be ran as combat sites only looting the wrecks and ignoring the hacking part.
+
The silent battleground contains 20 relic and data cans scattered in 60 km radius, with no Sleeper rats present. It must be scanned down and requires decent skills to do so. Failing the hack twice does not blow up the can. The data cans contain data cores, and the relic cans contain T3 manufacturing components such as Intact Power Cores. Early reports suggest that this site operates on a timer and will explosively despawn after some time, though dealing no damage. This timer should be longer than 30 minutes. 3 hacking ships should be able to clear the entire site before this happens, however.
  
For list of sleeper data and relic sites and details on individual sites see [[Wormhole Sites]].
+
At the centre of the silent battleground is a wrecked [[Revenant]], suggesting an unexpected historical [[Sansha's Nation]] presence in these shattered wormholes. The wreck cannot be salvaged.
  
 
== Contested Covert Research Facilities ==
 
== Contested Covert Research Facilities ==
 +
{{ note box
 +
| Note that it is unclear to this author whether Contested Covert Research Facilities are still in the game; some sources seem to indicate that they were removed when the Besieged Covert Research Facilities were added. Another thing to consider is that the reward received may not be worth the effort and risk of doing them: you will almost certainly lose your ship if you attempt them in an untanked frigate, but carrying around tanking modules just for these sites may be inconvenient. -- 5 April 2017 [[User:Hirmuolio Pine|Hirmuolio Pine]]
 +
}}
 +
 +
[[Contested Covert Research Facilities]] are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage 45-60 seconds after warp-in.
 +
 +
== Combat relic sites ==
 +
Combat relic sites are very rare relic sites that spawn only in certain areas of Nullsec. They feature rats from many different pirate factions in large numbers. These sites are hard to run and should only be attempted by high-skill players.
 +
*[[Ancient Ruins]] Only found in Catch (especially in 9HXQ-G constellation)
 +
*[[Bloated Ruins]] Only found in Wicked Creek (especially in 760-9C constellation)
 +
*[[Crumbling Ruins]] Only found in Vale of the Silent
 +
*[[Festering Ruins]] Only found in Fountain
 +
*[[Forgotten Ruins]] Only found in Delve
 +
*[[Hidden Ruins]] Only found in Cloud Ring
 +
*[[Wispy Ruins]] Only found in Feythabolis (especially in I-3ODK constellation)
 +
 +
== Tips and tricks==
 +
* The contents of containers can be scanned with [[cargo scanning|cargo scanners]] before hacking. This allows skipping containers that do not have valuable contents.
 +
* Emptied sites will despawn in few minutes. Sites that have been partially completed will despawn in a few hours.
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* Once a site has despawned, the same site (sorted based on data or relic) will respawn within 2 minutes within the same region, but never within the same system.
 +
* Sites with difficulty levels I and II should be scannable for any ship fitted with a core probe launcher, and a set of Sister's core probe scanners. However, as the difficulty level of the site increases, the minimum scanning strength required also increases.
 +
* Sites with difficulty levels III and higher normally need to be scanned by a scanning-bonused ship. However, some level III sites may still be scanned by any ship if it is fitted with a Sisters core probe launcher.
 +
* The recommended scan strength for level IV sites is around 90, while the recommended scan strength for level V sites is 100 and above.
 +
* After the daily [[Server downtime|downtime]] (DT) all Relic and Data sites update their containers. For example, you hack 5/6 containers and leave 1. After DT all these containers will be updated and you can hack them again.
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 +
== Is this site "safe" to warp to? ==
 +
The following are quick reference tables for evaluating PvE exploration site dangers<ref>https://wiki.signalcartel.space/Public:Exploration_Site_Safety_Guide Signal Cartels Exploration Site Safety Guide.</ref> (such as hostile NPCs and/or exploding cans) based on the cosmic signature name. Thank you to David Louis for the original, but now out of date [https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site forum post]
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 +
{{Note box|'''Note:''' "SAFE" does not mean you are safe from PvP. Always assume you are being hunted by other players. Be forever vigilant dear explorers!}}
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 +
 +
{| class="wikitable" style="text-align: center;"
 +
|-
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! rowspan=2 | Relic Sites !! rowspan=2 | Site Safety !! colspan=3 | Security !! colspan=6 | Wormholes
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|-
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! High !! Low !! Null !! C1 !! C2 !! C3 !! C4 !! C5 !! C6
 +
|-
 +
| style="text-align:left;" | Crumbling <> || Safe || x ||  ||  ||  ||  ||  ||  ||  ||
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|-
 +
| style="text-align:left;" | Decayed <> || Safe ||  || x ||  ||  ||  ||  ||  ||  ||
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|-
 +
| style="text-align:left;" | Ruined <> || Safe ||  ||  || x || x || x || x || * ||  || 
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|-
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| style="text-align:left;" | Forgotten <> || NOT Safe ||  ||  ||  || x || x || x || x || x || x
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|}
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{| class="wikitable" style="text-align: center;"
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|-
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! rowspan=2 | Data Sites !! rowspan=2 | Site Safety !! colspan=3 | Security !! colspan=6 | Wormholes
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|-
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! High !! Low !! Null !! C1 !! C2 !! C3 !! C4 !! C5 !! C6
 +
|-
 +
| style="text-align:left;" | Local <> || Safe || x ||  ||  ||  ||  ||  ||  ||  ||
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|-
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| style="text-align:left;" | Regional <> || Safe ||  || x ||  ||  ||  ||  ||  ||  ||
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|-
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| style="text-align:left;" | Central <> || Safe ||  ||  || x || x || x || x || * ||  || 
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|-
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| style="text-align:left;" | Unsecured <> || NOT Safe ||  ||  ||  || x || x || x || x || x || x
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|-
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| style="text-align:left;" | AEGIS <> || NOT Safe||  || x || x ||  ||  ||  ||  || x || x
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|-
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| style="text-align:left;" | SCC <> || NOT Safe||  || x || x ||  ||  ||  ||  || x || x
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|}
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Exceptions and details for [[Shattered wormhole systems]]:
 +
* Shattered systems can spawn sites of their own class and also one class higher or lower. This technically allows Ruined and Central sites to exist in a C4 system, since it can spawn sites usually only found in C3 space. However, shattered systems are rare, and all other C4 systems do not spawn these sites.
 +
* C13 or "small ship" shattered systems contain sites only found in C1, C2, or C3 systems. This includes Ruined and Central sites.
 +
* [[#Silent Battleground|Silent Battleground]] (a very rare Data Site) in Shattered systems is SAFE.</small>
 +
 +
{| class="wikitable" style="text-align: center;"
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|-
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! rowspan=2 | Drone Data Sites !! rowspan=2 | Site Safety !! colspan=3 | Security !! colspan=6 | Wormholes
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|-
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! High !! Low !! Null !! C1 !! C2 !! C3 !! C4 !! C5 !! C6
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|-
 +
| style="text-align:left;" | Abandoned Research Complex <> || NOT safe ||  ||  || x ||  ||  ||  ||  ||  ||
 +
|}
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{| class="wikitable" style="text-align: center;"
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|-
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! rowspan=2 | Ghost Data Sites !! rowspan=2 | Site Safety !! colspan=3 | Security !! colspan=6 | Wormholes
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|-
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! High !! Low !! Null !! C1 !! C2 !! C3 !! C4 !! C5 !! C6
 +
|-
 +
| style="text-align:left;" | Lesser <> Covert Research Facility || NOT Safe || x ||  ||  ||  ||  ||  ||  ||  ||
 +
|-
 +
| style="text-align:left;" | Standard <> Covert Research Facility || NOT Safe ||  || x ||  ||  ||  ||  ||  ||  ||
 +
|-
 +
| style="text-align:left;" | Improved <> Covert Research Facility || NOT Safe ||  ||  || x ||  ||  ||  ||  ||  || 
 +
|-
 +
| style="text-align:left;" | Superior <> Covert Research Facility || NOT safe ||  ||  ||  || x || x || x || x || x || x
 +
|}
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 +
{| class="wikitable" style="text-align: center;"
 +
|-
 +
! rowspan=2 | Sleeper Cache Data Sites !! rowspan=2 | Site Safety !! colspan=3 | Security !! colspan=6 | Wormholes
 +
|-
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! High !! Low !! Null !! C1 !! C2 !! C3 !! C4 !! C5 !! C6
 +
|-
 +
| style="text-align:left;" | Limited Sleeper Cache || NOT Safe || x || x || x ||  ||  ||  ||  ||  ||
 +
|-
 +
| style="text-align:left;" | Standard Sleeper Cache || NOT Safe || x || x || x ||  ||  ||  ||  ||  ||
 +
|-
 +
| style="text-align:left;" | Superior Sleeper Cache || NOT Safe || x || x || x ||  ||  ||  ||  ||  || 
 +
|}
 +
 +
{| class="wikitable" style="text-align: center;"
 +
|-
 +
! rowspan=2 | Gas Sites !! rowspan=2 | Site Safety !! colspan=3 | Security !! colspan=6 | Wormholes
 +
|-
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! High !! Low !! Null !! C1 !! C2 !! C3 !! C4 !! C5 !! C6
 +
|-
 +
| rowspan=2 style="text-align:left;" | <> Nebula || Safe || x || x ||  ||  ||  ||  ||  ||  ||
 +
|-
 +
| NOT Safe ||  ||  || x ||  ||  ||  ||  ||  ||
 +
|-
 +
| style="text-align:left;" | <> Reservoir || NOT Safe ||  ||  ||  || x || x || x || x || x || x
 +
|}
 +
 +
With [[Ordinary Perimeter Reservoir|one exception]], the sleeper NPCs in wormhole gas sites appear according to a timer after the first capsuleer initiates warp to the site. This allows for what is commonly called [[Gas cloud harvesting#Fullerenes|'ninja-huffing']], i.e. gas harvesting during the "safe" period before they spawn. Some gas sites in null-sec do not have NPCs spawn; for detailed info, refer to the [[Gas cloud harvesting#Cytoserocin|full list]] of sites.
 +
 +
{{Note box|1= '''Table Legend'''{{Plainlist|1=
 +
* <> = wildcard
 +
* SAFE = no NPCs; no Timers; nothing bad you can activate
 +
* X = possible site location
 +
* HS = high sec; LS = low sec; NS = null sec
 +
* C1 - C6 = wormhole system class
 +
}}
 +
}}
 +
 +
== Pirate relic site loot ==
 +
Pirate faction relic sites contain the following items:
 +
* Salvage. Type of salvage is based on the faction.
 +
* Carbon
 +
* Spatial attunement units
 +
* T2 rig blueprint copies
 +
* POS blueprint copies
 +
 +
Based on research done by MacrophageNT the relic site contents follow certain simple rules<ref name="relic distribution">[https://www.reddit.com/r/Eve/comments/af7536/the_ultimate_nullsec_faction_relicdata_sites/ The Ultimate Nullsec Faction Relic/Data Sites Profitability Comparison]</ref>. The following information is for sites in null security space, the distribution of materials in other areas is likely identical but with lower drop rates.
 +
 +
{| class="wikitable" style="text-align: center;"
 +
|-
 +
! Salvage !! Angel Cartel !! Blood Raiders !! Guristas !! Sansha's nation !! Serpentis
 +
|-
 +
| style="text-align: left;" | Artificial Neural Network || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Damaged Artificial Neural Network || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Interface Circuit || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Fried Interface Circuit || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Logic Circuit || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Burned Logic Circuit || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Micro Circuit || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Charred Micro Circuit || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Power Circuit || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Tripped Power Circuit || x || x || x || x || x
 +
|-
 +
| style="text-align: left;" | Impetus Console || x || || || ||
 +
|-
 +
| style="text-align: left;" | Thruster Console || x || || || ||
 +
|-
 +
| style="text-align: left;" | Single-crystal Superalloy I-beam || x || || || ||
 +
|-
 +
| style="text-align: left;" | Alloyed Tritanium Bar || x || || || ||
 +
|-
 +
| style="text-align: left;" | Trigger Unit || x || || || ||
 +
|-
 +
| style="text-align: left;" | Smashed Trigger Unit || x || || || ||
 +
|-
 +
| style="text-align: left;" | Capacitor Console || || x || || ||
 +
|-
 +
| style="text-align: left;" | Melted Capacitor Console || || x || || ||
 +
|-
 +
| style="text-align: left;" | Power Conduit || || x || || ||
 +
|-
 +
| style="text-align: left;" | Tangled Power Conduit || || x || || ||
 +
|-
 +
| style="text-align: left;" | Enhanced Ward Console || || || x || ||
 +
|-
 +
| style="text-align: left;" | Ward Console || || || x || ||
 +
|-
 +
| style="text-align: left;" | Intact Shield Emitter || || || x || ||
 +
|-
 +
| style="text-align: left;" | Malfunctioning Shield Emitter || || || x || || x
 +
|-
 +
| style="text-align: left;" | Telemetry Processor || || || x || ||
 +
|-
 +
| style="text-align: left;" | Scorched Telemetry Processor || || || x || ||
 +
|-
 +
| style="text-align: left;" | Current Pump || || || || x ||
 +
|-
 +
| style="text-align: left;" | Defective Current Pump || || || || x ||
 +
|-
 +
| style="text-align: left;" | Intact Armor Plates || || || || x ||
 +
|-
 +
| style="text-align: left;" | Armor Plates || || || || x ||
 +
|-
 +
| style="text-align: left;" | Nanite Compound || || || || x ||
 +
|-
 +
| style="text-align: left;" | Contaminated Nanite Compound || || || || x ||
 +
|-
 +
| style="text-align: left;" | Conductive Thermoplastic || || || || || x
 +
|-
 +
| style="text-align: left;" | Conductive Polymer || || || || || x
 +
|-
 +
| style="text-align: left;" | Drone Transceiver || || || || || x
 +
|-
 +
| style="text-align: left;" | Broken Drone Transceiver || || || || || x
 +
|-
 +
| style="text-align: left;" | Lorentz Fluid || || || || || x
 +
|-
 +
| style="text-align: left;" | Contaminated Lorentz Fluid || || || || || x
 +
|}
 +
 +
Each relic site in null security space/wormholes contains three different kinds of containers: Rubble, remains and ruins. These containers always have the same loot distribution without influence from the site type.
 +
 +
{| class="wikitable" style="text-align: center;padding:10px;"
 +
|-
 +
! Container !! T1 probability<br>(amount)!! T2 probability<br>(amount)
 +
|-
 +
|style="text-align:right;"|Rubble&nbsp;|| 25% (3-20) || 5.5% (1-3)
 +
|-
 +
|style="text-align:right;"|Remain&nbsp;|| 50% (5-40) || 12.5% (1-5)
 +
|-
 +
|style="text-align:right;"|Ruin&nbsp;|| 0% || 25% (1-15)
 +
|}
 +
 +
For example, in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of 3-20 units. Stack sizes are all uniformly distributed so a stack of 1 is equally likely to a stack of 14.
 +
 +
The amount of different container types depends on the name of the relic site. As a result, higher rank relic sites are on average more valuable.
 +
 +
{| class="wikitable" style="text-align: center;padding:10px;"
 +
|-
 +
! Site<br>(sec, level, % of sites)!! Rubble !! Remains !! Ruins
 +
|-
 +
|style="text-align:right;"|Monument Site (null, 1, 40%)|| 2 || 3 || 1
 +
|-
 +
|style="text-align:right;"|Temple Site (null, 2, 30%)|| 1 || 3 || 2
 +
|-
 +
|style="text-align:right;"|Science outpost (null, 3, 20%)|| 0 || 4 || 2
 +
|-
 +
|style="text-align:right;"|Crystal Quarry (null, 4, 10%)|| 1 || 3 || 3
 +
|}
 +
 +
Based on the above information it is possible to calculate the expected value for each faction's null security sites.
 +
 +
{{MessageBox
 +
|Expected average site value
 +
|Paste this to appraisal, divide the result by 100 and you get the expected value per site for that faction.
 +
   
 +
Angel Cartel:
 +
https://janice.e-351.com/a/ypaCO6
  
{{ note box | Note that it is unclear to this author whether Contested Covert Research Facilities are still in the game; some sources seem to indicate that they were removed when the Besieged Covert Research Facilities were added. Another thing to consider is that the reward received may not be worth the effort and risk of doing them: you will almost certainly lose your ship if you attempt them in an untanked frigate, but carrying around tanking modules just for these sites may be inconvenient. }}
+
    Artificial Neural Network 472
 +
    Interface Circuit 472
 +
    Logic Circuit 472
 +
    Micro Circuit 472
 +
    Power Circuit 472
 +
    Impetus Console 472
 +
    Single-crystal Superalloy I-beam 472
 +
    Trigger Unit 472
 +
    Damaged Artificial Neural Network 3945
 +
    Fried Interface Circuit 3945
 +
    Burned Logic Circuit 3945
 +
    Charred Micro Circuit 3945
 +
    Tripped Power Circuit 3945
 +
    Thruster Console 3945
 +
    Alloyed Tritanium Bar 3945
 +
    Smashed Trigger Unit 3945
 +
   
 +
Blood Raider Covenant:
 +
https://janice.e-351.com/a/bjz3kc
  
The only known variant is the Contested Guristas Covert Research Facility<ref>[https://wiki.eveonline.com/en/wiki/Contested_guristas_covert_research_facility EVElopedia: Contested Guristas Covert Research Facility]</ref>. It contains 1 hackable can, called a Guristas Transponder Tower. If the hack fails or after about 45-60s from the first warp-in to the site (even if the can has already been emptied), the can explodes for roughly 2000 raw explosive damage. The tower has 1 Guristas Data Sequence ([https://eve-central.com/home/quicklook.html?typeid=33988 eve-central price]) as loot, 75/200/700 of which can be turned in at the [[Mordu's Legion]] headquarters in [[nullsec]] for BPCs to build the Mordu's Legion ships.
+
    Artificial Neural Network 472
 +
    Interface Circuit 472
 +
    Logic Circuit 472
 +
    Micro Circuit 472
 +
    Power Circuit 472
 +
    Capacitor Console 472
 +
    Power Conduit 472
 +
    Damaged Artificial Neural Network 3945
 +
    Fried Interface Circuit 3945
 +
    Burned Logic Circuit 3945
 +
    Charred Micro Circuit 3945
 +
    Tripped Power Circuit 3945
 +
    Melted Capacitor Console 3945
 +
    Tangled Power Conduit 3945
 +
   
 +
Guristas Pirates:
 +
https://janice.e-351.com/a/7YKOpP
  
Even an exploration frigate (Magnate, Heron, Imicus or Probe) can be fitted to survive this with 2-3 cheap T1/meta [[Tanking|tanking]] modules swapped into the regular exploration fit: for example, on the [[Imicus]]/[[Heron]]/[[Probe]] using this wiki's basic exploration/scanning fits, one could:
+
    Artificial Neural Network 472
# keep 1 analyzer and the microwarpdrive in the mid slots,
+
    Interface Circuit 472
# remove the other analyzer and the cargo scanner/rangefinding array (and optionally the Heron's 5th slot, but this isn't even really necessary, the Heron has/ends up with the largest shield tank anyway)
+
    Logic Circuit 472
# add a small shield extender and a explosive deflection field (add a 2nd explosive deflection field on the Heron if you want)
+
    Micro Circuit 472
# change 1 lowslot module (usually speed/align modules on exploration ships) for a damage control if the fit doesn't have one yet.  
+
    Power Circuit 472
These modules take up only 10-15m³ in your cargo hold and can be fitted in at any nearby station whenever you come across a contested covert research site while exploring, and back out once you've done the site.
+
    Enhanced Ward Console 472
 +
    Intact Shield Emitter 472
 +
    Telemetry Processor 472
 +
    Damaged Artificial Neural Network 3945
 +
    Fried Interface Circuit 3945
 +
    Burned Logic Circuit 3945
 +
    Charred Micro Circuit 3945
 +
    Tripped Power Circuit 3945
 +
    Ward Console 3945
 +
    Malfunctioning Shield Emitter 3945
 +
    Scorched Telemetry Processor 3945
 +
   
 +
Sansha's Nation:
 +
https://janice.e-351.com/a/pXC4r5
  
With a [[Magnate]] using the "exploration basic" fitting, just switching the drone damage amplifier to an armor explosive hardener should be enough, thanks to the 100mm reinforced plates, damage control and energized adaptive nano membrane already included in the fit. After fitting the armor explosive hardener, the EANM isn't necessary anymore to prevent the 2k damage from spilling over into structure hp, so the EANM can be swapped for a small armor repairer if you don't want to pay to repair your armor, but you may run into lack of power grid with low/mediocre fitting skills. In any case, the limited mid slots and low base shield hp of the Magnate make pure shield tanking impossible while keeping both the microwarpdrive and an analyzer, compared to the extra low available for armor tanking.
+
    Artificial Neural Network 472
 +
    Interface Circuit 472
 +
    Logic Circuit 472
 +
    Micro Circuit 472
 +
    Power Circuit 472
 +
    Current Pump 472
 +
    Intact Armor Plates 472
 +
    Nanite Compound 472
 +
    Damaged Artificial Neural Network 3945
 +
    Fried Interface Circuit 3945
 +
    Burned Logic Circuit 3945
 +
    Charred Micro Circuit 3945
 +
    Tripped Power Circuit 3945
 +
    Defective Current Pump 3945
 +
    Armor Plates 3945
 +
    Contaminated Nanite Compound 3945
 +
   
 +
Serpentis Corporation:
 +
https://janice.e-351.com/a/LbsFmu
  
Note: The author of this section did model all 4 frigates in [[EFT]], using a damage control I + explosive deflection field I + small shield extender I (except for the Magnate, as noted) and with the "without skills" option, and got just over 2k (Imicus) to 2.7k (Heron with 1 EDF) shield ehp vs. explosive damage on all the above ships except the armor-tanked magnate (which had about 2.5k shield+armor ehp vs. explosive, with AEH+100mm plates+DC+EANM). However, TEST YOUR OWN FIT with a fitting tool and/or calculate your [[EHP]] vs. explosive damage before you go blow yourself up. Remember to repair any armor/hull damage you may have suffered afterwards (as noted, this should only be necessary with the Magnate).
+
    Artificial Neural Network 472
 +
    Interface Circuit 472
 +
    Logic Circuit 472
 +
    Micro Circuit 472
 +
    Power Circuit 472
 +
    Conductive Thermoplastic 472
 +
    Drone Transceiver 472
 +
    Lorentz Fluid 472
 +
    Damaged Artificial Neural Network 3945
 +
    Fried Interface Circuit 3945
 +
    Burned Logic Circuit 3945
 +
    Charred Micro Circuit 3945
 +
    Tripped Power Circuit 3945
 +
    Malfunctioning Shield Emitter 3945
 +
    Conductive Polymer 3945
 +
    Broken Drone Transceiver 3945
 +
    Contaminated Lorentz Fluid 3945
 +
|collapsed= yes}}
  
 +
== Pirate data site loot ==
 +
Data sites of pirate factions contain the following items:
 +
* Decryptors of all types
 +
* High-Tech Manufacturing Tools
 +
* High-Tech Data Chips
 +
* Carbon
 +
* Calm Abyssal filaments
 +
* Invention skill books
 +
* Blueprint copies for:
 +
** Target Spectrum Breakers
 +
** Ancillary shield and armour repairers (local and remote)
 +
** Faction POS modules
 +
** 'ligature' and 'zeugma' integrated analyzers
 +
** Medium and large micro jump drives
 +
** Reactive armour hardeners
 +
* Storyline materials. Not fully limited to only own faction materials.
 +
* Datacores. See the table below to see which faction has what.
  
==Tips and tricks==
+
{| class="wikitable" style="text-align: center;"
* The contents of containers can be scanned with cargo scanners before hacking. This allows skipping containers that do not have valuable contents.
+
! Datacore
* Emptied sites will despawn in few minutes. Sites that have been warped to or partially completed will despawn in few hours.
+
! Angel Cartel
 +
! Blood Raider
 +
! Guristas
 +
! Sansha's Nation
 +
! Serpentis
 +
|-
 +
| style="text-align: left;" | Mechanical Engineering
 +
| x
 +
| x
 +
| x
 +
| x
 +
| x
 +
|-
 +
| style="text-align: left;" | Hydromagnetic Physics
 +
|
 +
| x
 +
| x
 +
| x
 +
|
 +
|-
 +
| style="text-align: left;" | Molecular Engineering
 +
| x
 +
| x
 +
|
 +
| x
 +
|
 +
|-
 +
| style="text-align: left;" | Nanite Engineering
 +
| x
 +
| x
 +
|
 +
| x
 +
|
 +
|-
 +
| style="text-align: left;" | Quantum Physics
 +
|
 +
| x
 +
| x
 +
| x
 +
|
 +
|-
 +
| style="text-align: left;" | Amarrian Starship Engineering
 +
|
 +
| x
 +
|
 +
| x
 +
|
 +
|-
 +
| style="text-align: left;" | Electromagnetic Physics
 +
|
 +
|
 +
| x
 +
|
 +
| x
 +
|-
 +
| style="text-align: left;" | Electronic Engineering
 +
|
 +
|
 +
| x
 +
|
 +
| x
 +
|-
 +
| style="text-align: left;" | Graviton Physics
 +
|
 +
|
 +
| x
 +
|
 +
| x
 +
|-
 +
| style="text-align: left;" | High Energy Physics
 +
|
 +
| x
 +
|
 +
| x
 +
|
 +
|-
 +
| style="text-align: left;" | Laser Physics
 +
|
 +
| x
 +
|
 +
| x
 +
|
 +
|-
 +
| style="text-align: left;" | Rocket Science
 +
| x
 +
|
 +
| x
 +
|
 +
|
 +
|-
 +
| style="text-align: left;" | Caldari Starship Engineering
 +
|
 +
|
 +
| x
 +
|
 +
|
 +
|-
 +
| style="text-align: left;" | Gallentean Starship Engineering
 +
|
 +
|
 +
|
 +
|
 +
| x
 +
|-
 +
| style="text-align: left;" | Minmatar Starship Engineering
 +
| x
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| style="text-align: left;" | Nuclear Physics
 +
| x
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| style="text-align: left;" | Plasma Physics
 +
|
 +
|
 +
|
 +
|
 +
| x
 +
|}
  
==See also==
+
== See also ==
* [http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/ Dev blog introducing Ghost Sites]
+
* Dev blog: [https://www.eveonline.com/news/view/ghastly-hotbed-of-spaceship-trauma Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon] - Introducing Ghost Sites
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities]
+
* Dev blog: [https://www.eveonline.com/news/view/sweeping-death-and-chaos Sweeping Death and Chaos: New Exploration Sites in Kronos] - Introducing the Contested and Besieged Covert Research Facilities
 +
* [[List of data and relic sites]]
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
 
[[Category:Exploration]]
 
[[Category:Exploration]]
 +
[[Category: Data sites]]
 +
[[Category: Relic sites]]

Latest revision as of 17:28, 4 April 2024

Relic and data sites are types of cosmic signatures that can be found with probing. Relic and data sites can be divided into 5 categories:

  • Pirate relic and data sites
  • Drone data sites
  • Ghost sites
  • Sleeper caches
  • Sleeper sites

It should be noted that relic and data sites are also categorized into 5 different levels of difficulty, ranging from I to V. While a ship that is not bonus-ed to scanning can scan down a level I cosmic signature, even exploration-focused ships and fittings may struggle with level V sites.

Pirate sites

See also: List of data and relic sites

Pirate relic and data sites can be found in all normal space regions, in C1, C2 and C3 class wormhole systems, as well as in shattered wormhole systems. There are pockets of space populated with a variety of cosmic structures (i.e., wrecked stations, abandoned machines) and several containers that need to be hacked before the contents can be accessed. The sites do not have any triggers or NPC defenders. Pirate relic sites contain T1 and T2 salvage materials, skill books and blueprint copies. Pirate data sites contain decryptors, data cores, skill books, blueprint copies and manufacturing materials. The contents may vary by faction.

A Data Site container
A Relic Site container

Relic and data sites use the following naming convention according to their location.

Data site names Relic site names Location
Local (Faction) (site) Crumbling (Faction) (site) High-security systems
Regional (Faction) (site) Decayed (Faction) (site) Low-security systems
Central (Faction) (site) Ruined (Faction) (site) Null-security and wormhole systems

Data site containers have a physical appearance that resembles a gyroscope while relic site containers resemble ancient shipwrecks. The containers are named as follows.

Data site containers Relic site containers Difficulty
(Faction) Info Shard (Faction) Debris Very easy
(Faction) Com Tower (Faction) Rubble Easy
(Faction) Mainframe (Faction) Remains Medium
(Faction) Databank (Faction) Ruins Hard

The (Faction) in the above site and container names will be the local pirate group for each region. For a list of (site) names, see List of data and relic sites.

You'll have to hack into the containers first by playing the hacking minigame. In order to attempt a hack, you’ll need to lock on to the container and activate the corresponding hacking module. The module (Relic Analyzer in a relic site, Data Analyzer in a data site, or Integrated Analyzer for both) only works if the distance between the container and your ship is less or equal to the module's maximum activation range. Activating the module will open a new window containing the hacking minigame. Failing to hack a container twice will destroy it and its contents.

Drone data sites

Drone data sites spawn only in drone regions: Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, and The Spire. Drone data sites have two main differences from pirate data sites:

  • Failing the hack twice in drone data site will not destroy the container. Instead, there is a chance that failure spawns hostile frigates. These rogue drones can be easily handled by the drones of T1 explorer and do not pose a serious threat. These frigates need to be destroyed before you can hack again.
  • Drone data sites can escalate into another drone data site.

Drone data sites contain three hackable containers: Two "High-Security Containment Facility" and one "Research and Development Laboratories". Most of the time the lone research container is empty but leaving it unhacked misses possibility for data site escalation.

Drone data sites contain drone components and blueprint copies for ' Integrated' and 'Augmented' drones. Each drone region drop blueprint copies for different racial drones: Kalevala Expanse and The Spire for Minmatar, Malpais and Oasa for Caldari, Etherium Reach and Perrigen Falls for Gallente and finally Outer Passage and Cobalt Edge for Amarr.

Other data sites

Sleeper caches

Main article: Sleeper Cache

Sleeper caches are data sites with various triggers and dangers. They are significantly more difficult than pirate data sites. Sleeper caches spawn in normal space and do not spawn in wormholes even though the sleeper connection would imply the opposite; they are not to be confused with the Forgotten Sleeper sites, which function more like combat sites.

The Sleeper Caches from easiest to hardest are:

Sleeper caches are gated deadspace pockets with size limits for entry. Each sleeper cache has its own set of dangers. They contain a mixture of containers with damaging explosions on a failed hack, timed triggers, hazardous clouds, proximity explosions and sentry guns. For details see the page for individual sleeper cache.

Sleeper caches contain sleeper components, manufacturing materials, skill books and blueprint copies for polarized weapons.

Ghost sites

Main article: Ghost Site

Ghost sites are data sites with limited time and riskier failures. They can be identified from "Covert Research Facility" on their name.

The sites have an invisible time limit after which a strong NPC force will arrive, blow up the remaining containers and attack the pilot on-site. The hacks are also riskier as a single failure will cause the container to explode dealing 4000–6000 raw explosive damage to a 10 km radius.

Ghost sites contain Covert Research Tools, Villard Wheels, blueprint copies for 'Packrat' and 'Magpie' Mobile Tractor Units, ‘Wetu’ and ‘Yurt’ Mobile Depots and Ascendancy implants.

Sleeper sites

Main article: Wormhole sites

Sleeper relic and data sites are found in wormholes. They are not empty, instead, they have strong sleepers defending the site that need to be defeated before hacking.

Sleeper relic and data sites can be identified from "Forgotten" and "Unsecured" at the beginning of their names. The combat in them is harder than in combat anomalies of same wormhole class and the rats drop sleeper components as they do in combat sites. They can be run as combat sites only looting the wrecks and ignoring the hacking part.

Silent Battleground

The Silent Battleground

Silent Battleground is a very rare data site found in shattered wormholes.

The silent battleground contains 20 relic and data cans scattered in 60 km radius, with no Sleeper rats present. It must be scanned down and requires decent skills to do so. Failing the hack twice does not blow up the can. The data cans contain data cores, and the relic cans contain T3 manufacturing components such as Intact Power Cores. Early reports suggest that this site operates on a timer and will explosively despawn after some time, though dealing no damage. This timer should be longer than 30 minutes. 3 hacking ships should be able to clear the entire site before this happens, however.

At the centre of the silent battleground is a wrecked Revenant, suggesting an unexpected historical Sansha's Nation presence in these shattered wormholes. The wreck cannot be salvaged.

Contested Covert Research Facilities

Note that it is unclear to this author whether Contested Covert Research Facilities are still in the game; some sources seem to indicate that they were removed when the Besieged Covert Research Facilities were added. Another thing to consider is that the reward received may not be worth the effort and risk of doing them: you will almost certainly lose your ship if you attempt them in an untanked frigate, but carrying around tanking modules just for these sites may be inconvenient. -- 5 April 2017 Hirmuolio Pine

Contested Covert Research Facilities are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage 45-60 seconds after warp-in.

Combat relic sites

Combat relic sites are very rare relic sites that spawn only in certain areas of Nullsec. They feature rats from many different pirate factions in large numbers. These sites are hard to run and should only be attempted by high-skill players.

Tips and tricks

  • The contents of containers can be scanned with cargo scanners before hacking. This allows skipping containers that do not have valuable contents.
  • Emptied sites will despawn in few minutes. Sites that have been partially completed will despawn in a few hours.
  • Once a site has despawned, the same site (sorted based on data or relic) will respawn within 2 minutes within the same region, but never within the same system.
  • Sites with difficulty levels I and II should be scannable for any ship fitted with a core probe launcher, and a set of Sister's core probe scanners. However, as the difficulty level of the site increases, the minimum scanning strength required also increases.
  • Sites with difficulty levels III and higher normally need to be scanned by a scanning-bonused ship. However, some level III sites may still be scanned by any ship if it is fitted with a Sisters core probe launcher.
  • The recommended scan strength for level IV sites is around 90, while the recommended scan strength for level V sites is 100 and above.
  • After the daily downtime (DT) all Relic and Data sites update their containers. For example, you hack 5/6 containers and leave 1. After DT all these containers will be updated and you can hack them again.

Is this site "safe" to warp to?

The following are quick reference tables for evaluating PvE exploration site dangers[1] (such as hostile NPCs and/or exploding cans) based on the cosmic signature name. Thank you to David Louis for the original, but now out of date forum post

Note: "SAFE" does not mean you are safe from PvP. Always assume you are being hunted by other players. Be forever vigilant dear explorers!


Relic Sites Site Safety Security Wormholes
High Low Null C1 C2 C3 C4 C5 C6
Crumbling <> Safe x
Decayed <> Safe x
Ruined <> Safe x x x x *
Forgotten <> NOT Safe x x x x x x
Data Sites Site Safety Security Wormholes
High Low Null C1 C2 C3 C4 C5 C6
Local <> Safe x
Regional <> Safe x
Central <> Safe x x x x *
Unsecured <> NOT Safe x x x x x x
AEGIS <> NOT Safe x x x x
SCC <> NOT Safe x x x x

Exceptions and details for Shattered wormhole systems:

  • Shattered systems can spawn sites of their own class and also one class higher or lower. This technically allows Ruined and Central sites to exist in a C4 system, since it can spawn sites usually only found in C3 space. However, shattered systems are rare, and all other C4 systems do not spawn these sites.
  • C13 or "small ship" shattered systems contain sites only found in C1, C2, or C3 systems. This includes Ruined and Central sites.
  • Silent Battleground (a very rare Data Site) in Shattered systems is SAFE.
Drone Data Sites Site Safety Security Wormholes
High Low Null C1 C2 C3 C4 C5 C6
Abandoned Research Complex <> NOT safe x
Ghost Data Sites Site Safety Security Wormholes
High Low Null C1 C2 C3 C4 C5 C6
Lesser <> Covert Research Facility NOT Safe x
Standard <> Covert Research Facility NOT Safe x
Improved <> Covert Research Facility NOT Safe x
Superior <> Covert Research Facility NOT safe x x x x x x
Sleeper Cache Data Sites Site Safety Security Wormholes
High Low Null C1 C2 C3 C4 C5 C6
Limited Sleeper Cache NOT Safe x x x
Standard Sleeper Cache NOT Safe x x x
Superior Sleeper Cache NOT Safe x x x
Gas Sites Site Safety Security Wormholes
High Low Null C1 C2 C3 C4 C5 C6
<> Nebula Safe x x
NOT Safe x
<> Reservoir NOT Safe x x x x x x

With one exception, the sleeper NPCs in wormhole gas sites appear according to a timer after the first capsuleer initiates warp to the site. This allows for what is commonly called 'ninja-huffing', i.e. gas harvesting during the "safe" period before they spawn. Some gas sites in null-sec do not have NPCs spawn; for detailed info, refer to the full list of sites.

Table Legend
  • <> = wildcard
  • SAFE = no NPCs; no Timers; nothing bad you can activate
  • X = possible site location
  • HS = high sec; LS = low sec; NS = null sec
  • C1 - C6 = wormhole system class

Pirate relic site loot

Pirate faction relic sites contain the following items:

  • Salvage. Type of salvage is based on the faction.
  • Carbon
  • Spatial attunement units
  • T2 rig blueprint copies
  • POS blueprint copies

Based on research done by MacrophageNT the relic site contents follow certain simple rules[2]. The following information is for sites in null security space, the distribution of materials in other areas is likely identical but with lower drop rates.

Salvage Angel Cartel Blood Raiders Guristas Sansha's nation Serpentis
Artificial Neural Network x x x x x
Damaged Artificial Neural Network x x x x x
Interface Circuit x x x x x
Fried Interface Circuit x x x x x
Logic Circuit x x x x x
Burned Logic Circuit x x x x x
Micro Circuit x x x x x
Charred Micro Circuit x x x x x
Power Circuit x x x x x
Tripped Power Circuit x x x x x
Impetus Console x
Thruster Console x
Single-crystal Superalloy I-beam x
Alloyed Tritanium Bar x
Trigger Unit x
Smashed Trigger Unit x
Capacitor Console x
Melted Capacitor Console x
Power Conduit x
Tangled Power Conduit x
Enhanced Ward Console x
Ward Console x
Intact Shield Emitter x
Malfunctioning Shield Emitter x x
Telemetry Processor x
Scorched Telemetry Processor x
Current Pump x
Defective Current Pump x
Intact Armor Plates x
Armor Plates x
Nanite Compound x
Contaminated Nanite Compound x
Conductive Thermoplastic x
Conductive Polymer x
Drone Transceiver x
Broken Drone Transceiver x
Lorentz Fluid x
Contaminated Lorentz Fluid x

Each relic site in null security space/wormholes contains three different kinds of containers: Rubble, remains and ruins. These containers always have the same loot distribution without influence from the site type.

Container T1 probability
(amount)
T2 probability
(amount)
Rubble  25% (3-20) 5.5% (1-3)
Remain  50% (5-40) 12.5% (1-5)
Ruin  0% 25% (1-15)

For example, in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of 3-20 units. Stack sizes are all uniformly distributed so a stack of 1 is equally likely to a stack of 14.

The amount of different container types depends on the name of the relic site. As a result, higher rank relic sites are on average more valuable.

Site
(sec, level, % of sites)
Rubble Remains Ruins
Monument Site (null, 1, 40%) 2 3 1
Temple Site (null, 2, 30%) 1 3 2
Science outpost (null, 3, 20%) 0 4 2
Crystal Quarry (null, 4, 10%) 1 3 3

Based on the above information it is possible to calculate the expected value for each faction's null security sites.

Expected average site value
Paste this to appraisal, divide the result by 100 and you get the expected value per site for that faction.

Angel Cartel: https://janice.e-351.com/a/ypaCO6

   Artificial Neural Network 472
   Interface Circuit 472
   Logic Circuit 472
   Micro Circuit 472
   Power Circuit 472
   Impetus Console 472
   Single-crystal Superalloy I-beam 472
   Trigger Unit 472
   Damaged Artificial Neural Network 3945
   Fried Interface Circuit 3945
   Burned Logic Circuit 3945
   Charred Micro Circuit 3945
   Tripped Power Circuit 3945
   Thruster Console 3945
   Alloyed Tritanium Bar 3945
   Smashed Trigger Unit 3945
   

Blood Raider Covenant: https://janice.e-351.com/a/bjz3kc

   Artificial Neural Network 472
   Interface Circuit 472
   Logic Circuit 472
   Micro Circuit 472
   Power Circuit 472
   Capacitor Console 472
   Power Conduit 472
   Damaged Artificial Neural Network 3945
   Fried Interface Circuit 3945
   Burned Logic Circuit 3945
   Charred Micro Circuit 3945
   Tripped Power Circuit 3945
   Melted Capacitor Console 3945
   Tangled Power Conduit 3945
   

Guristas Pirates: https://janice.e-351.com/a/7YKOpP

   Artificial Neural Network 472
   Interface Circuit 472
   Logic Circuit 472
   Micro Circuit 472
   Power Circuit 472
   Enhanced Ward Console 472
   Intact Shield Emitter 472
   Telemetry Processor 472
   Damaged Artificial Neural Network 3945
   Fried Interface Circuit 3945
   Burned Logic Circuit 3945
   Charred Micro Circuit 3945
   Tripped Power Circuit 3945
   Ward Console 3945
   Malfunctioning Shield Emitter 3945
   Scorched Telemetry Processor 3945
   

Sansha's Nation: https://janice.e-351.com/a/pXC4r5

   Artificial Neural Network 472
   Interface Circuit 472
   Logic Circuit 472
   Micro Circuit 472
   Power Circuit 472
   Current Pump 472
   Intact Armor Plates 472
   Nanite Compound 472
   Damaged Artificial Neural Network 3945
   Fried Interface Circuit 3945
   Burned Logic Circuit 3945
   Charred Micro Circuit 3945
   Tripped Power Circuit 3945
   Defective Current Pump 3945
   Armor Plates 3945
   Contaminated Nanite Compound 3945
   

Serpentis Corporation: https://janice.e-351.com/a/LbsFmu

   Artificial Neural Network 472
   Interface Circuit 472
   Logic Circuit 472
   Micro Circuit 472
   Power Circuit 472
   Conductive Thermoplastic 472
   Drone Transceiver 472
   Lorentz Fluid 472
   Damaged Artificial Neural Network 3945
   Fried Interface Circuit 3945
   Burned Logic Circuit 3945
   Charred Micro Circuit 3945
   Tripped Power Circuit 3945
   Malfunctioning Shield Emitter 3945
   Conductive Polymer 3945
   Broken Drone Transceiver 3945
   Contaminated Lorentz Fluid 3945

Pirate data site loot

Data sites of pirate factions contain the following items:

  • Decryptors of all types
  • High-Tech Manufacturing Tools
  • High-Tech Data Chips
  • Carbon
  • Calm Abyssal filaments
  • Invention skill books
  • Blueprint copies for:
    • Target Spectrum Breakers
    • Ancillary shield and armour repairers (local and remote)
    • Faction POS modules
    • 'ligature' and 'zeugma' integrated analyzers
    • Medium and large micro jump drives
    • Reactive armour hardeners
  • Storyline materials. Not fully limited to only own faction materials.
  • Datacores. See the table below to see which faction has what.
Datacore Angel Cartel Blood Raider Guristas Sansha's Nation Serpentis
Mechanical Engineering x x x x x
Hydromagnetic Physics x x x
Molecular Engineering x x x
Nanite Engineering x x x
Quantum Physics x x x
Amarrian Starship Engineering x x
Electromagnetic Physics x x
Electronic Engineering x x
Graviton Physics x x
High Energy Physics x x
Laser Physics x x
Rocket Science x x
Caldari Starship Engineering x
Gallentean Starship Engineering x
Minmatar Starship Engineering x
Nuclear Physics x
Plasma Physics x

See also

References