Difference between revisions of "Rogue Eradication"

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Don´t take any chances; these locations will be well defended.}}
 
Don´t take any chances; these locations will be well defended.}}
  
===First Pocket===
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=== First Pocket ===
*NPCs await your ship in two clusters: One behind you and one to your left.
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* NPCs await your ship in two clusters: One behind you and one to your left.
 
[http://i609.photobucket.com/albums/tt174/climb22033/RogueEradication5-1.jpg Orientation of ship in first pocket.]
 
[http://i609.photobucket.com/albums/tt174/climb22033/RogueEradication5-1.jpg Orientation of ship in first pocket.]
 
{{NPCTableHead|Initial Group, 20-25km (auto-aggro)}}
 
{{NPCTableHead|Initial Group, 20-25km (auto-aggro)}}
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===Second Pocket===
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=== Second Pocket ===
*Acceleration Gate dangerously lands your ship on top of a Drone Bunker and several Wall structures that can entangle your ship.  
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* Acceleration Gate dangerously lands your ship on top of a Drone Bunker and several Wall structures that can entangle your ship.
*Landing spots vary slightly per gate activation so entanglement is chance based.
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* Landing spots vary slightly per gate activation so entanglement is chance based.
 
[http://i609.photobucket.com/albums/tt174/climb22033/RogueEradication5-2.jpg Close ships at warp-in.]
 
[http://i609.photobucket.com/albums/tt174/climb22033/RogueEradication5-2.jpg Close ships at warp-in.]
 
{{NPCTableHead|Initial Group, 1-9km (auto-aggro)}}
 
{{NPCTableHead|Initial Group, 1-9km (auto-aggro)}}
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===Notes===
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=== Notes ===
*Plan your tank's resistances and repair for up to 2010 hp/s of damage from initial agro. Dealt as:  
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* Plan your tank's resistances and repair for up to 2010 hp/s of damage from initial agro. Dealt as:
**Pocket 1 - 1,728 hp/s (Therm: 46%, Expl: 26%, Kin: 22%, EM: 6%)
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** Pocket 1 - 1,728 hp/s (Therm: 46%, Expl: 26%, Kin: 22%, EM: 6%)
**Pocket 2 - 2,010 hp/s (Therm: 36%, Expl: 35%, Kin: 15%, EM: 14%)
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** Pocket 2 - 2,010 hp/s (Therm: 36%, Expl: 35%, Kin: 15%, EM: 14%)
*Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
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* Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
  
 
<noinclude>{{Missionrelated}}
 
<noinclude>{{Missionrelated}}
[[Category:Mission reports]]</noinclude>
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[[Category:Security missions]]
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</noinclude>

Latest revision as of 15:38, 27 August 2022

Main article: Rogue Spy
Level 5
Type Encounter
Objective Destroy all ships
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
EWAR Energy Neutralizer Sentry III (Neut)
Ship suggestion Passive Battleship + Logistics, Passive HAC, Passive T3C
Mission briefing
Well, we nearly succeeded in wiping out all rogue drones who knew about the research Ashur Ylavun had stolen, but it seems two drones escaped and thus were able to share the data with the local “hive mind” in two other locations in the <mission system> system. We have enough ships to cordon off the area, and we've set up temporary jump gates between the locations for you, but we need you to actually go in there and clean the drones out. We must be sure to destroy them all before they can send their data to yet another hive.

Don´t take any chances; these locations will be well defended.

First Pocket

  • NPCs await your ship in two clusters: One behind you and one to your left.

Orientation of ship in first pocket.

Initial Group, 20-25km (auto-aggro)
WD EWAR L


Elite Frigate 2 x Elite Frigate Strain Raider Alvi Orbits at 7km
Elite Cruiser 2 x Elite Cruiser Strain Atomizer Alvum Orbits at 19km
Battleship 12 x Battleship Matriarch Alvus/Alvus Ruler Orbits at 31km
Sentry 4 x Sentry Drone Cruise Missile Battery
Sentry 2 x Sentry Drone Heavy Missile Battery
Sentry 2 x Sentry Drone Energy Neutralizer Sentry III Energy Neutralizer

Second Pocket

  • Acceleration Gate dangerously lands your ship on top of a Drone Bunker and several Wall structures that can entangle your ship.
  • Landing spots vary slightly per gate activation so entanglement is chance based.

Close ships at warp-in.

Initial Group, 1-9km (auto-aggro)
WD EWAR L


Battleship 14 x Battleship Matriarch Alvus/Alvus Queen Orbits at 36km
Sentry 6 x Sentry Drone Cruise Missile Battery
Sentry 4 x Sentry Tower Sentry Drone III
Sentry 2 x Sentry Drone Energy Neutralizer Sentry III Energy Neutralizer
Structures
WD EWAR L


Structure 2 x Drone Bunker Drops no loot

Notes

  • Plan your tank's resistances and repair for up to 2010 hp/s of damage from initial agro. Dealt as:
    • Pocket 1 - 1,728 hp/s (Therm: 46%, Expl: 26%, Kin: 22%, EM: 6%)
    • Pocket 2 - 2,010 hp/s (Therm: 36%, Expl: 35%, Kin: 15%, EM: 14%)
  • Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.