Difference between revisions of "Serpentis Extravaganza (Level 4)"

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{{NPCTableCSS}}{{Missiondetails
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{{NPCTableCSS}}{{MissionLinks}}
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{{Missiondetails
 
|Name=  
 
|Name=  
|Level=  
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|Level=4
 
|Type= Encounter
 
|Type= Encounter
 
|Objective=  
 
|Objective=  
|Faction=
 
 
|Faction1= Serpentis
 
|Faction1= Serpentis
|WebPoint=Elite frigates
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|WebPoint=Guardian Veteran (Web, Warp disrupt)
|EWAR= Web, dampening
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|EWAR=Spider Drone I (Web), Vice Admiral (Sensor dampening)
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion=  
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|ShipSuggestion=Battleship
 
|Rewards=  
 
|Rewards=  
 
|StandingLoss=  
 
|StandingLoss=  
|Extra=  
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|Extra=MJD recommended for last room
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
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Just don't forget what you're up against. We have no idea how many ships are out there, all we know is where 3 of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there's too many of them out there, then get some help, I'm sure some of our other agents in the vicinity would be willing to give you a hand.}}
 
Just don't forget what you're up against. We have no idea how many ships are out there, all we know is where 3 of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there's too many of them out there, then get some help, I'm sure some of our other agents in the vicinity would be willing to give you a hand.}}
  
Video: [[http://www.youtube.com/watch?v=C1haMNaD7AU Machariel]], [[http://www.youtube.com/watch?v=g3ezMO8iyDg Sniper Maelstrom]]
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Video: [https://youtu.be/sBmCiW7XCJo Gila], 12-04-2021]
 
 
Micro Jump Drive is recommended for the last Room. As with all missions, hostiles will aggro and web drones, keep a eye on them.
 
 
 
No hostiles at initial gate.
 
  
 
'''Blitz:'''
 
'''Blitz:'''
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The gate to next pocket will be locked until you have eliminated all hostile ships.
 
The gate to next pocket will be locked until you have eliminated all hostile ships.
  
Structures: Serpentis Storage Facility drops NPC trade goods. Serpentis Prison drops NPC passengers.
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All groups can be attacked independently
  
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
 
{{NPCTableSeparator|Group 1 (20 km)}}
 
{{NPCTableSeparator|Group 1 (20 km)}}
{{NPCTableRow|Elite Frigate|4|Guardian Veteran|ewar = Web|point = yes}}
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{{NPCTableRow|Elite Frigate|4|Guardian Veteran|trigger = Triggers Reinforcements spawn|ewar=Web|point=yes}}
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{{NPCTableSeparator|Reinforcements spawn triggered by attacking above}}
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{{NPCTableRow|Cruiser|5|Corelum Chief Guard/Safeguard|ewar = Damp}}
  
{{NPCTableSeparator|Group 2 (25 km, Old sttation ruins)}}
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{{NPCTableSeparator|Group 2 (25 km, Old Station ruins)}}
 
{{NPCTableRow|Destroyer|4|Corelior Soldier/Trooper}}
 
{{NPCTableRow|Destroyer|4|Corelior Soldier/Trooper}}
{{NPCTableRow|Cruiser|2|Corelum Chief Sentinel/Chief Infantry}}
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{{NPCTableRow|Cruiser|2|Corelum Chief Sentinel/Chief Infantry|trigger = Triggers Reinforcements spawn}}
 
{{NPCTableRow|Battleship|1|Core Port Admiral/Commodore}}
 
{{NPCTableRow|Battleship|1|Core Port Admiral/Commodore}}
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{{NPCTableSeparator|Reinforcements spawn triggered by attacking above Cruisers}}
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{{NPCTableRow|Elite Frigate|3|Guardian Veteran|ewar=Web|point=yes}}
  
 
{{NPCTableSeparator|Group 3 (35 km, Serpentis Storage Facility)}}
 
{{NPCTableSeparator|Group 3 (35 km, Serpentis Storage Facility)}}
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{{NPCTableSeparator|Group 4 (40 km, Serpentis prison)}}
 
{{NPCTableSeparator|Group 4 (40 km, Serpentis prison)}}
{{NPCTableRow|Industrial|2|Serpentis Personnel Transport|cargo = Commodities}}
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{{NPCTableRow|Industrial|2|Serpentis Personnel Transport|drop = NPC Passengers}}
 
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
 
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
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{{NPCTableSeparator|Lootable Structures}}
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{{NPCTableRow|Structure||Serpentis Storage Facility|drop = NPC Trade Goods}}
 +
{{NPCTableRow|Structure||Serpentis Prison|drop = NPC Passengers}}
 
|}
 
|}
  
 
=== 2nd Pocket ===
 
=== 2nd Pocket ===
 +
* No auto-aggro on warp-in, reinforcements do not auto-aggro
 
* The 2nd Group can be attacked independently without drawing pocket aggro.
 
* The 2nd Group can be attacked independently without drawing pocket aggro.
 
* Attacking the 1st Group will aggro the 3rd Group and vice-versa.
 
* Attacking the 1st Group will aggro the 3rd Group and vice-versa.
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{{NPCTableHead|}}
 
{{NPCTableHead|}}
 
{{NPCTableSeparator|Group 1 (20 km, Asteroid Mining Post)}}
 
{{NPCTableSeparator|Group 1 (20 km, Asteroid Mining Post)}}
{{NPCTableRow|Battlecruiser|2|Corelatis Wing Leader/Squad Leader}}
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{{NPCTableRow|Battlecruiser|2|Corelatis Wing Leader/Squad Leader|trigger = tiggers reinforcements spawn}}
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{{NPCTableSeparator|Reinforcements spawn, 22km - Radio Telescope)}}
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{{NPCTableRow|Battleship|3|Core Commodore/Port Admiral}}
  
 
{{NPCTableSeparator|Group 2 (30 km, Barren Asteroid)}}
 
{{NPCTableSeparator|Group 2 (30 km, Barren Asteroid)}}
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{{NPCTableSeparator|Group 3 (35-50 km, Hollow Asteroid)}}
 
{{NPCTableSeparator|Group 3 (35-50 km, Hollow Asteroid)}}
{{NPCTableRow|Elite Frigate|2|Guardian Veteran|ewar = Web|point=yes}}
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{{NPCTableRow|Elite Frigate|2|Guardian Veteran|ewar=Web|point=yes}}
{{NPCTableRow|Destroyer|2|Corelior Infantry/Soldier}}
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{{NPCTableRow|Destroyer|2|Corelior Infantry/Soldier|trigger = tiggers reinforcements spawn}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Spy/Scout}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Spy/Scout}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader/Squad Leader}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader/Squad Leader}}
 
{{NPCTableRow|Battleship|1|Core Port/Rear Admiral}}
 
{{NPCTableRow|Battleship|1|Core Port/Rear Admiral}}
|}
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{{NPCTableSeparator|Reinforcements spawn, 28km - Barren Asteroid)}}
 
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{{NPCTableRow|Elite Frigate|3|Guardian Veteran|ewar=Web|point=yes}}
{{NPCTableHead|Frigate spawn}}
 
{{NPCTableRow|Elite Frigate|3|Guardian Veteran|ewar =web|point=yes}}
 
 
|}
 
|}
  
 
=== 3rd Pocket ===
 
=== 3rd Pocket ===
Auto aggro from 1st Group.  
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Auto aggro from Group 1.
The 1st and 2nd Group may be attacked independently without drawing pocket aggro.
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Attacking the 3rd Group will aggro the 4th Group (Krayak Sarpanti) and vice versa.
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Attacking the 2nd Group will aggro the 4th Group (Krayak Sarpanti) and vice versa.
  
Serpentis Storage Facility drops Commodities and 50 Metal Scraps. Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value.
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Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value.
  
 
{{MessageBox
 
{{MessageBox
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{{NPCTableRow|Battleship|1|Core Flotilla/Rear Admiral}}
 
{{NPCTableRow|Battleship|1|Core Flotilla/Rear Admiral}}
  
{{NPCTableSeparator|Group 2 (35 km, Strange Rock Formation)}}
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{{NPCTableSeparator|Group 2 (30 km, Serpentis Storage Facility)}}
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{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon Leader}}
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{{NPCTableRow|Battleship|2|Core Admiral/Vice Admiral|ewar = Damp}}
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 +
{{NPCTableSeparator|Group 3 (35 km, Strange Rock Formation)}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Defender/Protector}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Defender/Protector}}
 
{{NPCTableRow|Battleship|3|Core Rear/... Admiral}}
 
{{NPCTableRow|Battleship|3|Core Rear/... Admiral}}
 
{{NPCTableSeparator|Group 3 (30 km, Serpentis Storage Facility)}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon Leader}}
 
{{NPCTableRow|Battleship|2|Admiral/Vice Admiral|ewar = Damp}}
 
  
 
{{NPCTableSeparator|Group 4 (50 km, Serpentis Stronghold)}}
 
{{NPCTableSeparator|Group 4 (50 km, Serpentis Stronghold)}}
{{NPCTableRow|Battleship|1|Krayek Sarpanti|trigger = Triggers spawn}}
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{{NPCTableRow|Battleship|1|Krayek Sarpanti|trigger = Calls for reinforcements|ewar = Damp}}
{{NPCTableRow|Sentry|2|Serpentis Heavy Missile Battery}}
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{{NPCTableRow|Sentry|2|Serpentis Heavy Missile Battery|drop = 20x Heavy Missiles}}
|}
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{{NPCTableSeparator|Krayek's reinforcements}}
 
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{{NPCTableRow|Drone|3|Spider Drone I (auto-aggro)|ewar  =Web}}
{{NPCTableHead|Spawn}}
 
{{NPCTableRow|Drone|3|Guardian Veteran|ewar  =Web}}
 
 
{{NPCTableRow|Elite Frigate|4|Guardian Veteran|ewar  =Web|point=yes}}
 
{{NPCTableRow|Elite Frigate|4|Guardian Veteran|ewar  =Web|point=yes}}
 
{{NPCTableRow|Battlecruiser|4|Corelatis Squad/Platoon Leader}}
 
{{NPCTableRow|Battlecruiser|4|Corelatis Squad/Platoon Leader}}
 +
{{NPCTableSeparator|Lootable Structures}}
 +
{{NPCTableRow|Structure||Serpentis Storage Facility|drop = 30x NPC Trade Goods and 50x Metal Scraps}}
 
|}
 
|}
  
{{Missionrelated}}[[Category:Mission reports]]
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== Bounties ==
 +
'''Bounties:''' ± 9.8 Mil ISK
 +
 
 +
== Loot & Salvage ==
 +
'''Loot:''' ± 6.53 Mil ISK
 +
 
 +
'''Salvage:''' ± 8.89 Mil ISK
 +
 
 +
=== Notes ===
 +
* Video: [https://www.youtube.com/watch?v=C1haMNaD7AU Machariel], [https://www.youtube.com/watch?v=g3ezMO8iyDg Sniper Maelstrom]
 +
 
 +
{{Missionrelated}}
 +
 
 +
[[Category:Security missions]]

Latest revision as of 15:43, 27 August 2022


Level 4
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Guardian Veteran (Web, Warp disrupt)
EWAR Spider Drone I (Web), Vice Admiral (Sensor dampening)
Ship suggestion Battleship
Extra MJD recommended for last room
Mission briefing
We've been gathering information from our numerous agents within the Serpentis to prepare ourselves for a possible attack on our assets. So far we've found out that they are planning a major offensive against a target within Larryn today. The target still remains unknown to us, but we have managed to discover the meeting point of some of their forces. I want you to gather all the help you can muster and fly out to the meeting points and deliver a devastating blow to their fleet. That should deter them from any attack inside Larryn, and send them a message they won't forget.

Just don't forget what you're up against. We have no idea how many ships are out there, all we know is where 3 of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there's too many of them out there, then get some help, I'm sure some of our other agents in the vicinity would be willing to give you a hand.

Video: Gila, 12-04-2021]

Blitz:

  • 1st and 2nd Pocket: Eliminate all ships to unlock the warp gates.
  • 3rd Pocket: Kill or ignore the 1st Group. Eliminate the 3 Spider Drones and Krayek Sarpanti.

1st Pocket

The gate to next pocket will be locked until you have eliminated all hostile ships.

All groups can be attacked independently


WD EWAR L
Group 1 (20 km)
Elite Frigate 4 x Elite Frigate Guardian Veteran Triggers Reinforcements spawn Warp Disruptor Stasis Webifier
Reinforcements spawn triggered by attacking above
Cruiser 5 x Cruiser Corelum Chief Guard/Safeguard Remote Sensor Dampener
Group 2 (25 km, Old Station ruins)
Destroyer 4 x Destroyer Corelior Soldier/Trooper
Cruiser 2 x Cruiser Corelum Chief Sentinel/Chief Infantry Triggers Reinforcements spawn
Battleship 1 x Battleship Core Port Admiral/Commodore
Reinforcements spawn triggered by attacking above Cruisers
Elite Frigate 3 x Elite Frigate Guardian Veteran Warp Disruptor Stasis Webifier
Group 3 (35 km, Serpentis Storage Facility)
Battlecruiser 2 x Battlecruiser Corelatis Platoon Leader
Battleship 3 x Battleship Core Baron/Commodore
Group 4 (40 km, Serpentis prison)
Hauler 2 x Industrial Serpentis Personnel Transport NPC Passengers
Battleship 4 x Battleship Core Baron/Commodore
Lootable Structures
Structure Serpentis Storage Facility NPC Trade Goods
Structure Serpentis Prison NPC Passengers

2nd Pocket

  • No auto-aggro on warp-in, reinforcements do not auto-aggro
  • The 2nd Group can be attacked independently without drawing pocket aggro.
  • Attacking the 1st Group will aggro the 3rd Group and vice-versa.
  • The warp gate will be locked until you have eliminated all hostile ships.


WD EWAR L
Group 1 (20 km, Asteroid Mining Post)
Battlecruiser 2 x Battlecruiser Corelatis Wing Leader/Squad Leader tiggers reinforcements spawn
Reinforcements spawn, 22km - Radio Telescope)
Battleship 3 x Battleship Core Commodore/Port Admiral
Group 2 (30 km, Barren Asteroid)
Battleship 3 x Battleship Core Baron/Commodore
Group 3 (35-50 km, Hollow Asteroid)
Elite Frigate 2 x Elite Frigate Guardian Veteran Warp Disruptor Stasis Webifier
Destroyer 2 x Destroyer Corelior Infantry/Soldier tiggers reinforcements spawn
Cruiser 3 x Cruiser Corelum Chief Spy/Scout
Battlecruiser 3 x Battlecruiser Corelatis Platoon Leader/Squad Leader
Battleship 1 x Battleship Core Port/Rear Admiral
Reinforcements spawn, 28km - Barren Asteroid)
Elite Frigate 3 x Elite Frigate Guardian Veteran Warp Disruptor Stasis Webifier

3rd Pocket

Auto aggro from Group 1.

Attacking the 2nd Group will aggro the 4th Group (Krayak Sarpanti) and vice versa.

Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value.

Incoming Transmission
Finally, you have reached the final rendezvous point. I can see from your ship's scanners that their general, Krayek Sarpanti, is located in the area. This is good news indeed. Strike him down now and their attack will surely be called off. Not only that, but Krayek's death will be a serious blow to the Serpentis organization. Return to me immediately after he has been eliminated.


WD EWAR L
Group 1 (0 km)
Destroyer 4 x Destroyer Corelior Infantry/Sentinel
Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Platoon Leader
Battleship 1 x Battleship Core Flotilla/Rear Admiral
Group 2 (30 km, Serpentis Storage Facility)
Battlecruiser 3 x Battlecruiser Corelatis Squad/Platoon Leader
Battleship 2 x Battleship Core Admiral/Vice Admiral Remote Sensor Dampener
Group 3 (35 km, Strange Rock Formation)
Cruiser 3 x Cruiser Corelum Chief Defender/Protector
Battleship 3 x Battleship Core Rear/... Admiral
Group 4 (50 km, Serpentis Stronghold)
Battleship 1 x Battleship Krayek Sarpanti Calls for reinforcements Remote Sensor Dampener
Sentry 2 x Sentry Serpentis Heavy Missile Battery 20x Heavy Missiles
Krayek's reinforcements
Drone 3 x Drone Spider Drone I (auto-aggro) Stasis Webifier
Elite Frigate 4 x Elite Frigate Guardian Veteran Warp Disruptor Stasis Webifier
Battlecruiser 4 x Battlecruiser Corelatis Squad/Platoon Leader
Lootable Structures
Structure Serpentis Storage Facility 30x NPC Trade Goods and 50x Metal Scraps

Bounties

Bounties: ± 9.8 Mil ISK

Loot & Salvage

Loot: ± 6.53 Mil ISK

Salvage: ± 8.89 Mil ISK

Notes