The Big Sting (Amarr Empire)

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Part 1 of 3

Level 5
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR Energy Neutralizer Sentry IIIs, NOS
Ship suggestion (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters

Faction: Amarr
Mission type: Deadspace - No Gate
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentry IIIs, NOS
Damage dealt: EM 55% / Therm 45%
Recommended damage dealing: EM/Thermal
Recommended ships: (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters

Direct warp into Deadspace. No gate.

Warp-In

Note: Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.

Positions of all spawn groups and the Ghost Ship

Tips:*

  • Special Forces Squadron deals 1355hp/s (EM: 57%, Therm: 43%)*
  • If triggered, initial Ghost Ship spawns will deal an additional 1484 hp/s (EM: 54%, Therm: 46%)
  • Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship

Objective Group:

Special Forces Squadron (35–45km away at 8 minutes after warp-in)
WD EWAR L


Elite Frigate 4 x Elite Frigate Divine Imperial Imran/Sixtus Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Divine Imperial Justicar/Champion/Ambrose* Orbits at 7-32km, Ambrose does EWAR Energy Neutralizer
Battleship 6 x Battleship Imperial Templar Martyr Orbits at 49km
Sentry 4 x Sentry Tower Sentry Amarr III
Sentry 2 x Sentry Amarr Cruise Missile Battery
Sentry 2 x Sentry Amarr Energy Neutralizer Sentry III Energy Neutralizer

Optional Spawns:

Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:

Ghost Ship Spawn
WD EWAR L


Elite Frigate 6 x Elite Frigate Divine Imperial Imran/Paladin/Valok Shooting one triggers Reinforcement A1
Elite Cruiser 3 x Elite Cruiser Divine Imperial Champion/Justicar Shooting one triggers Reinforcement B1


Ghost Ship Reinforcement A1
WD EWAR L


Battleship 6 x Battleship Imperial Templar Martyr Orbits at 49km Triggers reinforcement A2
Ghost Ship Reinforcement A2
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Paladin/Nabih/Sixtus Orbits at 4-16km Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser Imperial Templar Justicar/Champion Orbits at 110-22km
Battleship 4 x Battleship Imperial Templar Martyr/Ultara Orbits at 49km


Ghost Ship Reinforcement B1
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr Orbits at 49km Triggers reinforcement B2
Ghost Ship Reinforcement B2
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Divine Imperial Justicar Orbits at 14km
Battlecruiser 4 x Battlecruiser Imperial Templar Justicar/Champion Orbits at 10-22km
Battleship 4 x Battleship Imperial Templar Martyr/Ultara orbits at 49km


Part 2 of 3

Level 5
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR NOS, Tracking Disrupter
Ship suggestion Maelstrom w/ Active Tank and Maelstrom w/ Shield Transporters

Direct warp into Deadspace. No initial gate.

Tips:

  • No Energy Neutralizer Towers means this mission is Active Tank friendly (some cruiser NOS)
  • Pocket 1’s max damage dealing of all ships: 2440hp/s (EM: 53%, Therm: 47%)
  • Pocket 2’s max damage dealing of all ships: 2635hp/s (EM: 54%, Therm: 46%)
  • Pocket 3’s max damage dealing of all ships: 1948hp/s (EM: 55%, Therm: 45%)
  • Logistics ship will be aggroed if it enters a pocket before all groups have spawned (i.e. first 8 minutes)

Warp-In

Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2440hp/s (EM: 53%, Therm: 47%)
Groups spawn at 2 minute intervals. Instant Aggro.

Positions of 2 minute Timed Spawns


Group 1 (50km Initial)
WD EWAR L


Elite Frigate 5 x Elite Frigate Divine Imperial Imran Orbits at 4km Warp Disruptor Stasis Webifier

After 2 minutes

Group 2 (25km)
WD EWAR L


Elite Frigate 7 x Elite Frigate Divine Imperial Valok/Forian/Imran Orbits at 4-16km Warp Disruptor Stasis Webifier
Elite Cruiser 7 x Elite Cruiser Divine Imperial Avenger/Equalizer/Justicar Orbits at 14-32km

After 2 minutes

Group 3 (40km)
WD EWAR L


Destroyer 3 x Destroyer Imperial Templar Caius/Crusader Orbits at 8-16 km
Battleship 7 x Battleship Imperial Templar Martyr/Ultara/Dominator Orbits at 17-49km

After 2 minutes

Group 4 (55km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Sixtus Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19km Energy Neutralizer
Battleship 5 x Battleship Imperial Templar Martyr Orbits at 49km

Right Hand Gate Pocket

Average 2 minute spawns totaling 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2635hp/s (EM: 54%, Therm: 46%)
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km


Structures
WD EWAR L


Structure 3 x Citizen Quarter Citizens

Position of Timed Spawns

2 Minutes after warp-in

group 1 (15km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran/Sixtus Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Divine Imperial Champion Orbits at 32km
Battleship 5 x Battleship Imperial Templar Dominator/Ultara/Imperial Dominator Orbits at 17-49km

After 1 minute

Group 2 (15km)
WD EWAR L


Battlecruiser 3 x Battlecruiser Imperial Champion Orbits at 22km
Battleship 5 x Battleship Imperial Templar Dominator/Martyr Orbits at 17-49km

After 3 minutes

Group 3 (30km)
WD EWAR L


Elite Frigate 4 x Elite Frigate Divine Imperial Felix/Nabih Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Divine Imperial Justicar/Ambrose*/Basil* Orbits at 7-19km, Ambrose and Basil do EWAR Energy Neutralizer
Battlecruiser 3 x Battlecruiser Imperial Templar Justicar Orbits at 10km

After 1.5 minutes

Group 4 (35km)
WD EWAR L


Battleship 5 x Battleship Imperial Templar Martyr Orbits at 49km

Left Hand Gate Pocket

Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 1948hp/s (EM: 55%, Therm: 45%)
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3 each)


Structures
WD EWAR L


Structure 3 x Citizen Quarter Citizens

Position of Timed Spawns

2 minutes after warp-in

Group 1 (10km)
WD EWAR L


Elite Frigate 5 x Elite Frigate Divine Imperial Felix/Sixtus Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 7 x Elite Cruiser Divine Imperial Champion/Justicar/Ambrose/Basil Orbits at 32km

After 1 minute

Group 2 (20km)
WD EWAR L


Elite Frigate 3 x Elite Frigate (Divine Imperial Napat Orbits at 4km Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Cruiser 2 x Elite Cruiser Divine Imperial Ambrose Orbits at 7km Energy Neutralizer
Battleship 5 x Battleship Imperial Dominator/Martyr Orbits at 17-44km

After 3 minutes

Group 3 (15km)
WD EWAR L


Battleship 6 x Battleship Imperial Templar Martyr Orbits at 49km

After 1 minute

Group 4 (35km)
WD EWAR L


Elite Frigate 6 x Elite Frigate Divine Imperial Imran/Paladin Orbits at 4-16km Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Divine Imperial Justicar Orbits at 14km
Battleship 2 x Battleship Imperial Templar Martyr Orbits at 49km

Part 3 of 3

TBD