Difference between revisions of "The Blockade (Serpentis) (Level 4)"

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m (Removal of mention of marauder damp immunity - no longer accurate.)
 
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{{NPCTableCSS}}{{MissionLinks}}
 
{{NPCTableCSS}}{{MissionLinks}}
 
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{{hatnote|This article details the Level 4 Serpentis variant of this mission. For other faction and level variants, see [[The Blockade]].}}
 
{{Missiondetails
 
{{Missiondetails
 
|Name=  
 
|Name=  
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}}
 
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{{MissionBriefing
 
{{MissionBriefing
|Pirates have set up a blockade near a hidden stargate in Larryn, and are swarming over any passersby, which are mostly merchants and civilians. Pirates tend to create these temporary blockades at ill-defended stargates, usually ones which have been set up by civilians and are not guarded by our forces. But we still have an obligation to protect the citizens of Orvanne. Therefore I want you, '''<Character>''', to fly to the stargate and eliminate the illegal blockade.  
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|Pirates have set up a blockade near a hidden stargate in <System>, and are swarming over any passersby, which are mostly merchants and civilians. Pirates tend to create these temporary blockades at ill-defended stargates, usually ones which have been set up by civilians and are not guarded by our forces. But we still have an obligation to protect the citizens of Orvanne. Therefore I want you, '''<Character>''', to fly to the stargate and eliminate the illegal blockade.  
 
}}
 
}}
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Video: [https://youtu.be/5Tuh-FTW9zA Gila], 10-04-2021]
  
Video: [[https://youtu.be/5Tuh-FTW9zA Gila], 10-04-2021]
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'''Blitz:''' Mission is completed when the Core Lord Admiral is killed. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming damage and dampening.
 
 
 
 
  
 
Large number of damping elite cruisers. Fitting an (extra) Sensor Booster or Signal Amplifier is recommended to counteract the dampening. Avoid triggering additional spawns before previous elite cruisers are dealt with.
 
Large number of damping elite cruisers. Fitting an (extra) Sensor Booster or Signal Amplifier is recommended to counteract the dampening. Avoid triggering additional spawns before previous elite cruisers are dealt with.
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'''Spawns and triggers vary''', usually the odd-one-out Battleship is the trigger but not always (below are some examples). Auto and Drone aggro from initial group and all spawns.
 
'''Spawns and triggers vary''', usually the odd-one-out Battleship is the trigger but not always (below are some examples). Auto and Drone aggro from initial group and all spawns.
  
''' Tip:''' Auto-targeting missiles and drones work even when you are not able to target anything. Marauder with bastion module is immune to damps.
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''' Tip:''' Auto-targeting missiles and drones work even when you are not able to target anything.
 
 
'''Blitz:''' Mission is completed when the Core Lord Admiral is killed. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming damage and dampening.
 
  
 
Single ungated pocket. you can (Fleet) warp at preferred distance.
 
Single ungated pocket. you can (Fleet) warp at preferred distance.
  
=== Single pocket===
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=== Single pocket ===
 
{{NPCTableHead|Initial defenders (28-30 km)}}
 
{{NPCTableHead|Initial defenders (28-30 km)}}
 
{{NPCTableRow|Destroyer|3-4|Corelior Sentinel/Cannoneer}}
 
{{NPCTableRow|Destroyer|3-4|Corelior Sentinel/Cannoneer}}
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{{NPCTableRow|Sentry|1|Stasis Tower|ewar = Web}}
 
{{NPCTableRow|Sentry|1|Stasis Tower|ewar = Web}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 1 (45-85 km)}}
 
{{NPCTableHead|Wave 1 (45-85 km)}}
 
{{NPCTableRow|Destroyer|3|Corelior Trooper/Cannoneer}}
 
{{NPCTableRow|Destroyer|3|Corelior Trooper/Cannoneer}}
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{{NPCTableRow|Battleship|5|Core Admiral/...|trigger=triggers wave 2|ewar = Damp}}
 
{{NPCTableRow|Battleship|5|Core Admiral/...|trigger=triggers wave 2|ewar = Damp}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 2 (50-90 km)}}
 
{{NPCTableHead|Wave 2 (50-90 km)}}
 
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller}}
 
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller}}
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{{NPCTableRow|Battleship|3-5|Core Admiral/Vice Admiral|trigger=triggers wave 3|ewar = Damp}}
 
{{NPCTableRow|Battleship|3-5|Core Admiral/Vice Admiral|trigger=triggers wave 3|ewar = Damp}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 3 (70-90 km)}}
 
{{NPCTableHead|Wave 3 (70-90 km)}}
 
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller}}
 
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller}}
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{{NPCTableRow|Battleship|4-5|Core Admiral/...|trigger=triggers wave 4}}
 
{{NPCTableRow|Battleship|4-5|Core Admiral/...|trigger=triggers wave 4}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 4 (70-90 km)}}
 
{{NPCTableHead|Wave 4 (70-90 km)}}
 
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller|ewar = Damp}}
 
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller|ewar = Damp}}
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{{NPCTableRow|Battleship|5|Core Rear/High Admiral|trigger=triggers wave 5}}
 
{{NPCTableRow|Battleship|5|Core Rear/High Admiral|trigger=triggers wave 5}}
 
|}
 
|}
 
 
Although rare, there can be a Shadow Serpentis Battleship along with the final spawn, with the usual chance for faction items drop and higher bounty.
 
Although rare, there can be a Shadow Serpentis Battleship along with the final spawn, with the usual chance for faction items drop and higher bounty.
 
 
{{NPCTableHead|Wave 5 (70-90 km)}}
 
{{NPCTableHead|Wave 5 (70-90 km)}}
 
{{NPCTableRow|Elite Frigate|2-4|Coreli Guardian Watchman/...|ewar = Web|point=yes}}
 
{{NPCTableRow|Elite Frigate|2-4|Coreli Guardian Watchman/...|ewar = Web|point=yes}}
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{{NPCTableRow|Battleship|0-1|Shadow Serpentis|cargo = Can drop faction module or implant}}
 
{{NPCTableRow|Battleship|0-1|Shadow Serpentis|cargo = Can drop faction module or implant}}
 
|}
 
|}
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== Loot, Salvage and Bounty ==
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Loot + Salvage: [https://evepraisal.com/a/zzvda 16.6 mil]
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Bounty: 19.5 mil
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{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 20:53, 21 January 2023

This article details the Level 4 Serpentis variant of this mission. For other faction and level variants, see The Blockade.
Type Encounter
Objective Destroy Core Lord Admiral in last wave
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Elite frigates
EWAR Strong dampening, web
Mission briefing
Pirates have set up a blockade near a hidden stargate in <System>, and are swarming over any passersby, which are mostly merchants and civilians. Pirates tend to create these temporary blockades at ill-defended stargates, usually ones which have been set up by civilians and are not guarded by our forces. But we still have an obligation to protect the citizens of Orvanne. Therefore I want you, <Character>, to fly to the stargate and eliminate the illegal blockade.

Video: Gila, 10-04-2021]

Blitz: Mission is completed when the Core Lord Admiral is killed. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming damage and dampening.

Large number of damping elite cruisers. Fitting an (extra) Sensor Booster or Signal Amplifier is recommended to counteract the dampening. Avoid triggering additional spawns before previous elite cruisers are dealt with.

Spawns and triggers vary, usually the odd-one-out Battleship is the trigger but not always (below are some examples). Auto and Drone aggro from initial group and all spawns.

Tip: Auto-targeting missiles and drones work even when you are not able to target anything.

Single ungated pocket. you can (Fleet) warp at preferred distance.

Single pocket

Initial defenders (28-30 km)
WD EWAR L


Destroyer 3-4 x Destroyer Corelior Sentinel/Cannoneer
Battleship 4-5 x Battleship Core Admiral/... triggers wave 1 Remote Sensor Dampener
Sentry 1 x Sentry Stasis Tower Stasis Webifier
Wave 1 (45-85 km)
WD EWAR L


Destroyer 3 x Destroyer Corelior Trooper/Cannoneer
Elite Cruiser 9-10 x Elite Cruiser Core Corelium Guardian Chief/... Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Platoon Leader/Captain
Battleship 5 x Battleship Core Admiral/... triggers wave 2 Remote Sensor Dampener
Wave 2 (50-90 km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Coreli Guardian Patroller
Destroyer 1 x Destroyer Corelior Sentinel
Battleship 3-5 x Battleship Core Admiral/Vice Admiral triggers wave 3 Remote Sensor Dampener
Wave 3 (70-90 km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Coreli Guardian Patroller
Destroyer 2 x Destroyer Corelior Sentinel
Battleship 4-5 x Battleship Core Admiral/... triggers wave 4
Wave 4 (70-90 km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Coreli Guardian Patroller Remote Sensor Dampener
Elite Cruiser 2 x Elite Cruiser Corelum Guardian Chief Sentinel/Guard Remote Sensor Dampener
Battleship 5 x Battleship Core Rear/High Admiral triggers wave 5

Although rare, there can be a Shadow Serpentis Battleship along with the final spawn, with the usual chance for faction items drop and higher bounty.

Wave 5 (70-90 km)
WD EWAR L


Elite Frigate 2-4 x Elite Frigate Coreli Guardian Watchman/... Warp Disruptor Stasis Webifier
Battleship 4 x Battleship Core Lord Admiral/...
Battleship 0-1 x Battleship Shadow Serpentis Can drop faction module or implant

Loot, Salvage and Bounty

Loot + Salvage: 16.6 mil

Bounty: 19.5 mil