Difference between revisions of "The Cost of Greener Grass"

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m (Reverted edits by Rayanth (talk) to last revision by Felyza)
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1x Cruiser (Caldari Traitor)<br>
 
1x Cruiser (Caldari Traitor)<br>
 
- Strong armor tank<br>
 
- Strong armor tank<br>
 +
 +
 +
'''Bounties:'''<br>
 +
0 ISK
 +
 +
'''Tags:'''<br>
 +
(only from cruisers)
 +
2x Federation Navy Fleet Captain
 +
2x Federation Navy Command Sergant Major
 +
 
'''Blitz:'''<br>
 
'''Blitz:'''<br>
 
Kill two cruisers in Group 1, and Group 2, and Group 5. Loot the DNA, and warp out.
 
Kill two cruisers in Group 1, and Group 2, and Group 5. Loot the DNA, and warp out.
 +
 
'''Mineable Asteroids:'''<br>
 
'''Mineable Asteroids:'''<br>
 
13x Veldspar<br>
 
13x Veldspar<br>
 +
 
'''Structures:'''<br>
 
'''Structures:'''<br>
 
About a dozen; Battery, Elevator, Lookouts dropped nothing
 
About a dozen; Battery, Elevator, Lookouts dropped nothing

Revision as of 17:40, 28 January 2021

Template:Survival copy

name=The Cost of Greener Grass, Level 2

Level 2
Type Encounter
Faction Gallente
Best damage to deal Kinetic/Thermal
Damage to resist Thermal/Kinetic
Ship suggestion Cruiser, Battlecruiser
Extra Sensor Dampening - Federation Manica/Libertus/Nauclarius


Space type: Deadspace
Recommended generic setup: Fast DPS, Some Tank

Warp in

Group 1 (30km):
4x Frigate (Federation Insidiator, Federation Praktor Balra)
1x Cruiser (Federation Misthios)
1x Cruiser (Federation Hastatus)
- Killing two cruisers in the group triggers Group 2
Group 2 (30km):
1x Cruiser (Federation Nauclarius) Sensor Damp
- Attacking the Federation Nauclarius triggers Group 3
- Killing the Federation Nauclarius triggers Group 5
Group 3 (30km):
4x Frigate (Federation Manica, Federation Libertus) Sensor Damp
- Killing the last ship from this spawn triggers Group 4
Group 4 (20km):
3x Cruiser (Federation Hastarius, Federation Loras)
Group 5:
1x Cruiser (Caldari Traitor)
- Strong armor tank


Bounties:
0 ISK

Tags:
(only from cruisers) 2x Federation Navy Fleet Captain 2x Federation Navy Command Sergant Major

Blitz:
Kill two cruisers in Group 1, and Group 2, and Group 5. Loot the DNA, and warp out.

Mineable Asteroids:
13x Veldspar

Structures:
About a dozen; Battery, Elevator, Lookouts dropped nothing Hint:
- Most ships stay 5km-8km, a couple cruisers stay 20km, plan accordingly.