Difference between revisions of "The Fortress (Minmatar Republic)"

From EVE University Wiki
Jump to: navigation, search
m
m (Format to "Uniwiki:Mission formatting guidelines". Remove {{survival copy}}. Comment out links to source images.)
Line 1: Line 1:
{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
+
{{NPCTableCSS}}{{MissionLinks}}
name=The Fortress, Level 5
 
 
{{Missiondetails
 
{{Missiondetails
|Level=
+
|Level= 5
|Type=Encounter
+
|Type= Encounter
|Objective=
+
|Objective=  
|Faction=Minmatar
+
|Faction1= Minmatar
|Faction1=Minmatar
+
|DamageToDeal1=
|DamageToDeal=
+
|DamageToResist1= {{Damagetype|ex}}{{Damagetype|ki}}{{Damagetype|th}}
|DamageToResist=Exp/Kin/Therm
+
|WebPoint= Scramble
|WebPoint=
+
|EWAR= Web, Neut
|EWAR=
+
|ShipSizeLimit=  
|ShipSizeLimit=
+
|ShipSuggestion=  
|ShipSuggestion=
 
 
|Rewards=
 
|Rewards=
|Extra=Scramble, Web, Neut
+
|Extra=  
 
}}
 
}}
{{MissionBriefing|“All work and no play,” you know. But I can see that you're determined. Yes, well, there is something I had planned to hand over to the authorities, but maybe you can handle this one without us having to get them involved. In fact, that might be best, now that I think about it.  
+
{{MissionBriefing
 +
|“All work and no play,” you know. But I can see that you're determined. Yes, well, there is something I had planned to hand over to the authorities, but maybe you can handle this one without us having to get them involved. In fact, that might be best, now that I think about it.  
  
<Character>, these Minmatar rebels, as you know, are always causing problems, so their raids in outlying systems don't normally draw too much notice. Not normally. Recently, though, we've been hearing rumors about some kind of “super” battle station they're building in Tamo, supposedly with a full capital ship maintenance array. I don‘t really have the resources at hand to investigate these rumors, but just to be safe, maybe I could pay you to check things out for me?  
+
<Pilot>, these Minmatar rebels, as you know, are always causing problems, so their raids in outlying systems don't normally draw too much notice. Not normally. Recently, though, we've been hearing rumors about some kind of “super” battle station they're building in Tamo, supposedly with a full capital ship maintenance array. I don‘t really have the resources at hand to investigate these rumors, but just to be safe, maybe I could pay you to check things out for me?  
  
So, could you fly out there and investigate these rumors for me? I'll pay you handsomely. And if you do encounter any Minmatar, or any kind of enemy station, just take care of it for me, won't you? We can't afford that kind of trouble around here. As is standard these days, do it quickly and I'll throw in a substantial bonus. What do you think?}}
+
So, could you fly out there and investigate these rumors for me? I'll pay you handsomely. And if you do encounter any Minmatar, or any kind of enemy station, just take care of it for me, won't you? We can't afford that kind of trouble around here. As is standard these days, do it quickly and I'll throw in a substantial bonus. What do you think?
 +
}}
 
'''Blitz:''' mission is complete once cap ship array is dead (good luck tanking!)
 
'''Blitz:''' mission is complete once cap ship array is dead (good luck tanking!)
  
Line 26: Line 26:
 
When you enter, you will get full aggro and be neuted. Taking out the cruise batteries first gets rid of annoying thermal damage.
 
When you enter, you will get full aggro and be neuted. Taking out the cruise batteries first gets rid of annoying thermal damage.
 
The Republic Fighters are not to be underestimated. They tend to have their shots synchronized, so a group of 10 will do 7000+ alpha unresisted.
 
The Republic Fighters are not to be underestimated. They tend to have their shots synchronized, so a group of 10 will do 7000+ alpha unresisted.
 +
 
=== Single Pocket ===
 
=== Single Pocket ===
'''Initial Spawn:'''<br>
+
{{NPCTableHead|Structures}}
8x Minmatar Energy Neutralizer Sentry III<br>
+
{{NPCTableRow|Structure||Starbase Capital Ship Maintenance Array|trigger= Damage level triggers reinforcements 1 to 3}}
4x Minmatar Sentry Gun III<br>
+
|}
8x Elite Frigates (3x chief republic ivan, 5x chief republic magni) (web/scram)<br>
+
{{NPCTableHead|Initial forces}}
6x BC (4x republic tribal norn, 2x republic tribal nutia)<br>
+
{{NPCTableRow|Elite Frigate|8|Chief Republic Ivan/Magni|point= scram|ewar= Web}}
6x BS (4x republic tribal jotun, 2x republic tribal sigur)<br>
+
{{NPCTableRow|Battlecruiser|6|Republic Tribal Norn/Nutia}}
'''Spawn 1:'''<br>
+
{{NPCTableRow|Battleship|6|Republic Tribal Jotun/Sigur}}
Triggered when the ship maint array gets into armor (or very low shields)
+
{{NPCTableRow|Sentry|8|Minmatar Neutralizer Sentry III|ewar= Neut}}
10x Republic Fighter (frigate icon but they hit like fighters)<br>
+
{{NPCTableRow|Sentry|4|Minmatar Sentry Gun III}}
'''Spawn 2:'''<br>
+
|}
Triggered when the ship maint array gets into low armor
+
 
4x Elite Frigates (3x chief republic ivan, 1x chief republic magni) (web/scram)<br>
+
{{NPCTableHead|Reinforcement 1}}
6x Cruisers (6x chief republic pafi)<br>
+
{{NPCTableSeparator|Triggered when the maintenance array gets into armor (or very low shields)}}
8x BS (8x republic tribal ymir)<br>
+
{{NPCTableRow|Fighter|10|Republic Fighter}}
4x Tower Sentry Minmatar III<br>
+
|}
'''Spawn 3:'''<br>
+
 
Triggered when the ship maint array gets below half hull
+
{{NPCTableHead|Reinforcement 2}}
10x Republic Fighter<br>
+
{{NPCTableSeparator|Triggered when the maintenance array gets into low armor}}
Loot:<br>
+
{{NPCTableRow|Elite Frigate|4|Chief Republic Ivan/Magni|point= scram|ewar= Web}}
 +
{{NPCTableRow|Elite Cruiser|6|Chief Republic Pafi}}
 +
{{NPCTableRow|Battleship|8|Republic Tribal Ymir}}
 +
{{NPCTableRow|Sentry|4|Tower Sentry Minmatar III}}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcement 3}}
 +
{{NPCTableSeparator|Triggered when the maintenance array gets below half hull}}
 +
{{NPCTableRow|Fighter|10|Republic Fighter}}
 +
|}
 +
 
 +
=== Loot ===
 
Capital Ship Maintenance Array: trade goods<br>
 
Capital Ship Maintenance Array: trade goods<br>
Wrecks: Tags<br>
+
Wrecks: Tags
 +
 
 +
<!-- leave the links available for source but not visible on the article.
 
---<br>
 
---<br>
 
Source images from original stub article:<br>
 
Source images from original stub article:<br>
 
http://farm4.static.flickr.com/3204/2758647856_b0d7ca1021_b.jpg <br>
 
http://farm4.static.flickr.com/3204/2758647856_b0d7ca1021_b.jpg <br>
http://farm4.static.flickr.com/3224/2757808803_479f1f0afd_b.jpg<br>
+
http://farm4.static.flickr.com/3224/2757808803_479f1f0afd_b.jpg
 +
-->
 
{{Missionrelated}}
 
{{Missionrelated}}
  
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Revision as of 15:19, 4 December 2022


Level 5
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Warp disruption Scramble
EWAR Web, Neut
Mission briefing
“All work and no play,” you know. But I can see that you're determined. Yes, well, there is something I had planned to hand over to the authorities, but maybe you can handle this one without us having to get them involved. In fact, that might be best, now that I think about it.

<Pilot>, these Minmatar rebels, as you know, are always causing problems, so their raids in outlying systems don't normally draw too much notice. Not normally. Recently, though, we've been hearing rumors about some kind of “super” battle station they're building in Tamo, supposedly with a full capital ship maintenance array. I don‘t really have the resources at hand to investigate these rumors, but just to be safe, maybe I could pay you to check things out for me?

So, could you fly out there and investigate these rumors for me? I'll pay you handsomely. And if you do encounter any Minmatar, or any kind of enemy station, just take care of it for me, won't you? We can't afford that kind of trouble around here. As is standard these days, do it quickly and I'll throw in a substantial bonus. What do you think?

Blitz: mission is complete once cap ship array is dead (good luck tanking!)


When you enter, you will get full aggro and be neuted. Taking out the cruise batteries first gets rid of annoying thermal damage. The Republic Fighters are not to be underestimated. They tend to have their shots synchronized, so a group of 10 will do 7000+ alpha unresisted.

Single Pocket

Structures
WD EWAR L


Structure Starbase Capital Ship Maintenance Array Damage level triggers reinforcements 1 to 3
Initial forces
WD EWAR L


Elite Frigate 8 x Elite Frigate Chief Republic Ivan/Magni Warp Scrambler Stasis Webifier
Battlecruiser 6 x Battlecruiser Republic Tribal Norn/Nutia
Battleship 6 x Battleship Republic Tribal Jotun/Sigur
Sentry 8 x Sentry Minmatar Neutralizer Sentry III Energy Neutralizer
Sentry 4 x Sentry Minmatar Sentry Gun III


Reinforcement 1
WD EWAR L
Triggered when the maintenance array gets into armor (or very low shields)
Fighter 10 x Fighter Republic Fighter


Reinforcement 2
WD EWAR L
Triggered when the maintenance array gets into low armor
Elite Frigate 4 x Elite Frigate Chief Republic Ivan/Magni Warp Scrambler Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Chief Republic Pafi
Battleship 8 x Battleship Republic Tribal Ymir
Sentry 4 x Sentry Tower Sentry Minmatar III


Reinforcement 3
WD EWAR L
Triggered when the maintenance array gets below half hull
Fighter 10 x Fighter Republic Fighter

Loot

Capital Ship Maintenance Array: trade goods
Wrecks: Tags