Difference between revisions of "The Mordus Headhunters (Level 4)"

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Revision as of 03:03, 10 September 2019


Type Encounter
Objective Destroy Mordu's Legion ships
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal
Warp disruption Elite frigates
Extra Strong enemy battleships
Mission briefing
We have an unfortunate situation on our hands. One of our officers has apparently been targeted by a Mordu's assassination squad. We aren't sure who hired them, but we suspect that it's an internal dispute, i.e. they were hired by someone inside the Gallente Federation. We need the bounty hunters eliminated ASAP, before they are able to do any permanent damage. We would rather that the Gallente Federation's good relationship with the Mordus Legion will not be tainted by this incident, so keep it clean and leave no evidence of the battle behind if possible. The Mordus Legion are a powerful mercenary organization that we sometimes rely on, but obviously that does not deter all of their members from targeting our people if the price is right...

Just a word of warning though, these Mordus goons are no laughing matter. Don't underestimate them.

Video: [Cerberus], [Rattlesnake], [Nightmare], [Vargur], [Kronos]

The Mordus headhunters has some of the hardest combat among L4 missions. Each pocket of this mission involves drone aggro and proximity aggro groups. However, in each stage it's possible to position yourself so that you can happily take out at least the first group without aggro from the others. The battleships deal decent damage and have strong tank.

Blitz:

  • 1st Pocket: Kill all the ships.
  • 2nd Pocket: Kill the group 3 (with the Mordus Mammoth). To avoid getting stage aggro, fly towards the right edge of the group and wait until the group aggro your ship. You can then attack the ships without aggro from the rest of the room.

1st pocket

Group 1 autoaggo, groups 2 and 3 proximity aggro ships and drones.

WD EWAR L
Group 1 (12-30 km)
Cruiser 5 x Cruiser Mordus Leopard/Lion
Battleship 3 x Battleship Mordus Phanti/Gigamar/Sequestor
Group 2 (65-90 km, Minmatar Mining Station)
Frigate 4 x Frigate Mordus Gladius
Elite Frigate 2 x Elite Frigate Bounty Hunter
Cruiser 5 x Cruiser Mordus Puma/Lion
Group 3 (75-90 km, Minmatar Trade Station Ruins)
Frigate 6 x Frigate Mordus Katana/Gladius
Cruiser 4 x Cruiser Mordus Bobcat
Battleship 2 x Battleship Mordus Sequestor

2nd pocket

Group 1 will auto aggro, other groups will proximity aggro.


WD EWAR L
Group 1 (16-20 km, Veldspar Asteroid)
Frigate 8 x Frigate Mordus Sabre/Katana
Elite Frigate 2 x Elite Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Group 2 (30-70 km, left Gallente station ruin)
Frigate 5 x Frigate Mordus Gladius
Cruiser 12 x Cruiser Mordus Bobcat/...
Battleship 5 x Battleship Mordus Sequestor/Phanti/Gigamar
Group 3 (80 km, right Gallente station ruin )
Frigate 4 x Frigate Mordus Katana
Cruiser 5 x Cruiser Mordus Leopard/Lion
Battleship 3 x Battleship Mordus Sequestor/Mammoth
Group 4 (100 km, center Gallente station ruin)
Frigate 5 x Frigate Mordus Katana/Mordus Bounty Hunter
Elite Frigate 2 x Elite Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Cruiser 8 x Cruiser Mordus Cheetah/Puma

Mining

1st Pocket: 14x Plagioclase, 8x Pyroxeres, and 29x Veldspar asteroids (26- 81km).
2nd Pocket: 21x Veldspar asteroids (17- 101km)