True Creations Research Center

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Intelligence Reports

Force required

Headquarter sites Fleet of 40 pilots (up to 60 in low/null)
6 - 10 logistics needed (5+ utility cap needed)
10 - 15 snipers needed
Sites take about 10 - 20 minutes

Preferred List

  • 8-10 Logistics
  • 10-15 Damage Dealers
  • 10-15 Snipers
  • 1 MTAC Pilot - Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into jetcans, then using a tractor beam drop them into the Shield Transfer Control Tower every 1 minute and 30 seconds.

Note: It is highly advisable for the MTAC Pilot to have a timer of some sort, to time the drop's of the MTAC's properly.

Military Intelligence

Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable.

Background Intelligence

True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.

Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly "observatory" facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.

Synopsis from ISHAEKA-0083. DED Special Operations.
Authorized for Capsuleer dissemination.

Rewards

Full Fleet Headquarters Reward Payout Ratio


High Sec Payout

  • 31,500,000 ISK
  • 7,000 CONCORD LP


Low / Null Sec Payout

  • 45,000,000 ISK
  • 10,000 CONCORD LP


Achieving Objectives Successfully

There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns. It is very important to follow the FCs directions to prevent unnecessary respawns.

After watchlist has been provided in fleet chat, the fleet will enter site. Fleet will follow anchor and attack in tagged order. While fleet is killing in tagged order, the MTAC Pilot will retrieve MTACs from the Concord MTAC Factory and place them into a jetcan then using a tractor beam will drag the can to the Shield Transfer Control Tower and place the MTAC inside. The MTAC pilot will repeat this process, dropping the MTACs every 1 minute and 30 seconds. Failure to drop an MTAC every 1 minute and 30 seconds will allow the tower to repair to full health within seconds. MTACs must be dropped until the battletower is destroyed.

Once the Sansha Battletower is destroyed, the Sansha will not warp out. The plan at this point, is to destroy anything that can warp scramble. Once it has been verified that nobody is being warp scrambled, DD will typically self-warp out, while FC and logistics wait until all DD leave, then leave as a squad warp to new site.


Watchlist

Logistics

  • Anchor
  • MTAC Pilot
  • Logistics Commander
  • Cap Chain Partner
  • Fleet Commander


Damage Dealer / Sniper / Drone Bunny

  • Anchor
  • Drone Bunny
  • Cap Chain Partner *

Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.


Pirates / Kill Order

There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, it is best to leave 1 of each type alive to avoid unnecessary re-spawns of that type of ship. Logistics will have their hands full, managing rep's, but can be handled while the battletower is getting destoyed.

Anchor

--incomplete--

Undetermined as to the location of where the fleet is to be, but, it should be within each ship's optimal range.

--incomplete--

Before Tower Bombardment

Important: While DPS and Snipers are taking out the tagged ships, MTAC Picker will speed to the Concord MTAC Factory and begin taking MTAC's from the Concord MTAC Factory and placing it in a can. MTAC Puller will fly to the Shield Transfer Control Tower, waiting for full can's of MTAC's to tractor to them, and deposit into Shield Transfer Control Tower. One MTAC every 1 minute and 30 seconds deposited into the Shield Transfer Control Tower disables the ability of the Sansha to repair their tower during tower bombardment.


Full Fleet DPS (DPS and Snipers)

Outuni Mesen - Neut / Warp Scrambler / Webber (Tag 0-1)


DPS Only

Deltole Tegmentum - Warp Scrambler / Neut (Tag 2-5, J)

    • DO NOT SHOOT** Deltole Tegmentum - Warp Scrambler / Neut (Tag J)

Ostingele Tectums - Sansha High DPS DD (Tag 6-9)

    • DO NOT SHOOT** Ostingele Tectums - Sansha High DPS DD (Tag J)

Note: If done properly, there should be 2 ship's tagged J - a Deltole Tegmentum and an Ostingele Tectums. None of the ships tagged J should be targetted or shot at, before or during tower bombardment. All Deltole Tegmentum will be destroyed after tower bombardment, and ships will be able to warp out before next Deltole spawn.


Snipers Only

Yulai Crus Cerebi - Sansha DD (Tag A-H)


Drone Bunny

Niarja Myelen - Jammer / Neut (Tag X)
Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)



During Tower Bombardment

Important Note: Deltole Tegmentum wave will generally re-spawn at 12:00-15:00 minute mark, Ostingele Tectums will generally respawn at 16:00-18:00 mark.

DPS / Sniper / Drone Bunny

Battle Tower

Respawns of Deltole Tegmentum and Ostingele Tectums should only be tagged if Logistics are unable to manage aggro

Snipers Only

Outuni Mesen - Neut / Warp Scrambler / Webber (Tag A-B)


Drone Bunny

Niarja Myelen - Jammer / Neut(Tag X)



After Tower Bombardment

Note: The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout. There will no longer be any respawns at this point.

Full Fleet DPS (DPS and Snipers)

Outini Mesen (Tag 0-?)
Deltole Tegmentum - Warp Scrambler / Neut (Tag 1-?)

Drone Bunny

Schmaeel Medullas - Warp Scrambler / Webber (Tag X)
Auga Hypophysis - Scrambler / Webber (Tag Y)

Hints and Tips

  • If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals. If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.
  • If MTAC's are not deposited in timely intervals, the Sansha Battletower will immediately repair itself to full health. This will take place whether the station is at 75% sheilds, 100% armor and 100% structure or 0% sheilds, 0% armor, and 1% structure. There is no stopping the repair until the MTAC's begin being dropped in the Shield Transfer Control Tower again
  • MTAC's are created every two minutes, but the Shield Transfer Control Tower needs one every two minutes. The stockpile is created to avoid the MTAC Dropper from running out.
  • This site is the only HQ site that has Niarja's, as well as Auga Hypophysis on field
  • This is the only HQ site where anything tagged J is not to be targetted/attacked until the very end.
  • There will be no more Yulai Crus Cerebi spawns after the death of the first wave of Yulai Crus Cerebi.
  • Jamming the initial wave of Outini Mesen will prohibit any future spawn of Outini Mesen.
  • The Trigger mechanism is similar to that of an Override Transfer Array
  • Respawns can only be ignored if the Logistics Commander, as well as Fleet Commander are comfortable with the level of aggro on the field and know that the fleet will be able to tank it prior to site completion


Special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links to sort through and provide in this wiki article.