User:Hirmuolio Pine/sandbox

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"In the outer reaches of Gallente space, you are enlisted on a mission to escort a Federation Senator's son on his way to a holoreel shoot. En route, the boy is kidnapped by pirates. The chase is on, and you must enter the seedier parts of free-wheeling Gallente society in order to find him. Along the way, you'll encounter embedded Scope reporters, upstart Minmatar gangs, retired flesh merchants, and dubious Black Eagle chicanery as you search for the missing boy."

Syndication is the Gallente epic arc. It stars as a job on a movie but then turns into you chasing kidnappers though gallente criminal underworld. This epic arc takes you to the darker side of Gallente society. Not suitable for people who want to keep thinking that the Gallente are the good guys. You also need to get your own hands dirty to complete it.

As with other epic arcs each step *does* count toward your next L4 storyline mission for the Gallente faction, although the storyline may not actually trigger until you complete a normal L4 mission. You can repeat this epic arc 3 months after starting it.

Details

The missions in this epic arc have some of the highest DPS found in any L4 mission. A T1 battleship has no chance to properly tank the elite battleships as they deal around 300 DPS and approach into optimal range at 1000 m/s. Despite this the epic arc is completeable in T1 battleship. This requires the pilot to pay attention to their surroundings and some smart flying. Overheating the tank is almost required sometimes and it is a good idea to fight while aligned and prepared to warp out.

The missions deal various mixtures of kinetic, thermal and explosive damage with some electromagnetic thrown in the mix. Shield battleship is the recommended ship to use as the natural explosive resist of shields is very useful in one of the missions. You should carry full set of hardeners to refit for each mission. For mission 17 "Showtime" it is a good idea to swap propulsion module for extra tank so bring either second explosive hardener, shield boost amplifier or whatever increases your tank for it.

The ships encountered in this epic arc are either weak to Kin/Th or to Ex/Kin so if you can select your damage bring something to hit these resist holes. Long range fits are the best choice as many of the missions contain elite battleship that deal very high short range damage.

This epic arc will incur few faction standing losses towards Syndicate. A typical set of standing hits would be 1x -3.0% and 9x -0.025% due to ship kills but this varies depending on how certain missions are completed.

Walkthough

Chapter 1 - Impetus

  1. Impetus
  2. The Tolle Scar
  3. Priority One
  4. The Averon Exchange
  5. A Different Kind of Director
  6. Assistance
  7. The High or Low Road

Chapter 2 - Scoping The Scene (low sec)

  1. Outside The Scope
  2. Hidden Camera
  3. Rendezvous
  4. Handoff
  5. With Authority

Chapter 2 - Eagle Grip (high sec)

  1. Into the Black
  2. Poor Man's Shakedown
  3. Underground Circus
  4. Intaki Chase
  5. Rat in a Corner

Chapter 3 - Inertia

  1. Places to Hide
  1. A Little Fingers
  1. B Oldest Profession
  1. C Octomet Plantation
  1. Carry On
  2. Studio 1
  3. Showtime
  4. Where's the Line?
  5. A Everybody Has a Price
  1. B Safe Return

Rewards

This epic arc has branding end that results in different rewards.

Everybody Has a Price (The Syndicate path):

  • +10% faction standing towards The Syndicate (+12.5% with Social V)
  • 1x Syndicate Cloaking Device

Safe Return (Gallente path):

  • +10% faction standing towards Gallente Federation (+12.5% with Social V)
  • 1x Black Eagle Drone Link Augmentor