Difference between revisions of "Worlds Collide (Blood Raiders & Angel Cartel) (Level 1)"

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name=Worlds Collide, level 4
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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 1 Blood Raider & Angel variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}}
__NOTOC__{{survival copy}}
 
  
Faction: Blood Raiders and Angel Cartel (Blood Raiders in the last pocket)<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level=1
Spacetype: Deadspace, with guards at the warp in.<br>
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|Type=Encounter
Damage dealt: Em/Therm (very little Kin) from Bloods; All kinds, but heavy EXP/Kin from Angels<br>
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|Objective=
Web/scramblers: Elite Frigs, Blood Spy<br>
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|Faction1=Angel Cartel
Extras: NOS (Priest/Dark Priest)<br>
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|Faction2=Blood Raiders
Recommended damage dealing: EM, Therm for the Bloods/ Exp, (Kin 2nd choice) for the Angels.<br>
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|DamageToDeal=
Recommended ships: Apocalypse, Dominix, Maelstrom, Sacrilege, Nighthawk.<br>
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|DamageToResist=
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=Destroyer or smaller
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|ShipSuggestion=
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
  
===Warp in: "Warzone"===<br>
 
  
You arrive in the middle of two large groups (135km to the nearest rat) and two gates (40km to each gate approx). One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you behind their own gate. The gates are locked until you kill the last ship of that faction. But, you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
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=== Warp-In (Warzone) ===
  
'''Group 1 (Blood Raiders):'''<br>
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{{NPCTableHead|Blood Base Gate, 110km (auto-aggro)}}
135 km from warp in
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{{NPCTableRow|Frigate|5|Corpii Seeker/Collector}}
3x Elite Frigate (Elder Corpii Follower / Elder Corpii Herald / Elder Corpii Worshiper / Dark Corpii Upholder)<br>
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|}
2x Elite Cruiser (Elder Corpum Dark Priest / Elder Corpum Shadow Sage)<br>
 
3x Battleship (Corpus Prophet / Corpus Oracle) '''Gate Unlock Trigger'''<br>
 
*** 400-450dps (EM 51%/TH 49%)**
 
  
'''Group 2 (Angel Cartel):'''<br>
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{{NPCTableHead|Angel Base Gate, 130km}}
135 km from warp in
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{{NPCTableRow|Frigate|8|Gistii Hijacker/Rogue}}
3x Elite Frigate (Arch Gistii Thug / Arch Gistii Outlaw)<br>
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{{NPCTableRow|Destroyer|1|Gistior Defacer}}
3x Elite Cruiser (Gistum Domination Crusher / Gistum Domination Smasher)<br>
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|}
4x Battleship (Gist Malakim / Gist Throne) '''Gate Unlock Trigger'''<br>
 
*** 600dps (EM 1%/EX 78%/KN 18%/TH 2%)**
 
  
'''Tip:'''<br>
 
- If you can't build a strong enough omni-tank based on the information provided, I'd suggest tanking EM/TH first and take the mission to completion, and then come back with your Angel Cartel tank before turning the mission in.<br>
 
- Both Groups are "anchored" to within about 30km of their start locations, which are about 85 to 95 km behind their gate. This makes it easy to snipe them from the far edge of the gate if you can lock and hit from that far out. Neither group can hit you from 55km.<br>
 
  
===Blood Raider Pocket===
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=== Angel Base ===
  
Blood Spys might scramble/web, but may not also. Using drones on them aggros the whole room.
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{{NPCTableHead|Group 1 (auto-aggro)}}
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{{NPCTableRow|Frigate|3|Gistii Ambusher/Hunter}}
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{{NPCTableRow|Frigate|0-1|Angel Overseer|note=50% spawn chance}}
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|}
  
'''Group 1: 7km:'''<br> <br>
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{{NPCTableHead|Group 2}}
Aggro at warp in
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{{NPCTableRow|Frigate|6|Gistii Hijacker/Rogue}}
2x Frigates (Blood Spy)<br>
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|}
3x Battleships (Corpus Apostle / Corpus Oracle)<br>
 
  
'''Group 2: 23km:'''<br> <br>
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{{NPCTableHead|Group 3}}
2x Battlecruiser (Corpatis Fanatic)<br>
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{{NPCTableRow|Frigate|5|Gistii Ambusher}}
2x Battleships (Corpus Apostle / Corpus Oracle)<br>
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|}
can be attacked seperately
 
  
'''Group 3: 24km:'''<br> <br>
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{{NPCTableHead|Group 3}}
5x Destroyers (Corpior Friar)<br>
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{{NPCTableRow|Frigate|6|Gistii Raider}}
5x Battleships (Corpus Apostle / Corpus Oracle)<br>
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{{NPCTableRow|Destroyer|1|Gistior Shatterer}}
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|}
  
'''Group 4: 7km:'''<br><br>
 
1x Battleship (Blood Rider Supervisor)<br>
 
  
Random chance of a Blood Overseer [375k Battleship] spawning. It can be attacked separately without agroing other groups. Every ship that enters the pocket gives the Overseer another chance to spawn.
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=== Blood Base ===
  
Warning: if you do it all wrong and aggro all of them -- <br>
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{{NPCTableHead|Group 1 (auto-aggro)}}
*** Full-aggro is 1100-1200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the BS's.**
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{{NPCTableRow|Frigate|6|Corpii Herald/Upholder/Raider/Diviner}}
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|}
  
'''Tips:'''<br><br>
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{{NPCTableHead|Group 2}}
- ''Shooting the Spies with your own guns/missiles will not aggro anything else. Drones and anyone else will.''<br>
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{{NPCTableRow|Frigate|1|Blood Disciple}}
- Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot Spies.<br>
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{{NPCTableRow|Destroyer|1|Corpior Friar}}
- One can slowboat to the next gate. No additional aggro. You will be at around 5 km to the gate when the gate group aggros you.<br>
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|}
- Wait for the 1st group to target you, and take them all out. Fire on another ship, it's group will target you, and take that group out. Feel free to take out the Blood Spy's, once the 2nd group is gone, to trigger the last group.<br>
 
- you might find a collidable structure in your way (or even hit it) as you enter.<br>
 
  
===Angel Cartel Pocket===
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{{NPCTableHead|Group 3}}
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{{NPCTableRow|Frigate|5|Corpii Engraver/Reaver}}
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|}
  
Tank: Exp / Kin<br>
 
Aggro at warp in: Yes (might web too)<br>
 
  
Four apparent groups as of April 2011.
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=== Research Outpost ===
  
'''Group 1: 7km:'''<br> <br>
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{{NPCTableHead|Group 1 (auto-aggro)}}
Aggro at warp in
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{{NPCTableRow|Frigate|3|Corpii Herald/Upholder}}
2x Frigates (Angel Spy) '''(Web/Scramble)'''<br>
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|}
3x Battleships (Apostle/Oracle)<br>
 
  
'''Group 2: 20km:'''<br> <br>
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{{NPCTableHead|Group 2}}
4x Frigates (Gist Viper) '''(Web)'''<br>
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{{NPCTableRow|Frigate|13|Corpii Follower/Herald/Upholder}}
2x Cruiser (Gist Primus)<br>
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|}
3x Battleships (Gist Saint) <br>
 
  
'''Group 3: 35km:'''<br> <br>
 
3x Elite Frigates (Arch Gist Hunter/Impaler)<br>
 
1x Elite Battlecruiser (Arch Gist Centurion)<br>
 
4x Battleships (Saint/Warlord)<br>
 
  
'''Group 4: 50km:'''<br> <br>
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=== Notes ===
5x Battleships (Gist Throne/Cherubim)<br>
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* The Damaged Heron contains the mission objective.
  
'''Tips:'''<br><br>
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{{Missionrelated}}
- Using drones on the Spies causes the whole room to aggro.<br>
 
- The Saints throw Bane torpedoes and can hit at 55km or more.<br>
 
- Arch Gistum Centurion is fast and will close the range to under 20km, so kill before the Saints.<br>
 
- Cherubim throw Havoc cruise missiles to at least 80km. Thrones are shorter range.<br>
 
- Chance of spawning a Gist Overlord [543k battleship] as well. Chance increases with every ship that enters the room. Overlord waits to be attacked, and attacking it caused the remainder of the room to aggro.<br>
 
  
//Untested: A second ship (gangmate) present may cause entire room to aggro immediately.//<br>
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[[Category:Security missions]]
Original player leaving to get more ammo and returning does not cause remaining groups to aggro.
 
 
 
===3rd Pocket (Blood Raiders)===
 
 
 
***VIP: Killing all the ships in the 3rd pocket trips the "mission completed" flag even IF you do NOT pick up the stranded crew. ***<br>
 
{Ie: If you kill them all, and fail to pick up the crew, you will have to quit the mission with loss of standings from agent, corp, and faction.}<br>
 
 
 
The pocket looks like a single group, but it's actually 3. Use the same technique suggested for the Blood Raider pocket.
 
 
 
'''Group 1: 5km:'''<br> <br>
 
Aggro at warp in
 
3x Elite Battlecruisers (Elder Corpum Dark Priest / Elder Corpum Shadow Sage)<br>
 
2x Battleships (Corpus Apostle / Corpus Oracle / Coprus Prophet)<br>
 
They won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.
 
 
 
'''Group 2: 10km:'''<br> <br>
 
4x Elite Frigates (Elder Corpii Herald / Dark Corpii Upholder) '''(Web/Scramble)'''<br>
 
2x Battleship (Coprus Apostle / Coprus Oracle)<br>
 
can be attacked seperately
 
 
 
'''Group 3: 10km:'''<br> <br>
 
3x Battlecruiser (Corpatis Fanatic / Corpatis Phantom)<br>
 
2x Battleship (Coprus Apostle / Coprus Oracle / Coprus Prophet)<br>
 
 
 
Again, if you do everything wrong [use drones, etc.]
 
*** Full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the BS's.**
 
 
 
'''Tip:'''<br><br>
 
- Only need to blow up the auto-aggro group to get the ship crew.<br>
 
- Keep drones on Passive to prevent any unwanted aggro<br>
 
- On occasion, you might - even without drones or partners - aggro all of the groups (some of which can warp scramble). I suggest you put some distance fast between u and the groups you haven't yet aggroed.<br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 16:14, 27 August 2022

This article details the Level 1 Blood Raider & Angel variant of this mission. For other variants, see Worlds Collide (disambiguation).


Level 1
Type Encounter
Factions Angel CartelBlood Raiders
Best damage to deal Explosive damage ExKinetic damage KinElectromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinElectromagnetic damage EMThermal damage Th
Ship size limit Destroyer or smaller


Warp-In (Warzone)

Blood Base Gate, 110km (auto-aggro)
WD EWAR L


Frigate 5 x Frigate Corpii Seeker/Collector


Angel Base Gate, 130km
WD EWAR L


Frigate 8 x Frigate Gistii Hijacker/Rogue
Destroyer 1 x Destroyer Gistior Defacer


Angel Base

Group 1 (auto-aggro)
WD EWAR L


Frigate 3 x Frigate Gistii Ambusher/Hunter
Frigate 0-1 x Frigate Angel Overseer 50% spawn chance


Group 2
WD EWAR L


Frigate 6 x Frigate Gistii Hijacker/Rogue


Group 3
WD EWAR L


Frigate 5 x Frigate Gistii Ambusher


Group 3
WD EWAR L


Frigate 6 x Frigate Gistii Raider
Destroyer 1 x Destroyer Gistior Shatterer


Blood Base

Group 1 (auto-aggro)
WD EWAR L


Frigate 6 x Frigate Corpii Herald/Upholder/Raider/Diviner


Group 2
WD EWAR L


Frigate 1 x Frigate Blood Disciple
Destroyer 1 x Destroyer Corpior Friar


Group 3
WD EWAR L


Frigate 5 x Frigate Corpii Engraver/Reaver


Research Outpost

Group 1 (auto-aggro)
WD EWAR L


Frigate 3 x Frigate Corpii Herald/Upholder


Group 2
WD EWAR L


Frigate 13 x Frigate Corpii Follower/Herald/Upholder


Notes

  • The Damaged Heron contains the mission objective.