Difference between revisions of "Worlds Collide (Serpentis & Guristas Pirates)"

From EVE University Wiki
Jump to: navigation, search
(Created page with "name=Worlds Collide, Level 4 __NOTOC__{{survival copy}} Faction: Gurista Pirates & Serpentis (Gurista Pirates present in the last pocket)<br> Mission type: Encounter<br> Spac...")
 
m (Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes)
 
(11 intermediate revisions by 8 users not shown)
Line 1: Line 1:
name=Worlds Collide, Level 4
+
{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Serpentis & Guristas variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}}
__NOTOC__{{survival copy}}
 
  
Faction: Gurista Pirates & Serpentis (Gurista Pirates present in the last pocket)<br>
+
=== Mission Details ===
Mission type: Encounter<br>
+
{{Missiondetails
Space type: Deadspace, with guards at the first gates.<br>
+
|Level=4
Damage dealt: Kin, Therm<br>
+
|Type= Encounter
Web/scramblers: Guardian Veteran, Guristas Spies, Dire Pithi Frigates and Angel Vipers. Sidenote: although there are rumours about the Spies on either side to scram, I never had that on me. Same goes to the Guardian Veterans, never hat those scrambling me. The Dire Pithi Frigates will scramble very often though.<br>
+
|Objective= Rescue ship's crew (40 m3)
Recommended damage dealing: Kinetic<br>
+
|Faction= Serpentis, Guristas
Recommended ships: CNR, Drake, Tengu, Nighthawk<br>
+
|DamageToDeal={{Damagetype|ki|th}}
Video: [[http://www.youtube.com/watch?v=Gl0FyaR4doQ Golem]] , [[http://www.youtube.com/watch?v=n-HxvuFgo68 Vargur]]<br>
+
|DamageToResist={{Damagetype|ki|th}}
 +
|WebPoint= Elite frigates
 +
|EWAR= Webs, Dampening, ECM
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|Although the Serpentis Corporation usually has a firm grip over the criminal strata in our system, the Guristas have been poking their ugly noses in here of late-- which is perfectly fine with us. In fact, watching the two outlawed organizations duke it out is one of my favorite pastimes. If we're lucky, it will give both sides a good bruising, which will only work in our favor.  
  
Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or Gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).
+
Of course, there's also bad news. An InterBus ship traveling to Boystin got caught in the middle of one of the pirate warzones. The ship was damaged beyond repair and can neither warp out nor navigate away from the crossfire. Your task is to rescue the ship's crew. Please retrieve them before any more harm is done; they're already scared out of their minds. The faster you get this done, the better.  
  
===Warp in "Warzone stage"===
+
Good luck.
 +
}}
  
You can blitz this by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.
+
Video: [https://www.youtube.com/watch?v=Gl0FyaR4doQ Golem], [https://www.youtube.com/watch?v=n-HxvuFgo68 Vargur], [https://youtu.be/uidD21oMwbU Gila], full clear, 17-03-2021]<br>
  
Serpentis group:<br>
 
4x Battleships (Core High Admiral/Admiral)<br>
 
4x Battlecruisers (Corelatis High Capitan/Captain Sentry)<br>
 
4x Interceptors (Guardian Veterans) '''(Web/Scramble)'''<br>
 
  
Guristas group:<br>
+
This mission consists of a deadspace complex with warpin area and three gated rooms. The warpin area has a gate to both Serpentis and Guristas bases. Both of these bases have a gate that leads to the same final room.
3x Battleships (Pith Extinguisher/Dismantler)<br>
 
4x Battlecruisers (Pithatis Revolter/Death Dealer)<br>
 
  
Drones Note:<br>
+
'''Blitz''':
Drones steal aggro sometimes in Serpentis group. Probably due to range. That never happened to me for the Gurista group though.
+
* Kill either Serpentis battleships or Guristas battleships in first room and take the corresponding gate.
 +
* Clear out the second room you chose
 +
** Guristas room has higher DPS, ECM and elite cruisers. Serpentis room has more battleships to chew through.
 +
* In last room kill group 1, grab the crew and return to the agent.
  
Logistical Note:<br>
+
=== Warp in - "Warzone stage" ===
non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between the 2 groups to be safe.
 
  
Tip: if you go from the clouds of Guristas group to the Serpentis group and stop 74k ish from the gate of the Serpentis group only the BS will shoot you. all the rest will be out of range and never get close enough due to some kinda mission setting to stop them going too far from the gate.<br>
+
Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or Gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).
 
 
Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 40km. If they reach that mark they turn back and burn it to the bunker.<br>
 
 
 
===Serpentis Base===
 
 
 
For missile spammers: I usualy start from killing BS in aggroing group, because its faster (Serpentis BS have a lot of defenders, from small distance they can't pop your missiles). Drones aggro.<br>
 
For Tengus and other speedtanks: kill frigates from the first group, then the spies,then other ships (or when u are confident on your tank holding entire pocket (and don't want to switch ammo) kill all frigates first.<br>
 
First group, aggro:<br>
 
3x Battleships (Core Admiral/High Admiral)<br>
 
3x Battlecruisers (Corelatis Platoon Leader)<br>
 
3x Interceptors (Guardian Veteran) '''(Web/scramble)'''<br>
 
2x Interceptors (Angel Spy) '''(Web / if shot by second player or drones, they will trigger aggro from the entire pocket)'''<br>
 
 
 
Second group, under you:<br>
 
3x Battleships (Core Lord Admiral/Grand Admiral)<br>
 
3x Battlecruisers (Corelatis Platoon Leader)<br>
 
3x Interceptors (Guardian Veteran) '''(Web/Scramble)'''<br>
 
 
 
Third group, behind station:<br><br>
 
3x Battleships (Core Admiral/High Admiral)<br>
 
3x Battlecruisers (Corelatis Platoon Leader)<br>
 
3x Interceptors (Guardian Veteran) '''(Web/Scramble)'''<br>
 
 
 
Fourth, behind station, under group 3:<br>
 
1x Battleship (Serpentis Overseer) '''(++Random++ ++Always spawn++ Random. Might drop faction loot. See the [[WorldsCollide4segu Serpentis/Gurista]] version for more info)'''<br>
 
 
 
Drones/Gang Members Note:<br>
 
If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity. Your drones will also draw aggro from every unaggressed ship in the pocket if they attack the Angel Spies, but enemies will deaggro upon recalling your drones to the drone bay.
 
  
Logistical Note:<br>
+
* The ship groups are around 130 km from warpin
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
+
* The gates are around 20 km from warpin.
 +
* You can skip killing the battleships by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.
  
'''Blitz:'''<br>
+
{{NPCTableHead|}}
Edit: Gate is no longer unlocked, date of test September 5th 2012. Same applies to all other gates except the Warzone gates. <br>
+
{{NPCTableSeparator|Serpentis Group}}
 +
{{NPCTableRow|Elite Frigate|4|Guardian Veterans|ewar = Web|point = yes}}
 +
{{NPCTableRow|Battlecruiser|4|Corelatis High Capitan/Captain Sentry}}
 +
{{NPCTableRow|Battleship|4|Core High Admiral/Admiral|trigger = Gate to Serpentis Base is locked until last one is killed|ewar = Damp}}
  
Old text: just kill the Guardian Veterans webbing you, then warp to The Research Outpost.<br>
+
{{NPCTableSeparator|Guristas Group}}
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Guardian Veterans.<br>
+
{{NPCTableRow|Elite Cruiser|2|Dire Pithum Abolisher}}
 +
{{NPCTableRow|Battleship|3|Pith Extinguisher/Dismantler|trigger = Gate to Guristas Base is locked until last one is killed|ewar  = ECM}}
 +
|}
  
'''War installation drops what looks like random junk T1 loot.:'''<br> (2009-02-02)
+
=== 1st room A - Serpentis Base ===
  
===Gurista Base===
+
Three groups of ships at around 20 km from warpin. Group 1 and the two lone ships auto aggro. Elite frigates will aggro drones.<br>
 +
The may be able to be killed separately.<br>
 +
The gate to next room is locked until all ships are destroyed.<br>
 +
The Serpentis Overseer is not always present at the beginning and can appear after unknown time.
  
Guristas Spy (25k and 30k frigates) webbing, drones can aggro, same applies for group 4 - the Kyoukan will sometimes attack your drones.
+
War installation drops what looks like random junk T1 loot.
  
First group, aggro:<br>
+
{{NPCTableHead|}}
3x Battleships (Pith Obliterator/Dismantler)<br>
+
{{NPCTableSeparator|Group 1}}
3x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)<br>
+
{{NPCTableRow|Elite Frigate|3|Guardian Veterans|ewar = Web|point = yes}}
2x Interceptors (Guristas Spies) '''(Web / if shot by second player or drones, they will trigger aggro from the entire pocket)'''<br>
+
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
 +
{{NPCTableRow|Battleship|2|Core Admiral/High Admiral}}
  
Second group:<br>
+
{{NPCTableSeparator|Group 2}}
3x Battleships (Pith Dismantler/Extinguisher)<br>
+
{{NPCTableRow|Elite Frigate|3|Guardian Veterans|ewar = Web|point = yes}}
2x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)<br>
+
{{NPCTableRow|Battlecruiser|2|Corelatis Platoon Leader}}
3x Interceptors (Dire Pithi Infiltrators) '''(Web/Scramble)'''<br>
+
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral}}
  
Third group:<br><br>
+
{{NPCTableSeparator|Group 3}}
4x Heavy Assault Cruisers (Dire Pithum Eraser/Abolisher)<br>
+
{{NPCTableRow|Elite Frigate|2|Guardian Veterans|ewar = Web|point = yes}}
4x Interceptors (Dire Pithi Infiltrator) '''(Web/Scramble)'''<br>
+
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral}}
  
Fourth:<br><br>
+
{{NPCTableSeparator|Other}}
1x Interceptor (Guristas Kyoukan) '''(Web/scramble)'''<br>
+
{{NPCTableRow|Cruiser|1|Serpentis Spy}}
 +
{{NPCTableRow|Battleship|1|Serpentis Supervisor}}
 +
|}
  
Fifth:<br><br>
+
=== 1st room B - Gurista Base ===
1x Battleship (Guristas Overseer) '''[Jamming]''' (BS, Always spawn ++spawns very occasionally++, can drop faction loot)<br>
+
Three groups of ships. Group 1 auto aggress. Elite frigates attack drones.<br>
 +
The may be able to be killed separately. Attacking the lone elite frigate will aggress the whole room.<br>
 +
The incoming DPS is very high if you aggress all groups. The battleships like to orbit you at 30 km. Some of the ships also have ECM (all ECM not listed in table).<br>
 +
The Guristas Overseer is not always present at the beginning and can appear after unknown time.
  
'''Both war stations drops what looks like random T1 junk loot.:'''<br>
+
{{NPCTableHead|}}
 +
{{NPCTableSeparator|Group 1}}
 +
{{NPCTableRow|Elite Cruiser|2|Dire Pithum Abolisher/Ereaser}}
 +
{{NPCTableRow|Battleship|3|Pith Massacree/Extinguisher|ewar = ECM}}
  
'''Blitz:'''<br>
+
{{NPCTableSeparator|Group 2}}
 +
{{NPCTableRow|Elite Frigate|3|Pith Usurper|ewar = Web|point = yes}}
 +
{{NPCTableRow|Battleship|5|Pith Massacree}}
  
None, gate is locked, kill all the ships in this stage to jump to the Research Outpost.
+
{{NPCTableSeparator|Group 3}}
 +
{{NPCTableRow|Elite Frigate|3|Pith Invader/...|ewar = Web|point = yes}}
 +
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Abolisher}}
  
Logistical Note:<br>
+
{{NPCTableSeparator|Other}}
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
+
{{NPCTableRow|Elite Frigate|1|Guristas Kyoukan/...|ewar = Web|point = yes}}
 +
{{NPCTableRow|Battleship|1|Guristas Overseer}}
 +
|}
  
Salvagers Note: ( Items in Italics needs to be confirmed )<br>
+
=== 2nd pocket - The Research Outpost ===
Reports of a random BS spawn are now no longer true - the BS which used to spawn chance based before is now renamed to "Supervisor" and always there at start. ++Be advised when solo salvaging. The ship is the Overseer. ''It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.''++
 
  
===The Research Outpost===
+
Last room. When you warp in the group 1 is present. Groups 2 and 3 warp in shortly. To complete the mission you need to retrieve the crew from the damaged Heron. The Heron is locked until group 1 is destroyed.
  
First group (aggroing):<br><br>
+
All the groups are in same area so the only way to identify group 1 is to tag it before the other ships warp in. Each group can be aggressed separately.
3x Battleships (Pith Extinguisher/Dismantler)<br>
 
3x Battlecruisers (Pithatis Death Dealer/Revolter)<br>
 
  
Killing this group will unlock the Heron cargohold
+
{{NPCTableHead|}}
 +
{{NPCTableSeparator|Group 1}}
 +
{{NPCTableRow|Battlecruiser|3|Corelatis Captain Sentry/...}}
 +
{{NPCTableRow|Battleship|3|Core Vice/... Admiral| ewar = Damp}}
  
Second group:<br><br>
+
{{NPCTableSeparator|Groups 2 and 3}}
3x Battleships (Pith Extinguisher/Eliminator '''[Jamming]''')<br>
+
{{NPCTableRow|Destroyer|3|Corelior Trooper/Soldier}}
 +
{{NPCTableRow|Battlecruiser|3|Corelatis Captain Sentry/...}}
 +
{{NPCTableRow|Battleship|6|Core Vice/... Admiral| ewar = Damp}}
 +
|}
  
Third group:<br><br>
+
== Bounties ==
2x Battleships (Pith Obliterator/Dismantler)<br>
+
'''Bounties:''' ± 28 Mil ISK (including all the pockets)
3x Cruisers (Pithum Murderer/Ascriber/Silencer/Killer '''[Jamming]''')<br>
 
  
Gate in this room is now also locked, its not possible to warp to first room again until you clear all enemies (Date of test September 5th 2012).
+
== Loot & Salvage ==
 +
'''Loot:''' ± 9.1 Mil ISK sometimes faction shadow module 200 millions ISK
  
===Mining===
+
'''Salvage:''' ± 9.1 Mil ISK
In the Research Outpost are 32 Roids 703,056 Units Veldspar
 
  
Bounties:<br>
+
== Mining ==
27,888,626.61 ISK +/-
+
In the Research Outpost are 32 asteroids worth 703,056 units of Veldspar.
  
Loot:<br>
 
[[http://evepraisal.com/e/15984365 11,526,000 ISK (02.12.2015)]]<br>
 
  
Salvage:<br>
+
{{Missionrelated}}
[[http://evepraisal.com/e/15984346 11,400,000 ISK (05.03.2017)]]<br>
 
  
[[Category:Mission reports]]
+
[[Category:Security missions]]

Latest revision as of 16:15, 27 August 2022

This article details the Level 4 Serpentis & Guristas variant of this mission. For other variants, see Worlds Collide (disambiguation).

Mission Details

Level 4
Type Encounter
Objective Rescue ship's crew (40 m3)
Faction Serpentis, Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
EWAR Webs, Dampening, ECM
Mission briefing
Although the Serpentis Corporation usually has a firm grip over the criminal strata in our system, the Guristas have been poking their ugly noses in here of late-- which is perfectly fine with us. In fact, watching the two outlawed organizations duke it out is one of my favorite pastimes. If we're lucky, it will give both sides a good bruising, which will only work in our favor.

Of course, there's also bad news. An InterBus ship traveling to Boystin got caught in the middle of one of the pirate warzones. The ship was damaged beyond repair and can neither warp out nor navigate away from the crossfire. Your task is to rescue the ship's crew. Please retrieve them before any more harm is done; they're already scared out of their minds. The faster you get this done, the better.

Good luck.

Video: Golem, Vargur, Gila, full clear, 17-03-2021]


This mission consists of a deadspace complex with warpin area and three gated rooms. The warpin area has a gate to both Serpentis and Guristas bases. Both of these bases have a gate that leads to the same final room.

Blitz:

  • Kill either Serpentis battleships or Guristas battleships in first room and take the corresponding gate.
  • Clear out the second room you chose
    • Guristas room has higher DPS, ECM and elite cruisers. Serpentis room has more battleships to chew through.
  • In last room kill group 1, grab the crew and return to the agent.

Warp in - "Warzone stage"

Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or Gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).

  • The ship groups are around 130 km from warpin
  • The gates are around 20 km from warpin.
  • You can skip killing the battleships by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.


WD EWAR L
Serpentis Group
Elite Frigate 4 x Elite Frigate Guardian Veterans Warp Disruptor Stasis Webifier
Battlecruiser 4 x Battlecruiser Corelatis High Capitan/Captain Sentry
Battleship 4 x Battleship Core High Admiral/Admiral Gate to Serpentis Base is locked until last one is killed Remote Sensor Dampener
Guristas Group
Elite Cruiser 2 x Elite Cruiser Dire Pithum Abolisher
Battleship 3 x Battleship Pith Extinguisher/Dismantler Gate to Guristas Base is locked until last one is killed Target Jammer

1st room A - Serpentis Base

Three groups of ships at around 20 km from warpin. Group 1 and the two lone ships auto aggro. Elite frigates will aggro drones.
The may be able to be killed separately.
The gate to next room is locked until all ships are destroyed.
The Serpentis Overseer is not always present at the beginning and can appear after unknown time.

War installation drops what looks like random junk T1 loot.


WD EWAR L
Group 1
Elite Frigate 3 x Elite Frigate Guardian Veterans Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Battleship 2 x Battleship Core Admiral/High Admiral
Group 2
Elite Frigate 3 x Elite Frigate Guardian Veterans Warp Disruptor Stasis Webifier
Battlecruiser 2 x Battlecruiser Corelatis Platoon Leader
Battleship 4 x Battleship Core Admiral/High Admiral
Group 3
Elite Frigate 2 x Elite Frigate Guardian Veterans Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Core Admiral/High Admiral
Other
Cruiser 1 x Cruiser Serpentis Spy
Battleship 1 x Battleship Serpentis Supervisor

1st room B - Gurista Base

Three groups of ships. Group 1 auto aggress. Elite frigates attack drones.
The may be able to be killed separately. Attacking the lone elite frigate will aggress the whole room.
The incoming DPS is very high if you aggress all groups. The battleships like to orbit you at 30 km. Some of the ships also have ECM (all ECM not listed in table).
The Guristas Overseer is not always present at the beginning and can appear after unknown time.


WD EWAR L
Group 1
Elite Cruiser 2 x Elite Cruiser Dire Pithum Abolisher/Ereaser
Battleship 3 x Battleship Pith Massacree/Extinguisher Target Jammer
Group 2
Elite Frigate 3 x Elite Frigate Pith Usurper Warp Disruptor Stasis Webifier
Battleship 5 x Battleship Pith Massacree
Group 3
Elite Frigate 3 x Elite Frigate Pith Invader/... Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Dire Pithum Abolisher
Other
Elite Frigate 1 x Elite Frigate Guristas Kyoukan/... Warp Disruptor Stasis Webifier
Battleship 1 x Battleship Guristas Overseer

2nd pocket - The Research Outpost

Last room. When you warp in the group 1 is present. Groups 2 and 3 warp in shortly. To complete the mission you need to retrieve the crew from the damaged Heron. The Heron is locked until group 1 is destroyed.

All the groups are in same area so the only way to identify group 1 is to tag it before the other ships warp in. Each group can be aggressed separately.


WD EWAR L
Group 1
Battlecruiser 3 x Battlecruiser Corelatis Captain Sentry/...
Battleship 3 x Battleship Core Vice/... Admiral Remote Sensor Dampener
Groups 2 and 3
Destroyer 3 x Destroyer Corelior Trooper/Soldier
Battlecruiser 3 x Battlecruiser Corelatis Captain Sentry/...
Battleship 6 x Battleship Core Vice/... Admiral Remote Sensor Dampener

Bounties

Bounties: ± 28 Mil ISK (including all the pockets)

Loot & Salvage

Loot: ± 9.1 Mil ISK sometimes faction shadow module 200 millions ISK

Salvage: ± 9.1 Mil ISK

Mining

In the Research Outpost are 32 asteroids worth 703,056 units of Veldspar.