Location Location (Amarr) (1 of 5)
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- Main article: Location Location (Amarr)
Single Pocket
Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap.
The Contact's ship vanishes and an Amarrian fleet uncloaks.
Warning: Do not shoot Missile Batteries first, unless you can tank over 4000 hp/s!
Enemy Group, 25-40km
WD | EWAR | CollapseL
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5 x Sentry Amarr Cruise Missile Battery ![]() ![]() |
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1 x Sentry Amarr Stasis Tower | ![]() |
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3 x Sentry Amarr Energy Neutralizer Sentry III | ![]() |
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3 x Elite Frigate Divine Imperial Bahir ![]() |
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3 x Elite Cruiser Divine Imperial Ambrose/Basil | ![]() |
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12 x Battleship Imperial Templar Dominator/Torah/Martyr ![]() |
1st Reinforcement
WD | EWAR | CollapseL
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3 x Elite Frigate Divine Imperial Imran | ![]() |
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2nd Reinforcement
WD | EWAR | CollapseL
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2 x Battleship Imperial Templar Dominator/Martyr |
3rd Reinforcement
WD | EWAR | CollapseL
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3 x Battleship Imperial Templar Martyr |
View of batteries from warp-in.
Battery Reinforcement
WD | EWAR | CollapseL | ||
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Battery 1 (Top) | ||||
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3 x Elite Frigate Divine Imperial Imran | ![]() |
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Battery 2 (Left) | ||||
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3 x Battleship Imperial Templar Judgment ![]() |
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Battery 2A | ||||
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6 x Battlecruiser Imperial Templar Phalanx ![]() |
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Battery 2B | ||||
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3 x Battleship Imperial Templar Diviner ![]() |
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Battery 3 (Middle) | ||||
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3 x Battleship Imperial Templar Diviner | ![]() ![]() |
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Battery 4 (Right) | ||||
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5 x Battlecruiser Imperial Champion/Templar Justicar | |||
Battery 5 (Bottom) | ||||
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5 x Battlecruiser Imperial Equalizer/Avenger |
Notes
- Use a passive tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm)
- Mission flagged complete when all Battery 2 (Left) spawns are destroyed
- Orbit distances
- Frigates: 4km
- Cruisers: 7-19km
- Battlecruisers: 9-22km
- Battleships: 17-49km
Next: The Hard Way
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