Regional Stability - Censorship (2 of 4)

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Main article: Regional Stability


Level 1
Type Encounter
Objective Destroy the Scope broadcast array, but don't harm the Scope reporters
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Standing loss 0.24 Gallente Federation for destroying the Communications Tower.
Mission briefing
he media can be as dangerous as an army. The masses are swayed by it, and the masses sway the politicians. There's a group of Scope reporters sitting out at <System>. They're feeding the Gallentean and Minmatar viewers exactly what they want to see: dissent in the State. We need you to... persuade these gentlemen to leave.

Of particular interest is their broadcast array: It's an expensive piece of hardware that allows them to broadcast to the rest of the universe in real time. As soon as you warp in, target and destroy that array. Do not concern yourself with the Scope reporters. They aren't fighters, and are likely to flee as soon as you start firing. Under no circumstances are you to kill any of the reporters. That will only make the entire situation even more explosive.

Got it?

Rules of Engagement
Not all entities in deadspace pockets will immediately attack on sight. Some operate under orders to have limited engagement zones, while others are simply cowardly. Note, however, that nearly all starships or space station defenses will return fire if attacked first.

Warp-in

Structures
WD EWAR L


Structure Scope Broadcast Array Destruction marks mission complete Attacking causes Scope Reporters to show up.


Attacking the Scope Broadcast Array causes some Scope Reporters to show up. Do not engage they will leave.

WD EWAR L


Cruiser Cruiser Scope Reporter
In Local
Don't shoot! We're non-combatants!
WD EWAR L


Cruiser Cruiser Scope Reporter
In Local
Cease fire! There are civilians on board!
WD EWAR L


Cruiser Cruiser Scope Reporter
In Local
Why are you doing this?!


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