Difference between revisions of "Angel Strike (Blood Raiders)"
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'''Angel strike''' is a multi part mission. The first four parts are always same but parts from five to ten have variants for each pirate factions. | '''Angel strike''' is a multi part mission. The first four parts are always same but parts from five to ten have variants for each pirate factions. | ||
− | = Angel Strike (1 of 10) = | + | = Angel Strike - Ambush in the Dark (1 of 10) = |
− | {{:Angel Strike (1 of 10)}} | + | {{:Angel Strike - Ambush in the Dark (1 of 10)}} |
− | = Angel Strike (2 of 10) = | + | = Angel Strike - The interrogation (2 of 10) = |
− | {{:Angel Strike (2 of 10)}} | + | {{:Angel Strike - The interrogation (2 of 10)}} |
− | = Angel Strike (3 of 10) = | + | = Angel Strike - The kidnapping (3 of 10) = |
− | {{:Angel Strike (3 of 10)}} | + | {{:Angel Strike - The kidnapping (3 of 10)}} |
− | = Angel Strike (4 of 10) = | + | = Angel Strike - Possible Leads (4 of 10) = |
− | {{:Angel Strike (4 of 10)}} | + | {{:Angel Strike - Possible Leads (4 of 10)}} |
− | = Angel Strike (5 of 10) = | + | = Angel Strike - Incriminating Evidence (5 of 10) = |
− | {{:Angel Strike (5 of 10) (Blood Raiders)}} | + | {{:Angel Strike - Incriminating Evidence (5 of 10) (Blood Raiders)}} |
− | = Angel Strike (6 of 10) = | + | = Angel Strike - The Flu Outbreak (6 of 10) = |
− | {{:Angel Strike (6 of 10) (Blood Raiders)}} | + | {{:Angel Strike - The Flu Outbreak (6 of 10) (Blood Raiders)}} |
− | = Angel Strike (7 of 10) = | + | = Angel Strike - The Secret Meeting (7 of 10) = |
− | {{:Angel Strike (7 of 10) (Blood Raiders)}} | + | {{:Angel Strike - The Secret Meeting (7 of 10) (Blood Raiders)}} |
− | = Angel Strike (8 of 10) = | + | = Angel Strike - Defend the Civilian Convoy (8 of 10) = |
− | {{:Angel Strike (8 of 10) (Blood Raiders)}} | + | {{:Angel Strike - Defend the Civilian Convoy (8 of 10) (Blood Raiders)}} |
− | = Angel Strike (9 of 10) = | + | = Angel Strike - Retrieve the Prisoners (9 of 10) = |
− | {{:Angel Strike (9 of 10) (Blood Raiders)}} | + | {{:Angel Strike - Retrieve the Prisoners (9 of 10) (Blood Raiders)}} |
− | = Angel Strike (10 of 10) = | + | = Angel Strike - The Final Battle (10 of 10) = |
− | {{:Angel Strike (10 of 10) (Blood Raiders)}} | + | {{:Angel Strike - The Final Battle (10 of 10) (Blood Raiders)}} |
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 09:53, 8 November 2017
Angel strike is a multi part mission. The first four parts are always same but parts from five to ten have variants for each pirate factions.
Angel Strike - Ambush in the Dark (1 of 10)
Details
Group 1 will auto-aggro on warp-in.
WD | EWAR | L | ||
---|---|---|---|---|
Group 1 (10 km) | ||||
2 x Elite Frigate Rogue Pirate | ||||
2 x Sentry Tower Sentry II | ||||
Group 2 (60 km) | ||||
4 x Elite Frigate Rogue Pirate | ||||
1 x Cruiser Rogue Pirate Raider |
Mission objective item (Prisoners) is in the cargo container.
Angel Strike - The interrogation (2 of 10)
Angel Strike - The interrogation (2 of 10)
Angel Strike - The kidnapping (3 of 10)
Angel Strike - The kidnapping (3 of 10)
Angel Strike - Possible Leads (4 of 10)
Level | 3 |
Type | Courier |
Objective | Deliver 1 x Data Chip (0.1 m3) to the specified station. |
Ship size limit | No |
Angel Strike - Incriminating Evidence (5 of 10)
Level | 3 |
Type | Encounter |
Faction | Blood Raiders |
Best damage to deal | EM Th or Ex Kin |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Destroy all hostile targets to complete the mission.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Pressure Silo | ||||
1 x Cargo Rig | ||||
1 x Habitation Module |
Angel Strike - The Flu Outbreak (6 of 10)
Angel Strike - The Flu Outbreak (6 of 10) (Blood Raiders)
Angel Strike - The Secret Meeting (7 of 10)
Level | 3 |
Type | Encounter |
Objective | Obtain 5x Prisoner and return them to the specified station. |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Pocket 1
Upon entering the first mission pocket, click through any dialogue boxes, then proceed through the acceleration gate without engaging.
Pocket 2
Hostile targets are separated into four groups, with one of the middle groups composed of transport ships. Attacking the transport ships will not aggro enemies in other groups. The mission objective item (Prisoner) will drop from the transports upon their destruction. It is not necessary to destroy any other ships once the mission item has been obtained.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Industrial Blood Raider Transport | ||||
8 x Frigate Corpii Reaver/Engraver | ||||
9 x Cruiser Corpior Seer/Bishop/Shade/Revenant/Arch Templar |
Angel Strike - Defend the Civilian Convoy (8 of 10)
Level | 3 |
Type | Encounter |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Destroy all hostile targets to complete the mission.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Corpii Reaver | ||||
3 x Frigate Corpii Engraver | ||||
1 x Battlecruiser Corpior Shade |
Angel Strike - Retrieve the Prisoners (9 of 10)
Level | 3 |
Type | Encounter |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Group 1 will auto-aggro on warp-in. Retrieve 5x Prisoner from dropped cargo container and return to the agent to complete the mission.
Angel Strike - The Final Battle (10 of 10)
Level | 3 |
Type | Encounter |
Objective | Destroy the Dark Blood Chapel. |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Pocket 1
Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.
Pocket 2
Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.
Pocket 3
No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the Dark Blood Chapel.
The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Dark Blood Chapel |
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