Difference between revisions of "Angel Extravaganza (Level 3)"
(Revision and cleanup.) |
(Structure table) |
||
Line 5: | Line 5: | ||
{{Missiondetails | {{Missiondetails | ||
− | | | + | |Faction1=Angel Cartel |
|Type=Encounter | |Type=Encounter | ||
− | |DamageToDeal= | + | |DamageToDeal= |
− | |DamageToResist= | + | |DamageToResist= |
− | |WebPoint=Angel | + | |WebPoint=Angel Elite frigates |
− | | | + | |EWAR=Webs |
− | |ShipSuggestion= | + | |ShipSuggestion= |
}} | }} | ||
Line 35: | Line 35: | ||
|} | |} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | {{ | + | {{NPCTableRow|Structure|1|Angel Cartel Structure|destructible=yes}} |
− | {{ | + | {{NPCTableRow|Structure|1|Small Refinery|destructible=yes}} |
− | + | |} | |
If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn. | If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn. | ||
Line 59: | Line 59: | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Legionnaire/Primus}} | {{NPCTableRow|Battlecruiser|2|Gistatis Legionnaire/Primus}} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | {{ | + | {{NPCTableRow|Structure|1|Casino|destructible=yes|drop=Two random commodities}} |
− | + | |} | |
If the casino is destroyed before the trigger, Wave 2 will not spawn. | If the casino is destroyed before the trigger, Wave 2 will not spawn. | ||
Line 76: | Line 76: | ||
|} | |} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | {{ | + | {{NPCTableRow|Structure|1|Angel Bunker|destructible=yes|drop=Chance to drop random ammo}} |
− | {{ | + | {{NPCTableRow|Structure|1|Storage Silo|destructible=yes|drop=Chance to drop random ammo}} |
− | + | |} | |
===Pocket 4=== | ===Pocket 4=== | ||
Line 94: | Line 94: | ||
|} | |} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | {{ | + | {{NPCTableRow|Structure|1|Angel Harvester|destructible=yes|drop=Two random commodities}} |
− | + | |} | |
===Pocket 5=== | ===Pocket 5=== | ||
Line 143: | Line 143: | ||
|} | |} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | {{ | + | {{NPCTableRow|Station|1|Angel Battlestation|destructible=yes|drop=Generic loot}} |
− | {{ | + | {{NPCTableRow|Container|1|Terzam's Stash|cargo=Generic loot, possible Domination faction module}} |
− | + | |} | |
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 14:35, 2 February 2018
- This article details the Level 3 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Angel Extravaganza is a mission involving combat against the Angel Cartel.
Type | Encounter |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Warp disruption | Angel Elite frigates |
EWAR | Webs |
Details
Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
The majority of the explosive damage noted in the mission details is found in the bonus pocket.
A clear video using a Cerberus can be found here.
Pocket 1
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Cartel Structure | ||||
1 x Small Refinery |
If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.
Pocket 2
WD | EWAR | L | ||
---|---|---|---|---|
Group 1, 55-75km | ||||
3 x Sentry Angel Light Missile Battery | ||||
Group 2, 40km | ||||
3 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Casino |
If the casino is destroyed before the trigger, Wave 2 will not spawn.
Pocket 3
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Bunker | ||||
1 x Storage Silo |
Pocket 4
Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.
WD | EWAR | L | ||
---|---|---|---|---|
Group 1, 2-17km | ||||
3 x Sentry Angel Tower I | ||||
Group 2, 27-39km | ||||
2 x Sentry Angel Tower II | ||||
Group 3, 75-80km | ||||
1 x Cruiser Gistum Crusher/Smasher |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Harvester |
Pocket 5
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Gistii Hunter/Impaler | ||||
2 x Cruiser Gistum Liquidator/Marauder/Phalanx |
WD | EWAR | L | ||
---|---|---|---|---|
Group 1, 60-65km | ||||
3 x Cruiser Gistum Centurion/Phalanx | ||||
Group 2, 95-100km | ||||
1 x Destroyer Gistior Seizer/Trasher | ||||
1 x Battlecruiser Gistatis Primus/Tribuni |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Gistior Defiler/Haunter | ||||
1 x Battlecruiser Gistatis Praefectus/Tribuni |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Angel Viper/Webifier | ||||
1 x Battlecruiser Gistatis Primus/Legionnaire |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Drone Spider Drone | ||||
1 x Commander Battlecruiser Terzam Tazzon |
The mission is marked complete upon destruction of Wave 4.
Bonus Pocket
It is not necessary to clear the bonus pocket to complete the mission.
To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Sentry Angel Tower III | ||||
4 x Elite Frigate Angel Viper/Webifier | ||||
2 x Elite Frigate Arch Gistii Ambusher/Raider | ||||
4 x Battleship Gist Nephilim/Saint/Warlord |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Battlestation | ||||
1 x Terzam's Stash |