Difference between revisions of "New Player"
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− | Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. Eve has a simple rule "Don't fly what you can't afford to lose". Eve is not a safe place, even in high sec, players can blow up your ship and pod. [[ | + | Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. Eve has a simple rule "Don't fly what you can't afford to lose". Eve is not a safe place, even in high sec, players can blow up your ship and pod. [[CONCORD]] is not there to protect you, it's there to provide consequences in the event of criminal actions. |
E-Uni is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market. | E-Uni is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market. |
Revision as of 12:58, 25 September 2020
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Where to start as a new player ...
Eve Online can seem like an overwhelming place when you first start the game, but Eve University is here to help you.
Activities / Careers
The first two things you need to do on your journey into Eve is find an activity that you enjoy doing, the second is to find an activity that pays for the first, that you don't mind doing. If you are lucky they may be the same activity!
If you are not sure what you like doing yet, make sure to do the Tutorial and Career Agent missions as these will give you a small taster for some of the activities available to you, as well as a few useful ships and modules. It's also suggested to do the The_Blood-Stained_Stars epic arc, as its a good introduction to missioning and will give you a few million ISK. The uni also offers a Mentor Program that will pair you with someone experienced in the activities you selected.
When choosing that first activity make sure it is something you enjoy doing otherwise why play this game, it does not have to be the most efficient thing you can do, but if you don't like doing it you won't like playing Eve. The same applies to a lesser extent to your ISK making activity, generally it's not going to be the most enjoyable thing long term, and may end up feeling like a bit of a grind, but make sure it's something that you don't dislike. Another thing to consider is that Eve has lots of opportunities, so don't be afraid to jump from one activity to another. (That said, Eve is huge so don't try to master everything at once, there will be plenty of time for that as you progress in the game.)
Most activities are available to both alpha and omega accounts, but with some restrictions for alphas mentioned in (brackets) below, they include (but are not limited to):
- Exploration (no cloak)
- Mining (no barges)
- Combat Missions (can't pull L4/L5)
- PvP - Fleet or Solo
- Industry and Manufacturing (limited slots & adv skills)
- Trading / Market (limited slots & adv skills)
- Planetary Interaction (n/a)
- Hauling (basic industrials only)
As well as picking an activity for now, it is worth thinking about what you want to be doing long term (aside from making bucket loads of ISK!). For instance if you enjoy missioning you may want to look at Incursions further down the line, they use similar skill sets and let you do well paying PvE in a group setting (plus our incursion folk are very friendly).
People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that they can make X isk/hr doing what ever activity, often these will be an exaggeration, so don't be concerned that you're not making that sort of income - they probably aren't either! They will also be more skilled and experienced than you, and you will gain both these things with time. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use Skill Injectors or buy Plex with RL$ to get you ahead, as part of the fun is learning your own way around the game and the satisfaction of making your own ISK. It also gives you time to learn more about the enormous world of Eve.
Ships
Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. Eve has a simple rule "Don't fly what you can't afford to lose". Eve is not a safe place, even in high sec, players can blow up your ship and pod. CONCORD is not there to protect you, it's there to provide consequences in the event of criminal actions.
E-Uni is often at war and there are some ships that are best flown on an alt to avoid the unnecessary risk. The same goes for visiting Trade Hubs, these are often camped by both gankers and war targets, using an OOC Hauler and reading the advice for Haulers can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the Hauling Service and also have a Buy-Back Program, both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.
To help you with ships and modules the uni offers Corporation Hangars with a selection of free fitted ships at each campus. If you don't have access (it requires the Freshman title), you can just ask in campus chat for someone to retrieve a ship and/or fittings for you. Additionally, if you lose ships during a Uni combat fleet you may be entitled to use the Ship Replacement Program (see the SRP page for details of what ships are covered, as this may vary by campus, as well as what the entitlement criteria is).
Skills
As you learn skills, it's worth remembering that training skills to level 4 and 5 becomes increasing time consuming for only minor gains. The uni has two complementary sets of skills plans that will help you get a good foundation of general ship skills, these are the Magic 14 and Short Skill Plan which you would be advised to follow before you start to specialise too much. In that same idea, you can quickly cross-train to other races ships, tank and weapon systems, particularly at cruiser level and below, which opens up a lot more options when joining fleet ops. Remember that the uni can offer you help will your early skills with the Skillbook Program and the The +3 Implants Program.
Communications
Aside from the In-Game Chat Channels and Mailing Lists, E-Uni has a forum, an extensive Class Library and external Mumble and Discord servers for Out-of-Game communication.
A wide selection of fleets and classes are held and will be announced in the Calendar, as well as in the forum and on discord.
Where should you go ...
The Uni has several different campus that you can join. They are situated in different parts of space and focus on different aspects of game play. You are free to join as many campuses as you like, and it's recommended to leave a Jump Clone at the ones that you are interested in.
High Sec Campus (HSC)
- Probably the place that most new players will start off. Provide an educational location where newcomers within EVE University can work together, learn, and flourish within a High Security environment, offering a wide range of actives supported by a knowledgeable community.
Solitude Campus
- Offering a similar mission to the HSC but in a more isolated part of space, requires players to be more motivated and self-sufficienct but without the continual threat of war targets. Solitude is situated in a High Security island surrounded by Low and Null Security space, so please ask the locals for advise before you attempt to travel there.
Mining Campus (AMC)
- Primarily focused on mining, the campus will give you opportunity to learn how to mine efficiently and safely either solo or in a fleet, as well as guiding you on all aspects of industry. The AMC offers several programs to help with your mining and industrial career.
Low Sec Campus (LSC)
- The LSC will teach you how to live and thrive in Low Security space, with a primary focus on small gang and solo PvP using frigates, destroyers and cruisers, as well as teaching you how to finance your habit with things like Ratting and Planetary Interaction.
Null Sec Campus (NSC)
- The NSC gives students the experience of living in 0.0 space with all of the risks associated with it. They seek to do this by establishing and maintaining a supportive base within NPC Null Security space, allowing members to learn how to survive in this harsh environment through practical PVP and PVE activities.
Wormhole Campus (WHC)
- Unfortunately the WHC is not open to new or alpha players, as you need certain skills (including Cloaking) to be able to successfully survive there. However, there are regular Noob Night in the Hole (NNitH) events that will allow you to experience life in WHC without meeting all the requirements.
Incursion Community
- This is not a fixed campus, but a nomadic group that follows the current High Security incursion around New Eden. While everyone is welcome Incursions are considered high-end PvE content and as such generally require a more rounded set of skills that you will have at the start of your game, however there are a couple of low skilled roles available so just ask if you are interested.