Difference between revisions of "Destroy the Ammatar Base"
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* Second pocket maximum damage dealing of all ships is 1574 hp/s (EM: 53% Therm: 47%) | * Second pocket maximum damage dealing of all ships is 1574 hp/s (EM: 53% Therm: 47%) | ||
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Latest revision as of 14:22, 27 August 2022
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Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission is flagged complete when you finish destroying the Raider Outpost
- Use a Passive Tank for Pocket 2 or plan a capacitor that receives 320 GJ/s.
- Second pocket maximum damage dealing of all ships is 1574 hp/s (EM: 53% Therm: 47%)
Warp-In
Initial defenders
WD | EWAR | L
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4 x Frigate Divine Imperial Imran/Sixtus | ![]() |
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3 x Cruiser Divine Imperial Champion/Justicar | |||
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5 x Battleship Imperial Templar Dominator/Ultara/Torah ![]() |
Wave 1
WD | EWAR | L
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3 x Frigate Divine Imperial Imran/Sixtus | ![]() |
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10 x Cruiser Divine Imperial Ambrose/Basil/Champion/Justicar |
Each of the first two Missile Batteries destroyed spawns 2 Neuts each. Total of 4 neuting towers.
Initial defenders
WD | EWAR | L
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9 x Battleship Imperial Templar Martyr/Torah | |||
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4 x Sentry Amarr Statis Towers | ![]() |
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10 x Sentry Amarr Cruise Missile Battery ![]() |
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1 x Raider Outpost ![]() |
Wave 1
WD | EWAR | L
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4 x Sentry Amarr Energy Neutralizer Sentry III | ![]() |
Wave 2 (Raider Outpost at 20% shield)
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